I don't see why not, mine works as such actually, though not a perfect circle due other factors, but it does make the ship turn in one specific direction. So can make a circle so long the unit is not disrupted.
Now i like to make some indicator actors, such as like Alarak charge ability has, the issue is the actor ( called Quad ) is set to be on the ground always, and as such in space it's get drawn well far bellow the unit. Is there a way to set it to act like the range actors, which ever height the unit is in, that height it is drawn.
If some one could share a code for an example for on setup this way would be a colossal help.
So here's a conundrum of mine. I plan to rework various cloud "units" on my map. They reduce max vision range already for units wander into it.
What I wonder if possible to have Vision blocker properties added. Mind you it is a stationary unit BUT the possibility for them to be moved or destroyed is there. An blocked or reduced vision from the outside into the cloud would be optimal.
These clouds exist as neutra map objects to somewhat smaller player deployed temp area control abilities/buffs/hazards.
Any ideas how implement such, without murdering low end Players With toasted toaster syndrome lol.
Alright, first post marked as spam automatically? Could a moderator look into it please.
A quick rundown, because that was a long post I made. I like to make a Disabled Flagship drift mechanic into the game using behaviour with periodic effect issuing move command to unit so it's drifts forward and turning slightly in one or another direction.
As the title says it all. And it's a long time head scratcher for me, able to increase units push priority with upgrades. Now i work on a MOBA map and not very good with triggers tbh. Did anyone come across a DATA style solution to this? Would be quite delightful mechanic improvement for the zerg units that in fact grow in size with certain upgrades, and the bigger it is, the more push it have.