1 is it possible to create a Ghost with no weapons, glowing lines like the kerrigen model teamcolor, with the zealot's & dark templar slicing animation, a punch and kick, Hightemplar's floating animation as an alt
2 and a female to match?
3 also varios Zerg heads (to be used as attachments like helmets, but can be animated as weapons aswell) with glowing teamcolor eyes
4 Overseer or Overmind's eyeball with or without blinking animation
5 and, im not sure if this can be done via data editor or not (if it is, someone let me know) teamcolor 'cloak' (like how Tosh's cloak is red in the cinematics) for all of the above units and the Infested Terran Egg
6 several fully animated dogs (based off Lyote), a warglike cavewolf, a skinny greyhound, a poodle, and a robo-mutt (cookies for anyone who guesses where i got these)
1 of the above is enough, but ALL of the above would be grand!
@BumpInTheNight: Go
Which flashlight model? The one with SM_Raynor or....?
Its the one under Assets/Units/Terran/Flashlight/Flashlight.m3, I guess its part of the story module instead of the campaign after all but yah that's the one for sure, thanks for looking into this.
Would a marine with his visor up like Tychus be possible? Like the normal marine model with visor up and a head (cigar optional). Also maybe his own texture path. That'd be really cool.
Visor up is not possible unless you use either Tychus or animate an SM model. Adjusting the visor on a normal marine model would leave a hole in the mesh.
Yup that's the one, what I fear is going on though is the m3->3dsmax importer doesn't do lights and that'd explain why it can't be edited. from what I understand the model is really just those two lights which is what made it so ideal for hooking onto other units except for that second light super-illuminating the unit itself. Ah well, thanks for looking into it at least :)
Your own personal hell, eh? ;P
I want a carrier that opens up, a huge ball of plasma starts charging, and then a huge laser beam shoots out! <sub>(no, not really)</sub>
Learn to get on IRC.
No, hair is particles, and in this case part of the model which is harder to edit.
It doesn't matter much because if the hair will remain while he is spinning it will just cover up his face.
(hint: if its part of the model in the previewer, such as zealot hair, it's not an actor)
can you make the reaver look something more like that.
Things that are annoying about your reaver.
- His tail is going in the ground.
- The animation is weak. What is moving this guy?
- The model needs to be more better looking.
- Right now it looks like a lego model , I could see his insides if you know what I mean. It should be a covered caterpillar with nice details on it . Look at the sc2 rendered photo of the reaver.
Also look at this reaver , it was converted to starcraft2 (the colour is ugly but I like the model very much)
Make team colour on the details you put on it.
Putting stripes on it isn't really professional. Lol , seems to me it was spray painted by a bunch of reapers.
Hey UltiDrgn, can you take some of the weapons like Tychus's chaingun, Tosh's rifle and Nova's sniper rifle and make them individual models? I'm looking to try and use them for weapons lying on the ground
Could you perhaps replace nova's head with the normal ghost head? And would it be possible to keep the ponytail? And I would really appreciate it if you change the texture paths (of both the ghost and nova) to two unique ones.
Thanks a lot for all your hard work! Your models are very useful.
Oh, believe me. There will be a lot of things from this BC. Missiles, lasers, autocannons..
Thanks! :D
@IskatuMesk: Go
I dont know if this is possible but here it goes
1 is it possible to create a Ghost with no weapons, glowing lines like the kerrigen model teamcolor, with the zealot's & dark templar slicing animation, a punch and kick, Hightemplar's floating animation as an alt
2 and a female to match?
3 also varios Zerg heads (to be used as attachments like helmets, but can be animated as weapons aswell) with glowing teamcolor eyes
4 Overseer or Overmind's eyeball with or without blinking animation
5 and, im not sure if this can be done via data editor or not (if it is, someone let me know) teamcolor 'cloak' (like how Tosh's cloak is red in the cinematics) for all of the above units and the Infested Terran Egg
6 several fully animated dogs (based off Lyote), a warglike cavewolf, a skinny greyhound, a poodle, and a robo-mutt (cookies for anyone who guesses where i got these)
1 of the above is enough, but ALL of the above would be grand!
I think the hair is done using actors in the game so shouldn't be a problem. Thanks a lot.
Its the one under Assets/Units/Terran/Flashlight/Flashlight.m3, I guess its part of the story module instead of the campaign after all but yah that's the one for sure, thanks for looking into this.
Would a marine with his visor up like Tychus be possible? Like the normal marine model with visor up and a head (cigar optional). Also maybe his own texture path. That'd be really cool.
@BumpInTheNight: Go
I'm not getting any geometry output from exporting this one... You sure that's the right one?
@GhostNova91: Go
Visor up is not possible unless you use either Tychus or animate an SM model. Adjusting the visor on a normal marine model would leave a hole in the mesh.
@UltiDrgn: Go
Yup that's the one, what I fear is going on though is the m3->3dsmax importer doesn't do lights and that'd explain why it can't be edited. from what I understand the model is really just those two lights which is what made it so ideal for hooking onto other units except for that second light super-illuminating the unit itself. Ah well, thanks for looking into it at least :)
@BumpInTheNight: Go
Yeah, it's only the lights - rechecked in the previewer and the only thing under geometry are the bones for the lights.
@UltiDrgn: Go
guess my post was too much eh?
Would you be able to make a female protoss model based off of the regular zealot model?
Your own personal hell, eh? ;P
I want a carrier that opens up, a huge ball of plasma starts charging, and then a huge laser beam shoots out! <sub>(no, not really)</sub>
Learn to get on IRC.
@Klishu: Go
No, hair is particles, and in this case part of the model which is harder to edit. It doesn't matter much because if the hair will remain while he is spinning it will just cover up his face.
(hint: if its part of the model in the previewer, such as zealot hair, it's not an actor)
@38dedo: Go
Oh, well. It'll have to be a bald zealot then.
@Otixa: Go
Arcade carrier does that. Well, not the beam part, but you can use an actor for that. :)
can you make the reaver look something more like that.
Things that are annoying about your reaver.
- His tail is going in the ground. - The animation is weak. What is moving this guy? - The model needs to be more better looking. - Right now it looks like a lego model , I could see his insides if you know what I mean. It should be a covered caterpillar with nice details on it . Look at the sc2 rendered photo of the reaver.
Also look at this reaver , it was converted to starcraft2 (the colour is ugly but I like the model very much)
Make team colour on the details you put on it. Putting stripes on it isn't really professional. Lol , seems to me it was spray painted by a bunch of reapers.
Hey UltiDrgn, can you take some of the weapons like Tychus's chaingun, Tosh's rifle and Nova's sniper rifle and make them individual models? I'm looking to try and use them for weapons lying on the ground
hy
Can you make a Zerg cerebrate? You can use as a base model the evolution chamber and edit it or something. Thank you
@UltiDrgn: Go
Could you perhaps replace nova's head with the normal ghost head? And would it be possible to keep the ponytail? And I would really appreciate it if you change the texture paths (of both the ghost and nova) to two unique ones.
Thanks a lot for all your hard work! Your models are very useful.
Nice models UltiDrgn!
Do you mean these models cannot be used for maps for the Blizzard Map Contest? It's because I would like to add the Dragoon model to my map.
I would like some anime models, i'm trying to make an anime RPG map.
Such as this: http://www.hiveworkshop.com/forums/models-530/kailin-48137/?prev=c%3D27%26r%3D20%26d%3Dlist%26page%3D3