Standard Tower Defense
PLEASE DO NOT PUBLISH THIS MAP TO BATTLE.NET WITHOUT MY PERMISSION.
I HAVE NO CONTROL OVER UPDATING MY MAP ON REALMS OTHER THAN SEA. IF YOU ARE PLAYING AN OUTDATED VERSION THERE IS NOTHING I CAN DO ABOUT IT.
Standard Tower Defense based on Elemental TD
Current Version - Alpha 2.1a
slightly less early development
check Files section for changelog
Features
- 4 players
- 2 Game modes
- Lots of Towers
- Upgrade system
- 50 waves
- Elemental TD Layout
If you discover any Bugs, Faults, Oversights in my map please use the ticket system in the link above. I know siege tanks are OP. but another map project is taking 100% of my time currently. I'll hit it with the nerf bat when i get time.
(video was recorded before i modified the map to be 4 players)
My other Maps
http://www.sc2mapster.com/maps/desert-map-melee-1v1/
http://www.sc2mapster.com/maps/reflex/
I'd like to make a suggestion. I think it would be very helpful if every building/unit shows what range it can attack. I noticed that on the Photon Cannons and Missile Turrets, it shows the range, but the others it does not. This would really help me in the placement of my units. For example, I will place a hydra tower in a place where I think it will get both sides, but come to find out, it wont reach. This can be frustrating as I can't remove it or sell it. I do love your game though. Great job and keep up the good work!
You obviously blew more than that. Minerals are the same for every difficulty. I had an upgraded tank on my 404 swarmlings match as well (which was the one I regret getting).
The level 1 tower is too expensive yes, but the upgrade to level 2 is far too cheap.
You don't need 4 hydra towers btw. Place them better. 2 is sufficient. But I call BS on what you were building, you were exaggerating how much you saved, otherwise you'd have NO problem getting 2 L2 beam towers.
HA! 2-3 storm towers? i use ONE! + ONE slow tower and 3-4 hydralisks, one upgraded... then of course i need an upgraded tank to come through midgame before i can even think of getting a beam tower... and then theres barely enough money to upgrade this ONE beam tower and build ONE lvl 1 beamtower after that... but just before u reach 400 mins after that, tada! wave 28 is rushing in and u have to build a missile tower instead. ok, it was on hard, but the minerals are always the same right? 3 storm towers are 300 mins... wtf?! i realize putting the beam tower on a u-turn was a bad idea, but i saw it coming and controlled the tower to attack always the first unit. also, the beam build has to be perfect, otherwise u r screwed. and i still dont think its OP and i still think 250 for lvl1 is ridiculous, this lvl 1 tower isnt useful at all.
274 new best. I build at the top part where you can hit three paths, start is cannon, then hydra, then tank and upgrade tank. Really at that point you can do whatever you want until level 21ish, I typically save for beam towers. Tank is so damn strong with the debuff.
I was on normal.
Where Are you getting the idea that I need TONSSSS of slow and storm towers? I typically use 2-3 storm towers and only 1 slow tower, sometimes two if I placed my things poorly.
The difficulty that I beat 404 swarmlings was on Normal. Obviously, even if it were on hard, I'd have at least made it to the swarmlings still. I had two l2 beam towers, could have had a third had I not wasted my minerals on experimentation.
It's really a combination of things that do this for me. Basically, I starve myself in the earlier waves, getting just enough to scrape by, and I do this by utilizing proper placement of buildings, namely the hydra. I don't treat the hydra as a damage building, I treat it as a debuff building, and as such, I place is in a spot where the debuff will be applied right before the bulk of the damage hits. Most of my buildings are very close to eachother, so I don't have to stick hydras here there and everywhere.
There's a specific spot where a slow tower can be placed where he can shoot pretty much anywhere on the map, except for down at the very bottom, so I generally only need one.
One really important thing to keep in mind is that, I try to plan for the future, and put buildings I'll need for endgame in the right spot right away, such as storm and hydra towers, so that no buildings are ever actually wasted. The only buildings that go to waste are the two photon canons I make at the start.
