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    posted a message on Follow-up to Brood War - Recruitment

    Hello all,

     

    For a while I've been working on a follow-up to Brood War using the SC2 engine and assets. I've remade most of the units and buildings and have decided to set up a team to help me actually turn this into a campaign.

     

    The plan is to follow up on the events, characters and locations directly from the end of Brood War, instead of wiping the slate clean like I feel SC2 did. I imagine it as a "what if Blizzard made SC2 right after BW?" scenario. Obviously there's no specific way to know what they planned for certain events and characters but we'll try nonetheless. 

     

    This will feature all of the cast from the original game and the plan is to keep them consistent with Brood War, e.g., Raynor's out for blood and Kerrigan is still devious and well, rude.

     

    We have some open slots for the team and have a discord set up, almost. The major parts we are still looking for are listed below.

     

    -Level designer

    -Triggers

    -Cinematics

    -3d Modeler/Kitbasher

    -Any potential voice actors would be welcome

     

    If you like to be a part of the team or contribute on the side shoot me a message!

     

     

     

    Posted in: Team Recruitment
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    posted a message on What version of 3dsmax and art tools are you all using?

    Hey everyone,

     

    I'm getting back into modding on StarCraft and I can't seem to get a version of 3dsmax compatible with any art tools. I'm wondering which version of max you guys are on and which import/export tools you guys have.

     

    Thanks in advance!

    Posted in: Artist Tavern
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    posted a message on Hybrid 4th Race Multiplayer Mod Assets

    I thought I responded to your pm but I guess the new update killed it. 

     

    The only way you are going to be able to fix the issues is to use the M3 scripts for 3DSMAX 2010. Most of my older models won't load into TaylorMouse's M3 scripts.

     

    I don't have the original 3ds max files anymore only M3s.

     

    If you manage to fix it I can go ahead and upload it to the page with credits to you for the fix if you like. Either way thanks for working on these.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @GnaReffotsirk: Go

    Wow this is coming along nicely. I love the zealot. The real gem here is that Hybrid though.Very unique. I feel like that is what I imagined a Hybrid kind of looking like when I played the secret mission for the first time.

    I LOVE ITS HEAD!

    The buildings look great too. I have no idea what any of them do but they inspire curiosity.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    I guess I should have figured lol.

    I don't know if you checked out the Hybrid mod yet but the harvester I made out of a XN tower doodad from SC2. My inspiration was a similar ship looking tower doodad from the SC1 twilight tile set. I don't think it's coincidence that the styles are so similar. Maybe they did intend on the doodads being XN in origin.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    I love this structure. It reminds me of the twilight tile set doodads in SC1 with the curvy shapes. I always assumed those were XN doodads. I can find any pictures but I'm sure you have access to the game.

    Posted in: Project Workplace
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    posted a message on Hybrid 4th Race Multiplayer Mod Assets

    @DrSuperEvil: Go

    Thanks! Looks like it went through just fine.

    Posted in: Project Workplace
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    posted a message on Hybrid 4th Race Multiplayer Mod Assets

    OK it seems like there would definitely be some use for it so I'll go ahead and upload it to the maps section this weekend. Thanks for all the support guys!

    @DEFILERRULEZ: Go

    It's just my opinion, but I feel like he doesn't fit in StarCraft. SC1 and BW did not point towards what happened with the Hybrid and Xel'Naga. They even said the Xel'Naga arc and design of what it would look like was never worked on until they started doing LoTV.

    That's one of the reasons I abandoned this project. It was my way of fixing things in SC2 to be closer to the original style, but LoTV made it impossible. That's why I started from the ground up on my classic mod. To get that same classic feel I had in the original games everything must go as far as SC2. Like I said it's just my opinion but I want the projects I work on to honor the original.

    @yukaboy: Go

    Ah yes I remember following the thread you guys had when it first started. You guys are more than welcome to go through the mod and pick out what you want if anything fits your interest.

    @SoulFilcher: Go

    Yeah a few designs made it in there. I don't remember much but there was a disagreement on the buildings being Xel'Naga if I'm not mistaken. It's good you have a different vision for the Hybrids though. Otherwise all the modelers here would just be hashing out the same looking units lol. Your commentary and help was always appreciated man. At any rate it doesn't seem like the models will go to waste so it's not a complete loss.

    Posted in: Project Workplace
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    posted a message on Hybrid 4th Race Multiplayer Mod Assets

    @R0binicus: Go

    Yes I did the majority of the models while I was on the SCU team. Releasing the asssets is up to Kreation. I made most of them specifically for SCU.

    @AlexO6: Go

    That could be awesome. Kind of like a community writers room. If you get that going you can count me in for at least some part. I'm glad you like the Hybrids man.

    @GnaReffotsirk: Go

    I saw some of your Xel'Naga stuff which looks great. I assumed it was for a regular StarCraft story but that sounds pretty cool. If anything I made can be used that would make me happy. I put a lot of time into this stuff so I'm glad if it's not wasted.

    @Terhonator: Go

    Yes they all do. A couple have attachment issues but the majority are full and complete models. You can actually play a slightly older version of the mod on battle.net. Just search "hybrid negative" in custom games and it'll come up.

    I should also make a note to everyone that this doesn't mean I'm leaving or anything. I'm just choosing to no longer pursue this specific project anymore.

