I'm making modified a Helion which serves as a transport (think of the Warthog from Halo) that Marines ride around in and shoot from like a Bunker, and need a version of the Helion without the flame gun on top. I have this functioning in the editor but the Marines weapon effects originate from the Hellions flame Turret which is confusing. So when removing this Turret their probably need to be new weapon-effect points attached, ideally one on each side near the rear fenders ware theirs something that looks like an air-intake (we can pretend its a gun-port).
Thanks for providing these artworks, us non artists really appreciate it.
I´m currently working on a map, which should include the laser drill tank, as some sort of heavy battle unit for terran.
The model looks just awesome - but sadly a death animation is missing. I don´t know, whether this sort of request falls to the "extreme"-category or not, though i hope it doesn´t. ;)
The real name of the model is: Laserdrilltank.m3 (campaign dependency)
It would be just too great, if you could make a death animation! :) Of course only if you have time etc.
Your work is great. I'm particularly excited about using your Hyperion model in one of my custom maps.
For some reason, the links to the models don't work. When I click on them, I get transported to a white page with a lot of symbols and characters. The problem may be on my end. But I just thought I should mention this. I'll check this webpage again over the next few days.
I could use a couple of run animations for Kerrigan. Her "Default,Walk" and "Victory,Walk" animations are meant for rather low movement speeds and they look weird with anything higher.
Let's call these new animation groups "Angry" and "Superior" (but you could use any unused group names if they make more sense). Both of them should have Walk and Stand animations ("Angry,Stand", "Angry,Walk", "Superior,Stand", "Superior,Walk"). The "Angry" animation group should have her wings open like in the "Default" animation group, and the "Superior" animation group have them closed like in the Victory animation group. The "Angry,Stand" animation can be the same as the "Default,Stand" animation, and the "Superior,Stand" the same as "Victory,Stand".
The intended movement speed is around 2.0 for both run animations, and the only difference between them should be how she holds her wings. I'm intending to use the "Angry" animations when she's in combat, and the "Superior" animations when not in combat. The model file is Assets/Units/Zerg/Kerrigan/Kerrigan.m3.
Here's a video of a still unfinished version of the map for reference: .