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    posted a message on Disabled Flagship Mechanic - Need Help

    In reply to LetterkennySkids:

     

    I don't see why not, mine works as such actually, though not a perfect circle due other factors, but it does make the ship turn in one specific direction. So can make a circle so long the unit is not disrupted.

    Posted in: Data
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    posted a message on Area Indicator Actors ( Quad )

    In reply to Phosphatidylinositol_:

     

    Is there way have these textures on a 3D model? Other then the Range Actor.

    Posted in: Data
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    posted a message on Area Indicator Actors ( Quad )

    Now i like to make some indicator actors, such as like Alarak charge ability has, the issue is the actor ( called Quad ) is set to be on the ground always, and as such in space it's get drawn well far bellow the unit. Is there a way to set it to act like the range actors, which ever height the unit is in, that height it is drawn.

     

    If some one could share a code for an example for on setup this way would be a colossal help.

    Posted in: Data
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    posted a message on Vision Blockers

    So here's a conundrum of mine. I plan to rework various cloud "units" on my map. They reduce max vision range already for units wander into it.

     

     

     

    What I wonder if possible to have Vision blocker properties added. Mind you it is a stationary unit BUT the possibility for them to be moved or destroyed is there. An blocked or reduced vision from the outside into the cloud would be optimal.

     

     

     

    These clouds exist as neutra map objects to somewhat smaller player deployed temp area control abilities/buffs/hazards.

     

     

     

    Any ideas how implement such, without murdering low end Players With toasted toaster syndrome lol.

    Posted in: Data
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    posted a message on Vision blockers

    delete please, was created at wrong section.

    Posted in: General Chat
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    posted a message on Disabled Flagship Mechanic - Need Help

    Thank you!

    I was close to it as had same idea with periodically repeated effect, my downfall was with the ability issue effect settings, thank you for the help! 

    Posted in: Data
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    posted a message on Disabled Flagship Mechanic - Need Help

    Alright, first post marked as spam automatically? Could a moderator look into it please.

     

    A quick rundown, because that was a long post I made. I like to make a Disabled Flagship drift mechanic into the game using behaviour with periodic effect issuing move command to unit so it's drifts forward and turning slightly in one or another direction.

    Posted in: Data
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    posted a message on How to display charges on the status bar above units?

    This is something I too like to know, would help loads with my ammo system.

    Posted in: Data
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    posted a message on Push Priority - Is there a way to make it upgradeable

    As the title says it all. And it's a long time head scratcher for me, able to increase units push priority with upgrades. Now i work on a MOBA map and not very good with triggers tbh. Did anyone come across a DATA style solution to this? Would be quite delightful mechanic improvement for the zerg units that in fact grow in size with certain upgrades, and the bigger it is, the more push it have.

    Posted in: Data
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    posted a message on Unit has too many abilities

    I have got this issue too long time ago, i don't use morph at all, well in very specific cases only. I do spawn a new hero unit for this purpose.

    Posted in: Data
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