    Posted in: Project Workplace
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    posted a message on Hybrid 4th Race Multiplayer Mod Assets

    Hello everyone! Some of you may remember a while back when I was posting images of a Hybrid mod. I wish this was a thread announcing the mod but unfortunately it's not. I'm pretty much walking away from it.

    The amount of work involved and my unsatisfaction with the Hybrid/Xel'Naga story arc in Void has killed my drive to complete this. I plan on releasing all of the assets in a map file soon. The reason I'm posting here is to see if anyone wants to continue the mod. My involvement would pretty much cease aside from suggestions, but I had a general concept for the race.

    For the most part the unit design would fill in missing Brood War units. For instance the queen, dark archon, reaver and dragoon concepts would be the base design for some units. There would also be a mechanical element to the Hybrids for some units and buildings. Some of the buildings are pretty far along as well. The stasis cell shows a Hybrid being made as you build.

    At any rate let me know if there is any interest in this and I'll pack it together and upload. Maybe even other Hybrid race mods or campaigns can use this.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    You make some good points. I don't remember any mention of completing the Zerg but I'll have to read over the manual again as it has been a while. It's hard to tell what from the manual is canon though as there have been retconns. Connecting SC1 and SC2 for a canon conclusion is near impossible.

    The more research I do the more disappointed I am in the story for SC2. The Xel'Naga prophecy doesn't make sense. Who carved those pictographs? Was it Duran? If Amon or Ouros was leaving the information how did they do it from the Void? If Amon corrupted the Zerg how did they kill him? Depending on who left the relics, why does the temple on Shakuras wipe out Zerg? The tesserac- I mean "Keystone". Maybe I need to play the game again.

    That image just gave me an interesting thought though. That's Duran's Hybrid avatar. Maybe Duran made the pictograph and intended for it to show the next generation of Xel'Naga, which he would believe are his Hybrids.

    I'm still not sure how Duran is a Xel'Naga though. If he exists in the void how did he get out when Amon couldn't?

    Sorry for the ranting. I just never wanted StarCraft to be Star Wars...

    Feedback on your model! I really like how regal and advanced it looks. Slightly feminine, but that might be what you are going for I'm not sure. I say forget SC2 and design whatever fits for you. So far I think what you have makes sense.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    I'm not sure if I should post this in the Xel'Naga thread or this one. Well here we go...

    My mind has always gone wild thinking about the Hybrid and Xel'Naga after I first played the game in 98 when I was just a kid. There was so much to imagine. What was Duran's goal? Who does he work for? What does a Hybrid look like? What do the bug statues on top of the Xel'Naga temple mean?

    Before StarCraft 2 came out I imagined the Xel'Naga looking very much like Protoss as they had purity of form. They would be more sophisticated though. Maybe more eyes, tentacles or even no legs at all like the dark archon. When StarCraft 2 came along we all knew the Xel'Naga would be addressed in some way since the Zeratul scene was shown. This provided exactly what I imagined and I instantly said "Hey, they just showed a Xel'Naga on that wall!". Unfortunately they went another way but I still think that was the original design.

    Now I have some evidence but most of this is theory.

    An art guy at Blizzard said no Xel'Naga art has been made just after HoTS was released. Naturally you would think that means the prophecy carving isn't a Xel'Naga but the Hybrid Dominator was actually named "Xel'Naga Destroyer" in the editor on WoL release. Which means at some point the Hybrid was supposed to be Xel'Naga. It's likely this changed as a large portion of WoL changed from 2007-2010. It would be infinitely more expensive to change the look of the possible Xel'Naga in the Zeratul scene that had already been released. Thus it is certainly possible that was a Xel'Naga before they changed it. Some argue it is a Hybrid but the prophecy wouldn't make sense showing a Hybrid and it looks completely different. Also in Blizzcon panels they revealed that the stories for each campaign were made up as they went along. There possibly was an original story for the entire game but when they split into three it must have changed as evident in WoL.

    So in my opinion the carving fits how I always imagined a Xel'Naga. I believe it changed from that into the squid thing over time because the writers are fans of Lovecraft. Hell they hamfisted a WarCraft story that doesn't belong into StarCraft so why not something else they like.

    I also always thought the Hybrid would essentially be an infested Protoss, but less drone like and more intelligent. The StarCraft 2 Hybrid always felt too much like Xel'Naga to me. In fact the Protoss Hybrid (Dominator) looks much nicer and more advanced than any regular Protoss. I'm confused at how Zeratul thought it was an "Abomination".

    I apologize for the wall of text.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Wow! It's been a while but great work as always.

    The Conclave guy gives me SC1 manual concept art vibes which is great. Those hooded guys "baptizing?" Protoss warriors were cool.

    The Xel'Naga Consular art looks fantastic. Is this a Protoss guy who specializes is Xel'Naga or a Xel'Naga itself? If Xel'Naga, I love the way it's similar to Protoss instead of being a squid...

    Posted in: Project Workplace
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    posted a message on [Showcase] Diablo 2 high-quality Diablo model (WIP)

    I think it looks great man. I'm a sucker for nostalgia. I think the HoTS one is fine since it's "supposed" to be cartoony but I can appreciate a more classic one any day.

    I'm not really sure why a lot of people are against your work here. If the man wants a different looking Diablo let him have it! Hell I'm remaking all of the old SC1 units, some people would call that a waste too.

    Posted in: Artist Tavern
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