Is there a way to program in a new format for timer windows to do 000.00 seconds/milliseconds? I can "do it" with a dialog box with a real integer and a periodic timer .01s using "real Time" but the time is off by about 1/5th for some reason whereas a "real Time" timer window actually seems to keep time.
There is not. I used path but I applied it a while back.
Edit: From what I've read about blender, The calc_loop_triangles thing is a problem with the newer Blender versions. I changed the code in the py file and got it to export but the model does crash the game... I'm just wondering if I should install and use Blender 2.78 and call it a day.
Edit#2: Looks like my modified exporter does work. The crash was caused by my rigid body which I would like to work so units walk on top of the track.
@ Solstice245: Thank you for your help. I am 1 step closer to exporting this baby. I'm now to the next error in line, something about calc_loop_triangles being an invalid keyword augment.
It's been a long time since I've worked on a model and 2 versions of Blender have gone by. I tried to export a new model just now and got some strange errors as shown below. It also makes an annoying duplicate of the object when it fails. Does anyone have any tips?
Figured it out..... You should never scale a bone in Object mode. It does terrible things to everything and all of the parented bones will be effected by the same scaling problem.
I'm having problems with Blender deforming my meshes when I try to pose anything. I've run into this problem before and I'm sure there's a simple answer that I'm just missing here.
I'm currently Trying Version 2.76 since another user said his addons worked on that version. I don't know what version my addons are but they are the latest I saw on github
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well, I'm happy to see that if I take variable snaps from the timer as reals I do get milliseconds out of it. I can use this as a last resort.
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Hello,
Is there a way to program in a new format for timer windows to do 000.00 seconds/milliseconds? I can "do it" with a dialog box with a real integer and a periodic timer .01s using "real Time" but the time is off by about 1/5th for some reason whereas a "real Time" timer window actually seems to keep time.
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It could be that they rip them all from this site.
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Rigid Body achieved!
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There is not. I used path but I applied it a while back.
Edit: From what I've read about blender, The calc_loop_triangles thing is a problem with the newer Blender versions. I changed the code in the py file and got it to export but the model does crash the game... I'm just wondering if I should install and use Blender 2.78 and call it a day.
Edit#2: Looks like my modified exporter does work. The crash was caused by my rigid body which I would like to work so units walk on top of the track.
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@ Solstice245: Thank you for your help. I am 1 step closer to exporting this baby. I'm now to the next error in line, something about calc_loop_triangles being an invalid keyword augment.
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Hey guys,
It's been a long time since I've worked on a model and 2 versions of Blender have gone by. I tried to export a new model just now and got some strange errors as shown below. It also makes an annoying duplicate of the object when it fails. Does anyone have any tips?
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Figured it out..... You should never scale a bone in Object mode. It does terrible things to everything and all of the parented bones will be effected by the same scaling problem.
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I'm having problems with Blender deforming my meshes when I try to pose anything. I've run into this problem before and I'm sure there's a simple answer that I'm just missing here.
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How do I bring my animations over to m3? do I have to bake it or something?
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AlleyViper showed me what I was doing wrong. I guess I'll try to make some m3. stuff now
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looks like I can just import m3 now. I see no option to export m3 or create m3 meshes or objects.
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They have not. I think I've tried 2.69 but I guess it's worth another shot.
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I'm currently Trying Version 2.76 since another user said his addons worked on that version. I don't know what version my addons are but they are the latest I saw on github
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Blender just tells me my add-ons are fake modules and refuses to use them.