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  • totemhokem
  • Registered User
  • Member for 5 years and 8 days
    Last active Sat, Feb, 4 2023 23:30:49
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    0

    May 20, 2022
    totemhokem posted a message on Dark Photon Cannon in Zeratul's Ihan crystal mission

    You need to change the Textures on the model through actor messages.

    Posted in: Data Assets
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    0

    Aug 8, 2020
    totemhokem posted a message on [Video] Create a custom race and your custom race console 5.0

    Are you making a viper custom race? I was wondering what abilities would you give those units.

    Posted in: Tutorials
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    0

    Apr 9, 2019
    totemhokem posted a message on Actor: "Set Team Color From" how to use

    May i ask you to make a tutorial video about it please? i tried all i could and it did not work at all. All i want at this point is to see this actor function working properly without any error messages.

    Posted in: Data
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    0

    Apr 8, 2019
    totemhokem posted a message on Resized Barracks and Reactor, Reactor won't attach

    Did you also change the footprints of the Reactor Placement "Footprint 3x3 + 2x2 (AddOn)"?

    Posted in: Data
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    0.940309880619761

    Apr 8, 2019
    totemhokem posted a message on Actor: "Set Team Color From" how to use

    How to use correctly this thing? Set Team Color From, it requires a source and source label. Any ideas?

    Posted in: Data
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    0

    Mar 26, 2019
    totemhokem posted a message on [data] unit's sight arc

     

    I believe you can make it work in the hardcore way: creating "vision units" by a Create Persistent effect in the specific locations (offsets) you desire, they would probably need a timed life behavior. Something like this should work, but if you are making a game where u have multiple units per player it would probably lag really hard ...

    Posted in: Data
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    0

    Feb 15, 2019
    totemhokem posted a message on Set alliance/teams

    If the messages above solved your issue please be so kind and change title to [Solved] to keep the forum clean, thanks!

    Posted in: Data
  • View totemhokem's Profile

    0

    Feb 15, 2019
    totemhokem posted a message on (SOLVED) If armor is greater then or equal to damage no damage dealt passive

    Fear not fellow SC2mapster member, it was quite difficult to make it work, but i have the solution you requested!
    Description: the Behavior does not do much on its own. you need to go to the Triggers, you will find the actual "passive ability" of yours.
    Link Removed: http://www.mediafire.com/file/4qzcsjvdulr1bko/onlyleviathan-totemhokem_HeavyPlating.SC2Map/file

     

    Edit: you can just launch the map to see it in action for yourself, Triggers are setup ready for testing.

    Posted in: Data
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    0

    Feb 10, 2019
    totemhokem posted a message on [Solved-Not Possible] Button show data about unit

    Thanks for the quick reaction. Thats kinda sad tho.

    Posted in: Data
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    0

    Feb 10, 2019
    totemhokem posted a message on [Solved-Not Possible] Button show data about unit

    Is it possible for a Button to show data about the unit that uses the Button? I would need it for supply icon, it would display how much supply does the unit provide, i could put it on Supply depos and Command Centers and other supply providers.

    (I know it is possible to use the specific unit's supply, but im curius if there is a way to use 1 button for multiple units)

    Posted in: Data
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    0

    Feb 10, 2019
    totemhokem posted a message on Set alliance/teams

    online: in lobby you get the teams and teams are allied

    offline: go to triggers put the players to teams.

    Posted in: Data
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    0

    Feb 4, 2019
    totemhokem posted a message on (SOLVED) Validator needed to check specific unit instead of caster

    Well, i didn't really understand it, but if i get it correctly, you need to make it more difficult than a simple validator check. I think you need a search for slaves, issue order for slaves, a new ability for slaves, and use the normal caster validator on the slaves' new ability.

    If you could share some images about it or something that could help (with red arrows and stuff to make things obvious).

    Posted in: Data
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    0

    Feb 3, 2019
    totemhokem posted a message on Beam Visualization Issue

    At the Effect (or the Actor) you find something Visual it can be Spotlight/Visisble/Hidden, i believe if you change that to visible that should fix this issue, but also it could reveal the unit while shooting, im not sure.

    Posted in: Data
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    0

    Feb 2, 2019
    totemhokem posted a message on (SOLVED) Validator needed to check specific unit instead of caster

    Caster Energy

    Posted in: Data
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    0

    Dec 21, 2018
    totemhokem posted a message on [SOLVED] How can I change the .m3 models of the Dark Templar using the Data Editor?

    Thats simple, you can find a thing called Variants in the model, change that number to 1, and then change the model (m3 file) to your model file.

     

     

    Edit: If it solved your problem, please be kind and change the name to [Solved]. If it does not, feel free to ask questions. Thanks for your understanding. have a nice day.

    Posted in: Data
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