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    posted a message on TwistedMetal/vigilante 8 game

    These installments will have to wait untill after the release of the actual game though for things such as the vulture unit and the planet Aiur.

    Posted in: Project Workplace
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    posted a message on TwistedMetal/vigilante 8 game

    The ammo/weapon system exists but does not show b/c there are GE bugs preventing it. As for acceleration/deceleration I have implemented acceleration and deceleration is in the editor and values can be filled in at any time. Falling and crashing physics are things for a coder at a much higher level than myself. I know crashing is very possible though b/c there is an apply force function.

    Posted in: Project Workplace
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    posted a message on TwistedMetal/vigilante 8 game

    I've copied all triggers for 4 players with the exception of the weapon triggers. I'll have to deal with the leaderboard blizzard bug somehow.

    Edit- Beta Version released. Known bugs: Leader board display(Blizzard bug), Trigger lag, Thor and Seige Tank breaking unturnable trigger(Blizzard bug?) turns out that was just the turn before move setting.

    Posted in: Project Workplace
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    posted a message on TwistedMetal/vigilante 8 game

    I'm having trouble with parts of triggers sometimes being skipped over like the unturnable mode when backing up. I Kinda want to wait to duplicate triggers for all players until an expert can sort through them b/c the lag would be too great. For now- all secondary weapons start with 1 ammo; Up, Down, Left, Right are used for movement; Left mouse click fires and right click changes weapon. Unfortunately, I can't remove just the unit bar from UI so either your are in full screen mode OR you can see the ammo bars. Pressing Esc unhides the game UI and pressing the return to game button hides it again.

    http:www.sc2mapster.com/maps/twisted-metalcraft/

    Posted in: Project Workplace
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    posted a message on TwistedMetal/vigilante 8 game

    I've completed all the player 1 triggers aside from victory/defeat. I'll add the map to this website in alpha form now and hopefully get an expert at triggers to review and revise the triggers to a less leaky, lighter form.

    Posted in: Project Workplace
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    posted a message on TwistedMetal/vigilante 8 game

    I have the world done and am currently working on weapons and working bugs out.

    Edit- I'm having trouble creating projectiles.

    Edit: Now starting to implement units as projectiles :(

    Posted in: Project Workplace
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    posted a message on TwistedMetal/vigilante 8 game

    I have the driving and camera triggers done so far

    -edit I now have the terrain and doodads done for the most part. Next are the shooting, ammo, and life bar triggers.

    Posted in: Project Workplace
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    posted a message on TwistedMetal/vigilante 8 game

    Can you also make spinning translucent weapons like the standard pick-ups?

    Posted in: Project Workplace
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    posted a message on TwistedMetal/vigilante 8 game

    I guess I'll start making the map and try to perfect the terrain and pathing until you get your hands on the release. Your help will be appreciated.

    Posted in: Project Workplace
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    posted a message on TwistedMetal/vigilante 8 game

    Would any1 who's good at triggering be willing to help me make a car battle game much like twisted metal and vigilante 8? I want to make a map divided into 4 sections to battle in (City, Military base, Harbor, Mountain Road). With 8 or so cars to select from with 1 special ability, normal machine guns, and the ability to pick up several weapons in the field. It would all be from a first or near- 3rd person view, driving controlled by arrows, and firing controlled with mouse clicks.

    Posted in: Project Workplace
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