Im thinking maybe there could be several capture able points that provide things like units, minerals, or healing for your team. This should spice up the battle more because players can go for several different points. Ideas to add, anybody?
Im working on a map where you pick a hero and then battle with it. The hero system resembles wc3. I already made the hero system so now I need to work on the actual gameplay. I was thinking about a team based game where you control just your hero OR your hero and a small number of units that are automatically generated from key structures that can be destroyed by the enemy. I dont really want it to be like DoTA, since thats been done so many times. So what I'm looking for are some ideas for a team based hero fighting map. Your username will be in the credits if I use your idea!
Thanks in advance!
Ramps work fine for me right now, I just cant make a ramp going from a level 2 cliff to level 0 (normal even ground). I think you have to put a ramp from the level 2 cliff to the level 1 cliff and then to the ground.