A huge mistake I see people make, and I made this for a long time too, is that people put important towers on the U spots, and this is bad. You think "well, it has the most amount of time to hit things", that's all very well, but the tower can STILL only fire once at a time. So towers (other than beam) should be place on a line spot, so that they get double exposure.
Since I'm smart, and I don't spend a lot in the beginning, I can afford a lot at the end. It wasn't abnormal for me to end up with 5-6 missile towers before the beam towers came out by the time wave 28 arrived.
Of course, not all my games turn out so well, subtle little things sometimes seem to make some games go bad.
Also, you realize you can CONTROL your hydra and slow towers, right? If you aren't busy building, you should be controlling your slow tower and spreading the slow as much as you can to all the targets.
edit
Also, don't change the cost of the beam unless you plan to raise it, if anything, the cost should be more like 250/500. But don't BOTH nerf it and raise the price, one or the other I think.
Remember, not everyone is SUPPOSED to see the end of these games. If you win every time, then it's no fun.
dang rabbit 204 spawnlings, can you post your build :P
The new siege tank is very very strong, if you build one tank and upgrade it early, it alone can handle almost all the waves (plus your other couple starting towers) up till about 20. Problem is the scaling jumps so high after that that you need to have saved for the other towers to last very long against swarmlings. Also the bosses being on a fixed timer really messes up the levels. If you have a bunch of players killing the waves quickly by the time you get to swarmlings you are missing a couple boss spawns.
Best so far is 204ish spawnlings killed on normal.
i tried now 3 hours to make a beam build on hard level, but if i upgrade 2 of them i lose. i NEED a missile turret at the end... i get 1 upgraded and 1 beam on lvl 1, but theres just no money to upgrade it. so i hastily builded a missile tower to win (25 spawnlings afterwards), but i cant even imagine how this thing is OP... its first lvl is UP and costs 2 much... and even WITH the upgrade, i needed to focus on the first mob the last 3 rounds, because the tower would change to another mob if i didnt and would run through. i placed it at a U-turn, so that it could beam all around it, also did hydtowerstack, slowtower and tesla... one upgraded tank was also necessary. but even IF u upgrade the second beam tower (and then I would lose on hard, because it would be during the last wave or so), its at the end of the game X_x so whats the point?
and one question: what difficulty did u choose archlvt?
Is there anyway you can make the game restart from the beginning after the last round ends? I want to just keep playing with my old towers :D!
The beam tower is a bit OP yeah upgraded should be around 600/700 dmg, i think the L2 tank is fine maybe a little strong, nice work anyway thanks to your new towers i can finally win this TD (well arriving @ the last wave)
ok @archlvt: i don't understand where u can get all the money from to buy 2 upgraded beam towers, several storm towers (spread), and enough slowtowers, and hydtowers (one upped, one not, for stack).
AND one must wait for those 250 + 400 mins to upgrade even 1 beam tower, but i have to build other stuff now and then to not get overrun because the 250 beam tower cannot hold off very much and i have to cut on a missile tower... easy mode is out of the question, u can build almost anything there and come through fine... on normal, i lost a lot of life to get to my ONE upgraded beam tower with debuffs, i had to build a missile tower after that, b/c some units got through and won with 1 life left and no mins... with a normal missile build it would have been much more effective and i wouldnt have lost life... i had no lightning tower, no storm tower and just one tank because i suddenly needed it to stop some mobs.
so, wheres the money comin from? storm towers, beam towers, hyds, slow at the same time?! i dont even build storm towers and have no mins at the end X_x
and @MAVERK: i think the beam tower should initially cost 100 mins... if the storm tower costs that much, its a good price for 100+stacks... then the 400 upgrade...
Basically so far from pub games i've seen, anyone that has gone mid tier and splash dmg strategy usually does not make it around wave 26-28.
The problem is more with lighting towers doing crappy dmg..
60 min for essentially 100 damage. the photon cannon does about that amount for the cost to damage ratio.
splash and multi hit is not attractive late game since in general you'll hit about 3-5 mobs but the single target towers do 10x more dmg. a spawn of only 20 mobs doesn't make getting splash very attractive either.
