Demente = Insane
I see Smouth el Demente, thats where you been hiding all this time.
Friendsss.... games .... fuck!
Its great to have you back!
Naktra looks very scary, which is a good thing.
I hate being so cold, but, in contrast with the previous building set and the previous units, this often sounds more like a color re-skin than a relevant change. The Hydra Den, Roach Warren and the Spire, in particular, could use some more horns, if only to sound more evil-ish.
In the model options> Animation
Delete Animation (Requiered) , that test
@alleyviper85: Hmmm. The model seems to work fine for you but not for me. So I am going to put a map with the model up for download for you to test, so you can see if you get the problem yourself. The map is newly created with Void (Mod) dependencies, so nothing in the data could be messed up. I used to have a video in this post but couldn't get it to work, so I took it down.
By the way, what dependencies are you using on your test map? I was wondering if there was any possibility of the dependencies being at fault.
(In the image below, taken from the uploaded test map, you can see that ultralisk on the far left is not breathing red smoke. The model should be breathing smoke continuously, but is not, because it is frozen.)
I have to say I dont like Zerg models but this ones are super sexy!
Evil Plans = Sex ... Kappa
A corrupt and malformed Kerrigan Clone created by Narud to use for his evil plans.
I tested the model, and not see any problem in the model.
I made the video for you to check.
Hey Alleyviper, I fixed your ultralisk model. But because I model in Blender, my fixed model is affected by the patch 3.0 bug that causes the model to turn other in-game textures black. So I'll just have to tell you what I did and let you do it yourself.
Here is what I did.
1. Opened the model. Deleted the armature, all animations, all particle systems, all attachment points, and all fuzzy hit tests. Deleted the big crescent-shaped material objects behind the blades.
2. Re-imported the stank model. Deleted the main body of the stank model, then reassigned the body and crest of your model to the stank armature object.
After you follow these steps, the model will be fixed. There are several side effects, one of which is that the particle effects will turn green again. This can be fixed by changing the material textures back to your custom ones. Another side effect is that the pulsing glow effect will be gone (due to the GLstand animation being messed up). Unless you really care about it, it isn't that big a deal, and it makes the main model match the custom crest.
Follow these steps and the model should be fine. It shouldn't take too long. Once I knew what I had to do, I achieved it in under 10 minutes.
Thank you, and keep up the good work.
The reason you can't see the problem is because the bugs only appear in-game. I checked, and the model has no extra animations that might be messing things up.
I also replaced the marine and zealot models with the ultralisk model and when I did that, the model had the same problems.
If you don't believe me, I only ask that you test it yourself by replacing the base ultralisk model with your custom one in-editor.
(To repeat: The issue is not the GLStand animation. At first I thought that was it because the unit's frozen state matches the animation's appearance, but when I removed it in Blender all it did was destroy the model glow pulse effect. No cigar.)
PPPFFFF Mutalisk is the best.