Enoki's Collection
I create SC2 Mods and I create assets to go with them
I tend to just keep them and I'd like to give people a chance to use them!
COMMISSIONS AND REQUESTS OPEN (I do both all the time)
Anything over an hours worth of work would become a commission
No ask is too small or large (unless it is)
Stuff I make may include:
- Completed Model sets: A new or already existing unit model with it's complete build and death models, as opposed to just the model itself
- Team Color Effects: Recolored effects that work better with tints, they'll appear as white normally
- Replaced Textures: Textures that replace the original to modify existing models without needing actually to have new models
- Reworked Models: Already existing models modified to work better or function differently
- Model Variations: Different versions of already existing models in order to create diversity or a variant of the unit for a different faction
Use anything you'd like, as long as you use it well!
Amazing People I've worked with/used:
TangorCraft (M3 Tag Editor)
Solstice (M3 Studio Blender plugin)
Synergy (Race-swapped campaigns and Azeroth Reborn, and occasionally torturing me)
Kat (Photoshop Wizard, making and generating wireframes and icons since the dawn of time)
DaveTheSpectre (Great m3 artist)
Subsourian (Lore master and incredible voice actor)
and anyone else who has worked with/commissioned/requested me who I've neglected to mention here.
The sound wave trooper is great thanks enoki.
Hello enoki, I know that lately I've often asked you if you're interested in my model ideas and I wanted to suggest 4 more model ideas. I'm working on 3 maps at the same time. One of them is Hybrid Assault 2 I don't know if you know the original Hybrid Assault in SC 2 but in the original you have to play a tower defense as a hybrid player, while the game automatically sends attack waves to the enemie team. Every TD has turrets and I wanted to ask if they could do hybrid turrets for Hybrid Assault 2 that I'm working on, there are already some designs for hybrid structures but no defense gun structures and I've zeroed in on the design of CybrosX Model. would it be possible that you could create these 4 towers in the design of the hybrid structures of CybrosX with the following structures floating in front of a hybrid photon cannon (normal photon cannon attack) a hybrid obelisk (beam attack) Hybrid Guardian Post (spawn 2 Hybrid Defender) and a Hybrid Arteliry Tower (Zerg Bile Launcher).
While writing I got another idea for a defense building what do you think of a hybrid stasis tower which slows down opponents first and then puts them into stasis after a certain time.
If you're not interested, that's not a problem.
Lovely golden models ! And overall good models !
In reply to DaveTheSpectre:
Thanks! I kind of went crazy after I figured out the enviro trick and made alot of things
In reply to Enoki5708:
Haha, I've seen it :D Some Zerg as well.
Hello, would be possible to have a Singularity Model. I know you made the super massive blackhole models with the colossal disks. What i looking for is a more 3D small Black Hole, possible wisps of matter falling in from all directions if it's possible.
In reply to Ice4smaster:
I did not make those black hole models
I see the new Void Thrasher model you uploaded, i just hope this is bug / error free. The standard Void Thrasher model in my mod was making a metric ton of errors and lagged.
Hello enoki!
Is it possible to produce the effect of summoning "Particle Cannon"?
In reply to zerumika:
the images arn't loading for me, so I don't know what you mean, but there is the karax phase cannon warp in model if thats something that could work
In reply to Enoki5708:
Particle Cannon, one of the defensive turret buildings of the taldarim.
In reply to zerumika:
you mean the warp in?
In reply to zerumika:
ah
sure I can make a warp in model for that
Hi Enoki, maybe you are interested in updating Mengks' (CO-OP) Dominion Missile Trooper so that he only has a missile launcher in his hands, and a magazine rack for the missiles on his back.
in the portrait also remove the rocket launcher from the back.
I also have an idea for a new trooper, namely a sound wave thrower trooper (based on the Mengsk trooper model) if you are also interested in this, I would be very happy if you find the time to implement this idea.
In reply to hochlordflo:
I actually like the way that the rocket trooper looks, but a sound trooper is a really cool idea and I'd be willing to do that if you sketch out what you are thinking of, and I can build on it
In reply to Enoki5708:
Hello Enoki, unfortunately I'm not a good draftsman and therefore unfortunately can't create the sketches. The only thing I can try is to describe the model to you as best as I can.
while it might also be possible that they could also make a Marine version of the Sound Wave Trooper.
Sound Wave Trooper: the body is based on the Mengsk Rifel Trooper, on his back is a backpack from the Merc Medic. This backpack is without the infusion syringes, instead there are small energy generators on the backpack which generate the necessary pressure for the weapon. The backpack is connected to the weapon via a hose. Unfortunately I can't describe the weapon to you exactly, only the front part (launch point). Left and right are reflectors which are intended for target support to navigate the sound in the right direction. The reflectors are placed at a slight angle on the weapon. The launch point is a small round emitter from which the sound exits. The inlet hose from the backpack is connected to the rear part of the weapon.
Sound waves marine: the body is based on the Marine, on his back is a backpack from the Merc Medic. This backpack is without the infusion syringes, instead there are small energy generators on the backpack which generate the necessary pressure for the weapon. The backpack is connected to the weapon via a hose. Unfortunately I can't describe the weapon to you exactly, only the front part (launch point). Left and right are reflectors which are intended for target support to navigate the sound in the right direction. The reflectors are placed at a slight angle on the weapon. The launch point is a small round emitter from which the sound exits. The inlet hose from the backpack is connected to the rear part of the weapon
Hi, are you gonna take down the first upload of the spider mine? pls.
In reply to totemhokem:
fine.. I'll do basic things..
Do you take requests?
there is one thing I wanted to ask you: this is the void thrasher Static.
I use this model, but I need a little tweak: When it turns, the round red void portal also rotates, which is ugly. I tried using turrets actor on it, but it won't do. Would you be able to republish it and:
1. Have the red portal thing below not turn when the unit turns.
2. Add somewhat of a turning animation when it turns.
3. Team color :/ This one I wouldn't know where to put it without making it look silly!
Taking my chances here, just let me know if you're up!
In reply to Wonder_Rem:
I haven't ever noticed that the base also moves
I'll take a look and see what I can do about that and the team color when I have time
I've been swamped lately so