I have a model modification request I would like to use in a King of the Hill map. It would be for the large Terran Beacon to be changed to use player color to show ownership depending on what team owns the location.
the link in the editor is: Assets/UI/feedback/BeaconTerran/BeaconTerran.m3
I'm currently working on the trigger aspects on the game and am using a 4 array variable to hold the players in what order they enter the location so it changes ownership correctly.
Found the problem. I forgot to change the actor creation to (start) only for those 2 b/c it auto sets to (any) and therfore tries to create at multiple points of the effect. EzBeats told me to be careful about that stuff too :(.
I'm getting a warning whenever my thor or goliath fire missiles: Can only create 1 action Thor3 (which is the third missile it launches of 4) and: Can only create 1 action MissileL2 (which is the left missile that the goliath fires). The missiles appear correctly but I can't figure out where in these specific effects I created the error.
Below I have attached the map if any1 would like to take a look.
The complexity of my map triggers absolutely require that the lobby matches. I didn't see this even listed in the ptr patch 1.33 maybe we have to make a few posts there to make sure they remember to help out the mappers too :0.
Edit: I just read that blizzard is going to add an option in maps for the game teams to reflect the lobby in an upcoming patch. They said it 2 months ago though.
I can't seem to get the new unit I added to the gateway, the Assault Probe, to trigger the same global cool down that all the other gateway units do. Does anyone know how I can fix it?
I was wondering if any texture artists out there would mind creating me a stationary background for a space platform type map based on Metroid Prime 2's Sanctuary Fortress. http://metroid.retropixel.net/mprime2/walkthrough/24_01.jpg. I'm going to go ahead and start creating the actual map soon. I'll probably also attach the music to the map upon completion to give it a full nostalgic feel.
After taking a 20 minute look here it seems like only certain units are effected by this instant build. I'm thinking, after looking at the trigger library, that the creator of this map custom coded the instant spawn directly into the library along with so many other functions ;0. I'm afraid my knowledge of the trigger libraries is very limited at this time. :(
0
I have a model modification request I would like to use in a King of the Hill map. It would be for the large Terran Beacon to be changed to use player color to show ownership depending on what team owns the location.
the link in the editor is: Assets/UI/feedback/BeaconTerran/BeaconTerran.m3
I'm currently working on the trigger aspects on the game and am using a 4 array variable to hold the players in what order they enter the location so it changes ownership correctly.
0
Found the problem. I forgot to change the actor creation to (start) only for those 2 b/c it auto sets to (any) and therfore tries to create at multiple points of the effect. EzBeats told me to be careful about that stuff too :(.
0
I'm getting a warning whenever my thor or goliath fire missiles: Can only create 1 action Thor3 (which is the third missile it launches of 4) and: Can only create 1 action MissileL2 (which is the left missile that the goliath fires). The missiles appear correctly but I can't figure out where in these specific effects I created the error.
Below I have attached the map if any1 would like to take a look.
0
The complexity of my map triggers absolutely require that the lobby matches. I didn't see this even listed in the ptr patch 1.33 maybe we have to make a few posts there to make sure they remember to help out the mappers too :0.
0
didn't seem to work for me :(
Edit: I just read that blizzard is going to add an option in maps for the game teams to reflect the lobby in an upcoming patch. They said it 2 months ago though.
0
bump
0
Thanks man
0
Unfortunately they all have the same link. Maybe it's just an unavoidable bug.
0
Any1?
0
bump
0
I can't seem to get the new unit I added to the gateway, the Assault Probe, to trigger the same global cool down that all the other gateway units do. Does anyone know how I can fix it?
0
I just Completed the map, but still need a volunteer for the background texture.
0
I still don't see it. What kind of browser are you using
0
I was wondering if any texture artists out there would mind creating me a stationary background for a space platform type map based on Metroid Prime 2's Sanctuary Fortress. http://metroid.retropixel.net/mprime2/walkthrough/24_01.jpg. I'm going to go ahead and start creating the actual map soon. I'll probably also attach the music to the map upon completion to give it a full nostalgic feel.
Here's the work in progress:
http://www.sc2mapster.com/maps/sanctuary-fortress/
0
After taking a 20 minute look here it seems like only certain units are effected by this instant build. I'm thinking, after looking at the trigger library, that the creator of this map custom coded the instant spawn directly into the library along with so many other functions ;0. I'm afraid my knowledge of the trigger libraries is very limited at this time. :(