If there were some spawns of say 100 mobs in a tight pack then splash may be something we'd get.
lowering hydra damage would basically force us to buy 1 of the unwanted lighting tower / upgraded cannon.
a 60mineral annoyance.
One recommendation i'd have to help that is to lower inital hydra tower to something around 20. Most strategies I use and have seen involve 1 photon cannon then a hydra. That works for about 5-6 waves because of the power of the hydra.
Also, I agree the new beam cannon is way OP, at least for the price.
Can you make it so that you can only build X towers after a certain wave? Or maybe after wave 10 a drone spawns and builds your midgame towers and at wave 20 a probe spawns to build high end towers?
And the first boss is not hard, AT ALL, you just have poor towers. If anything, the bosses all need more health, they're a joke to take down.
The beam IS overpowered, by a gargantuan amount, even on hard difficulty. You aren't doing 1k, you're doing 5700 damage, several times per second, for each tower. That means the beam alone can take down a 20k health mob, by itself, in under 2 seconds. And it's quite easy to get 2-3 beam towers up for the harder waves in the 20s. If you don't know where I'm pulling 5700 damage out from... Then you probably shouldn't be discussing balance :P
The L1 beam is fine though.
And I agree that lightning towers are useless.
edit
But HERE'S an idea... Hydras are the main source of early game damage. Well, they already have an awesome effect that increases incoming damage. So, maybe bring hydra damage down the way slow towers are, and then people will use lightning towers early on in addition to the hydras. And there you have it, your earlygame tower. It might not be worth upgrading, but still worthwhile to throw 1 or 2 up early/midgame. It makes no sense for the best debuff in the game to come from a tower that does great damage earlygame already.
This will also cause players to take a little longer before they start making their beams/missiles, since people were already going to make hydras anyway either way.
Think about this for a sec. Lightning towers deal 45 damage, and jump twice, hitting 3 targets doing less damage each time. It costs 60 minerals. Well, hydras hit 3-4 targets, dealing 30 damage each hit, and also giving them a HUGE debuff, and it costs only 30 minerals and takes up 1 slot. I say; make hydras do crappy damage like slow towers. Make them both pure utility towers.
Or, as an alternative, give lightning towers a damage debuff as well, maybe 10 or 15%, and let it stack with the hydras, the same way that slow and storm towers stack for 50% movement reduction, and then maybe cut the hydra debuff to 25/50 instead of 30/60.
Balance testing is driving me insane i dont like easy it is to save money and get very strong towers long before they are needed. but fixing this... i guess i need to nerf my mid game towers. i dunno.
ummm ok i THINK i know what you mean it's probably related to the double spawn bug. i've instituted a fix for next version.
i found another bug, and went through your triggers and found out why it happens :D
sometimes you can skip a level. this happens whenever you the last 2 or 3 or more units at the same time, its because of your "unit dies" trigger. since 2 or more units die and there are no more units left on the field, instead of going onto the next level it skips a level. i noticed the bug when i was for example on level 23 but had only ~360 kills or something, which doesn't make sense because i would need to have atleast 440 kills
thank you :)
Keep up the great work maverck.
L3 photon should probably be multi, cost less, and do a bit less dmg could make L4 6 shots or something.
first boss is a bit stronger than it probably should be, just by a little
the L2 tank is extremely strong at first, then tapers off, dmg could probably be lowered, id say the dot is more of its later game purpose
beam tower, the cost is a bit on the pricey side, lowering the charge to 15 and dropping the cost by 50 on initial and upgrade would probably balance it out.
only the first boss is a hard, rest are still really easy, the irregularity is what gives them any difficulty, increase HP and make them spawn 5-10s into the level
an upgrade for splash and lasting time of the slow tower would be nice
maybe just me, but the lighting tower just seems a waste to ever get, it needs something to make it more useful
edit - beam tower just didnt seem that impressive, I focused on getting them...on easy it was, but on normal L1 just seemed to fall behind before upgrading and L2....the buff is what makes it so strong, 1k isnt that much when they have 20k life....needs work, but I wouldn't say its insanely overpowered