(Mostly Terran) Kitbashes, some sound files.All kitbashes posted here are for public use, but please credit me in whatever they are being used for. :)
What attachment point did you make for the Gun Turret's weapon?
I am using Weapon:Center and it makes addional launch model at the bottom of the turret
In reply to RaptorKirad:
You can check attachment points in the cutscene editor by right-clicking the model and selecting 'Show Model Data'
That heavy gunner model that was fixed, should the gun be lower when it's idle? when the unit is not touched it does an animation, and at the end of that animation the gun rises up by a lot. and when set on marines the marines do an odd attack animation when idle. I tested this on tychus. seems odd, might work for hero's but not if you have like an army. animation should be closer to tychus when idle and walking?
In reply to FreezingAcidRain:
I don't think I fully understand what you're sayingAre you on Discord? If so could you send me a video of the animation you're talking about?
In reply to miazmatic:
When I get around to it. The issue is the gun being held vertical (up)when the model is idling (standing/ not moving) when I feel it should be in a ready position being raised horizontaly (facing target/at the hip). I'm neutral with the gun being carried vertically (up) when moving/walking as that looks right.
REGARDING THE MARINE PORTRAIT VARIATIONS PACKModel variations for portraits do not work as I originally thought they did (reminder to always test in-game before uploading anything), instead of varying per unit (like I thought they did), they instead vary whenever that portrait is 'created' (whenever it shows up on screen, like when selecting a marine and the portrait appears) which means that even when selecting and deselecting the same marine the portrait will be random every single time, and when tabbing through different marines their portraits will be the same as each other (since the portrait remains on screen and is never removed, and therefore cannot be 'created' again).TL;DRModel variations for portraits don't work how I thought they did, you can still use these for individual marines like heroes or something but they will not work as I described for random portraits.HOWEVERIt is possible to still implement random portraits through unit model variations and actor events (look at how the Dark Templar actor does it).I will be posting a Marine Variations pack for this exact purpose.
Nice marine portrait variation.
I've used your Tacticool Trooper animations for my Tosh's Goons elite Trooper. Credit has been given. Thank you very much for making such cool animations.
Here you can find a portrait for your awesome Junker Firebat: https://www.sc2mapster.com/projects/davespectres-assets/files/2959338
In reply to DaveTheSpectre:
Thanks! I have updated the Junker Firebat's description to include the link to your portrait.
You think I'm awesome ? Thank you then, I personally don't think I am xD
I have done it... I have crossed the line... There is no way back...
That's where you get buttons and wireframes for this stuff.
The battlecruiser has a missing texture
In reply to Gumba_54:
Somebody else has also reported this issue. I'm very limited in how I can troubleshoot it but I'll see if I can figure out what's happening.
It appears that one of the diffuse textures is incorrectly named 'battlecruisergiant_blackops_addons_diff' when the texture path of the model needs 'battlecruisergiant_blackops_addon_diff'
I'll upload another version that's fixed in a bit but for now it should be simple enough for you to rename that one diffuse texture
Congratulations, I'll make you a wireframe pack.
Please do not resist.
Junker firebat and herc look great, they almost seem ready for glorious meelee combat
Unfortunately issues with my PC 'necessitated' a factory reset (read: the computer guy didn't know what was wrong so he reset it then subsequently discovered that the issue didn't actually require a reset) and my PC also no longer has a GPU.Thankfully, a number of my models are saved on an external hard drive.I will be dumping a few old models here, but some may have issues that I can't check for as I no longer am able to run the SC2 Editor and don't want to go through the trouble of setting Blender back up for a PC I'll most likely replace within the year.
That's quite sad. Hopefully you will solve the problem somehow, maybe with new PC, because your models are amazing !!!
I love those new models + the logic with reaper :D
Heavy Gunner is my favorite. Just wish you had an attack superior and death animation for it.