I'm making modified a Helion which serves as a transport (think of the Warthog from Halo) that Marines ride around in and shoot from like a Bunker, and need a version of the Helion without the flame gun on top. I have this functioning in the editor but the Marines weapon effects originate from the Hellions flame Turret which is confusing. So when removing this Turret their probably need to be new weapon-effect points attached, ideally one on each side near the rear fenders ware theirs something that looks like an air-intake (we can pretend its a gun-port).
Thanks for providing these artworks, us non artists really appreciate it.
I would love to have a jet pack model based on reapers' one. Sort of plugin that can be attached to units to give them the cliff jump ability.
Do you think that could be done?
Couldn't you use one of the vehicles that the terran have? Maybe get a request to have it fill up with marines, I think they have on that looks like the warthog.
Hi, im new to the sc2mapster community and ive trolled around and saw your works and was amazed. If it would be alright, could you possibly make some anime fate/stay night models for me?
I´m currently working on a map, which should include the laser drill tank, as some sort of heavy battle unit for terran.
The model looks just awesome - but sadly a death animation is missing. I don´t know, whether this sort of request falls to the "extreme"-category or not, though i hope it doesn´t. ;)
The real name of the model is: Laserdrilltank.m3 (campaign dependency)
It would be just too great, if you could make a death animation! :) Of course only if you have time etc.
Your work is great. I'm particularly excited about using your Hyperion model in one of my custom maps.
For some reason, the links to the models don't work. When I click on them, I get transported to a white page with a lot of symbols and characters. The problem may be on my end. But I just thought I should mention this. I'll check this webpage again over the next few days.
First thing I'd like to say, It's good that there's a Dragoon model out there now :p
But could you make Warp-in and Death models using the same method (just removing the turret)? That would be helpful (i'm fine with the small amount of blue goo that immortals have already).
Is it possible to get the old Queen model or remake it? The model actually looks the same, but just with brighter/ more vibrant colors (not the brown thing that we have)
hey one more thing can you make this model without the glow and the kid...also can you have the rocks fire and water circling him also the "air bubble" around him
I could use a couple of run animations for Kerrigan. Her "Default,Walk" and "Victory,Walk" animations are meant for rather low movement speeds and they look weird with anything higher.
Let's call these new animation groups "Angry" and "Superior" (but you could use any unused group names if they make more sense). Both of them should have Walk and Stand animations ("Angry,Stand", "Angry,Walk", "Superior,Stand", "Superior,Walk"). The "Angry" animation group should have her wings open like in the "Default" animation group, and the "Superior" animation group have them closed like in the Victory animation group. The "Angry,Stand" animation can be the same as the "Default,Stand" animation, and the "Superior,Stand" the same as "Victory,Stand".
The intended movement speed is around 2.0 for both run animations, and the only difference between them should be how she holds her wings. I'm intending to use the "Angry" animations when she's in combat, and the "Superior" animations when not in combat. The model file is Assets/Units/Zerg/Kerrigan/Kerrigan.m3.
Here's a video of a still unfinished version of the map for reference: .
I hope this is considered reasonable.
I'm making modified a Helion which serves as a transport (think of the Warthog from Halo) that Marines ride around in and shoot from like a Bunker, and need a version of the Helion without the flame gun on top. I have this functioning in the editor but the Marines weapon effects originate from the Hellions flame Turret which is confusing. So when removing this Turret their probably need to be new weapon-effect points attached, ideally one on each side near the rear fenders ware theirs something that looks like an air-intake (we can pretend its a gun-port).
Thanks for providing these artworks, us non artists really appreciate it.
I would love to have a jet pack model based on reapers' one. Sort of plugin that can be attached to units to give them the cliff jump ability. Do you think that could be done?
@ImpalerWrG: Go
Couldn't you use one of the vehicles that the terran have? Maybe get a request to have it fill up with marines, I think they have on that looks like the warthog.
Hi, im new to the sc2mapster community and ive trolled around and saw your works and was amazed. If it would be alright, could you possibly make some anime fate/stay night models for me?
Hello, your work is really nice!
I´m currently working on a map, which should include the laser drill tank, as some sort of heavy battle unit for terran. The model looks just awesome - but sadly a death animation is missing. I don´t know, whether this sort of request falls to the "extreme"-category or not, though i hope it doesn´t. ;)
The real name of the model is: Laserdrilltank.m3 (campaign dependency)
It would be just too great, if you could make a death animation! :) Of course only if you have time etc.
thanks for the idea!
not at all i'm realy happy you made it. but where is the download link oO?
That's really good. I think it needs to be reshaped a bit though.. It's sort of a bit weird right now.
@mParfait: Go
no it don't need it looks like totaly like the guardian from sc1
was, going to type up a paragraph but w'e. whatever you say.
Hi UltiDrgn,
Your work is great. I'm particularly excited about using your Hyperion model in one of my custom maps.
For some reason, the links to the models don't work. When I click on them, I get transported to a white page with a lot of symbols and characters. The problem may be on my end. But I just thought I should mention this. I'll check this webpage again over the next few days.
@Marikh7: Go
right click -> save as
Awesome, man.
I am so stupid. Thanks, Jackolas.
:D
Awesome work UltiDrgn! I'm gonna do my best to use your Hyperion in my game. I'll definitely credit you if I do!
First thing I'd like to say, It's good that there's a Dragoon model out there now :p
But could you make Warp-in and Death models using the same method (just removing the turret)? That would be helpful (i'm fine with the small amount of blue goo that immortals have already).
Is it possible to get the old Queen model or remake it? The model actually looks the same, but just with brighter/ more vibrant colors (not the brown thing that we have)
i managed to create a dragoon using your dragoon model,immortal portrait,photon cannon for weapon, and a dragoon wireframe from another post
hey can you add a attack animation to the prisoner. I thought the editor had one from the campaign in the first mission of the grenade throws
hey one more thing can you make this model without the glow and the kid...also can you have the rocks fire and water circling him also the "air bubble" around him
I could use a couple of run animations for Kerrigan. Her "Default,Walk" and "Victory,Walk" animations are meant for rather low movement speeds and they look weird with anything higher.
Let's call these new animation groups "Angry" and "Superior" (but you could use any unused group names if they make more sense). Both of them should have Walk and Stand animations ("Angry,Stand", "Angry,Walk", "Superior,Stand", "Superior,Walk"). The "Angry" animation group should have her wings open like in the "Default" animation group, and the "Superior" animation group have them closed like in the Victory animation group. The "Angry,Stand" animation can be the same as the "Default,Stand" animation, and the "Superior,Stand" the same as "Victory,Stand".
The intended movement speed is around 2.0 for both run animations, and the only difference between them should be how she holds her wings. I'm intending to use the "Angry" animations when she's in combat, and the "Superior" animations when not in combat. The model file is Assets/Units/Zerg/Kerrigan/Kerrigan.m3.
Here's a video of a still unfinished version of the map for reference: .