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    posted a message on How to tell the map wich water template to use

    I know how to place water and lava. I want it to be like the lava from "the devils playground" where it rises and lowers every so often. I checked out the campagin map bliz made so..yeah.... And LagKillsMaps I'd love to see the tutorial as soon as its done, thanks!

    EDIT- I FIGURED IT OUT! ok cool...I didnt realize, when you created a new water type, it appeared in the water list in the terrain editor. Wow...

    EDIT EDIT- new problem, When I try to add a new state for the water, nothing happens. =[

    EDIT EDIT EDIT- oh jeez..Ill wait for the tutorial...lol

    -http://www.livestream.com/zeroame/video?clipId=pla_ba220ef2-c14b-4167-864e-a89e15bff807
    i think i foudn a tutorial

    Posted in: Miscellaneous Development
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    posted a message on How to tell the map wich water template to use

    I'd like to know how to recreate the lava rising/falling in "the devils playground".  I cheeked it in the editor, and basically when the lava rises it sets the water to template 1, alternate setting 2. I was wondering how exactly do you set up those settings? Thanks!

    edit- of course..duh its in the data editor. lol..But now, how to you tell the map wich water set to use?

    Posted in: Miscellaneous Development
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    posted a message on Possible fix for Campaign dependency bug

    You saved my map. Thanks!

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    Oh wow..I didnt notice the second page..Anyway, Im trying to fix the map dependency bug so I can use the campaign models and stuff in the map.
    edit- oh poop the editor crashed...Keep up the ideas, I really appreciate them. And now the heroes can be campagin units..I kinda want an abberation hero. The model just looks so cool..and maybe a hybrid hero, too.

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    Ok, good knews! I just got starcraft 2 so now I can resume work on the map!
    ....but omg you cant use campaign units in the map or it dies..wooow. I hope blizzard fixes that. Oh well. I am about to start working on the ghost, any ideas for his 3rd ability and passive?

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    Burrowing idea Is good but I dont think I can do that with heroes. The hero levels/data might get lost in the process, because burrowing is actually changing unit from zergling to zergling (burrowed). Also, the baneling thing mihght be OP cuz whenever your about to die you just flip it on. If I can figure out how to program these, tho, I will. Nice idea, thanks.  .....Still Waiting on gamestop to hurry up and deliver sc2.. Im surprised anybody is still answering me, I figured youd all be on sc2. lol....Anyway, keep the ideas coming!

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    Nice ideas..I'm going to stop updating the top post since Im getting so many ideas.. Thanks I can not create ideas for my life. I cant wait for starcraft 2 to show up at my house already...As soon as that happens I'll get to work. Thanks!

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    No, I appreciate the ideas. I'll use them, I was just saying I cant because I am waiting for sc2 to get to my house. I pre ordered it but it s 3 day shipping. The guy said it might get there on 18th or 17th...I hope. lol. Anyway, I love the ideas keep em coming!

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    Necromancer doesnt fit my theme for the map, I didnt want it to warcraft-ish but the engineier is good also..I cant do anything till I get sc2 anyway tho, lol...Im waiting for gamestop to get of its lazy butt and diliver the game.

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    Nice Idea, Ill update the fist post.

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    I only played Dota one time but I didnt liek it so I tried Leage of Legends, which isnt amazing either, but its better. Reminds me of the twitch hero. HE uses abilities that hurt enemies near him that are poisoned.  Anyway, good idea. I'll add a hydralisk hero similar to him.
    1- slowing poison (slows target)
    2- infected bite (close range bite that instantly stacks 3 poison and does damage)
    3- ?????
    ult- destroys the poison buffs on all the units that are poisoned within a few feet, dealing 30x(number of poison stacks) damage
    pas- every attack stacks poison

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    Those are good ideas! Thanks you guys! Once the game is out Ill add those in. Just to clarify, the passives will NOT be able to have points put into them. They just start with your hero and dont change. Good ideas, though, For the high templar, I could give it a somewhat weakened hard shield. Like, everything over 25 damage is reduced to 25 damage and only once every 10 seconds. Only once every 10 seconds or something...If I can figure out how to program that. The zealot passive is good, and also the assasians. If he kills a hero, his cooldowns are reset. Although, Im not sure the assasian ultimate you mentioned would work, sclol. It doesnt seem to fit. I like the cleaveing idea better, but it still seems not so ultimate.  Ill add those to the list. Keep the ideas coming! I added the ghost hero I started to the list, but feel free to suggest new hereos, not just ones I wrote down. Thanks again!

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    Im working on a map right now with similar elements to Dota. I'm trying to come up with some unique hero ability ideas for the map and having trouble. I want each hero to have 3 abilities with 3 levels each, 1 ultimate ability, and a passive ability that they start with. So far, heres what I have

    Zealot
    1- mighty blow (a powerful 1 melee strike)
    2- shock wave (stuns and damages enemies in a line in front of the hero)
    3- inner focus (while active, rapidly drains energy and restores life)
    ultimate- unyielding rage (200% increase in attack speed and lots of attack bonouses)
    passive- [added thanks to sclol] every attack on one target increases attack speed b 5%

    Assasian (Dark Temp)
    1- cloak (cloaks the unit untill it attacks or the x amount of seconds pass)
    2- flash (teleports to the target and deals damage)
    3- poision blade (poisons the target).. MIGHT change to backstab if I can figure out how to program it
    ultimate- ?????
    passive- [added thanks to sclol] whenever the hero kills another hero, his ability cool downs reset.

    High Temp
    1- psi shcok (blasts targets in circle around caster)
    2- psi blast (shoots a missle in the targeted direction. deals damage to whatever it hits)
    3- Mark of Aiur (increases the target's energy/life regen)
    ultimate- phantom (summons a phantom that looks like the caster)
    passive- [added thanks to happy04] has a weakened hardened shield that blocks damage over 25(or maybe 15) up to once every 10 seconds.

    Ghost [New]
    1- snipe
    2- Pressure Mine (thanks to Isthereanopenname)
    3- ?????
    ultimate- shoots a long range snipe that does large amounts of AoE damage
    passive- ????

    Hydralisk [New, thanks to zeban]
    1- slowing poison (slows target)
    2- infected bite (close range bite that instantly stacks 3 poison and does damage)
    3- ?????
    ult- destroys the poison buffs on all the units that are poisoned within a few feet, dealing 30x(number of poison stacks) damage
    pas- every attack stacks poison

    Marine [thanks to Isthereanopenname]
    1- gernade
    2- sprint
    3- ???
    ult- summon thor (just does 22mm cannons in front..i might change this)
    pas- +damage to unarmored

    Immortal  [thanks to Isthereanopenname]
    1- immortal puts extra power into its shields, taking half damage but moving much slower
    2- immortal fires a explosive shot at target that aslo damages enemies near target
    3- Sasis field.. (stuns the target for x seconds)
    ult- caster takes only 1 damage per hit for  7 sec
    pas- when immortal runs out of shields, sends out a shock wave stunning nearby enemies

    SO what Im looking for are abilities to go in the spots I left blank here (with ????'s) and also new hereos and ideas. I appreciate ALL ideas! Thanks in advance!

    Posted in: Miscellaneous Development
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