Enoki's Collection
I create SC2 Mods and I create assets to go with them
I tend to just keep them and I'd like to give people a chance to use them!
Stuff I make may include:
- Completed Model sets: A new or already existing unit model with it's complete build and death models, as opposed to just the model itself
- Team Color Effects: Recolored effects that work better with tints, they'll appear as white normally
- Replaced Textures: Textures that replace the original to modify existing models without needing actually to have new models
- Reworked Models: Already existing models modified to work better or function differently
- Model Variations: Different versions of already existing models in order to create diversity or a variant of the unit for a different faction
Use anything you'd like, as long as you use it well!
Hi Enoki, maybe you are interested in updating Mengks' (CO-OP) Dominion Missile Trooper so that he only has a missile launcher in his hands, and a magazine rack for the missiles on his back.
in the portrait also remove the rocket launcher from the back.
I also have an idea for a new trooper, namely a sound wave thrower trooper (based on the Mengsk trooper model) if you are also interested in this, I would be very happy if you find the time to implement this idea.
Hi, are you gonna take down the first upload of the spider mine? pls.
Do you take requests?
there is one thing I wanted to ask you: this is the void thrasher Static.
I use this model, but I need a little tweak: When it turns, the round red void portal also rotates, which is ugly. I tried using turrets actor on it, but it won't do. Would you be able to republish it and:
1. Have the red portal thing below not turn when the unit turns.
2. Add somewhat of a turning animation when it turns.
3. Team color :/ This one I wouldn't know where to put it without making it look silly!
Taking my chances here, just let me know if you're up!
for pure team color, the vault (from zerg/hybrid wol), and amon's construct (from coop) comes too mind. also forged reaver and dragoon looks good. the death animation are amazing
Hello Enoki the Forge Dragoon looks great but I found a problem with the portraits, in front of the Dragooner's head there is a glowing rectangle, apparently textures are missing. I opened the portrait in the cutceen editor and with the keys Combie Shift + D you can see the materials of each model and it is missing:
- Reflection_Red.dds
- Murkyfluid02_red.dds
I've already restarted the editor and the problem didn't solve itself, maybe you could take a look at it again.
Otherwise it's a really great model I love it and will use it in my latest map.
hello Enoki can you upgrade the Tal'darim Dragooner from Protoss Factions Units by HammerTheTank107.
the icons and wierframes as well as death and portrait moddels for the Dragoon are missing. Also, the model's download folder is incomplete as all textures from The Taldarim Night Shade are missing.
you could also make a Red Missile and Impack model.
In reply to hochlordflo:
Sure, I'll make a Forged Dragoon
I like your Glaze Creep Very Much, it's just that between the 3 variation of the model, there's not much difference and the main one (Glaze_Creep.m3) isn't much visible, except on huge structures such as Nexus. The funny thing, is that you get a very powerful visual if you do not properly imput the glaze_creep_mask.dds file.
May I ask, do you think it's possible to make the main one more intense (a lot more) while the others proportionally lower (unchanged from your previous idea) ?
In reply to Wonder_Rem:
What do you mean by 'lower' versions for the glaze?
Tal'darim and Purifier Warp Robotics Facilities and Stargates will make a fine addition to my collection. Thanks!