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    posted a message on Make zerg unit spawn from building and not kill the building.

    I want to make a building to spawn zerg units but when I make them it morphs the building and it kills the building. How do I make it train and not morph?

    Posted in: Data
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    posted a message on Unit enters region but trigger wont work correctly.

    @Oatin: Go

    I actually had that condition in before but it didn't work either.

    Posted in: Triggers
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    posted a message on Add 1 to integer for each unit in unit group

    Try modifying the variable to add 1 to the integer when the unit is created or added to the group. I think that should work.

    Posted in: Triggers
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    posted a message on Unit enters region but trigger wont work correctly.

    I want to spawn a wave when a unit passes through a few regions throughout the map. I put in debugs and the trigger is running but once it gets to the If statements it wont work. Why won't it spawn my units?
    Here's what I have:

         Events
            Unit - Any Unit Enters (Region(Any Region))
        Local Variables
        Conditions
        Actions
            Trigger - Wait for Easy to execute, and Wait until it completes
            Debug - Display "unit spawns trigger running " as debug output using Type 1, and Do display it in the game window
            AI - Start the campaign AI for all computer players
            AI - Start the campaign AI for player 15
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    ((Triggering unit) is in Spawn region1) == True
                Then
                    Debug - Display "spawn region 1 " as debug output using Type 1, and Do display it in the game window
                    Transmission - Send transmission to (All players) from (Odin [57.95, 219.02] with Flash (Do Not override portrait) playing Talk) playing (Sound link from sound ID TTychus01BriefingAdjutant00014 at index Any Sound Index) with name "Warning" and message "Wave identified." using (Cinematic portrait at Center Left) playing Talk (Add 2.0 seconds, Don't Wait until it finishes)
                    Region - Move (Triggering region) to Point 005
                    General - Repeat (Actions) (3 * (Number of players in (Active Players))) times
                        Actions
                            Unit - Create 1 Marine for player 15 at Spawn point 1 facing 270.0 degrees (No Options)
                            Unit Group - Add (Last created unit) to Spawn group
                    Unit - Order all units in Spawn group to ( Attack targeting Point 004) (Replace Existing Orders)
    
    Posted in: Triggers
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    posted a message on (Solved) Wave won't move

    @fishy77: Go

    I figured it out. What you have to do is make a repeat action (repeat for however many units you want), then spawn 1 unit and add that unit to a unit group under the actions of the repeat. then outside of the repeat you order all units in the unit group to attack the point. :) done.

    Posted in: Triggers
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    posted a message on (Solved) Wave won't move

    @fishy77: Go

    I still can't get the wave to move. Does anyone know?

    Posted in: Triggers
  • 0

    posted a message on (Solved) Wave won't move

    @fishy77: Go

    Sorry I didn't mean to make 2 threads

    Posted in: Triggers
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    posted a message on Making a previously non-clickable unit clickable

    @SoulFilcher: Go

    oh. that should work thanks

    Posted in: Data
  • 0

    posted a message on (Solved) Wave won't move

    @fishy77: Go

    Hmm they still don't seem to move

    Posted in: Triggers
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    posted a message on (Solved) Wave won't move

    @Oatin: Go

    oh... lol well I have never done a wave before so I didn't realize I needed that. I shall try it.

    Posted in: Triggers
  • 0

    posted a message on (Solved) Wave won't move

    I have a wave that I want to use but I can't get it to start moving. I got the units to spawn but they just stand there and wont move to the target I want.
    Here's what I have:

             Transmission - Send transmission to (All players) from (Odin [57.95, 219.02] with Flash (Do Not override portrait) playing Talk) playing (Sound link from sound ID TTychus01BriefingAdjutant00014 at index Any Sound Index) with name "Warning" and message "Wave identified." using (Cinematic portrait at Center Left) playing Talk (Add 2.0 seconds, Don't Wait until it finishes)
            Region - Move (Triggering region) to Point 005
            Unit - Create (3 * (Number of players in (Active Players))) Marine for player 15 at Point 003 facing 270.0 degrees (No Options)
            AI - Add (Last created unit) to the next attack wave for player 15
            AI - Add (Unit attached to Spawn region 9) to the next attack wave for player 15
            AI Advanced - Add unit (Unit attached to Spawn region 9) to wave (Create a wave from the waveInfo Wave 2 for player 15 with a gather point at (Center of Spawn region 9))
            AI Advanced - Insert a new waypoint Point 004 into waveTarget Wave 2 2 at index 0 in the list, and set the transport mode to Normal Mode
            AI - Set the target for player 15 attack waves to Point 004
            AI - Send the attack wave from player 15 to attack in 0 seconds and Don't Wait
    


    I know some of those actions are pointless but nothing was working.

    Posted in: Triggers
  • 0

    posted a message on (solved) Wave won't move

    I have a wave that I want to use but I can't get it to start moving. I got the units to spawn but they just stand there and wont move to the target I want.
    Solution:

    What you have to do is make a repeat action (repeat for however many units you want), then spawn 1 unit and add that unit to a unit group under the actions of the repeat. then outside of the repeat you order all units in the unit group to attack the point. :) done.

    Posted in: Triggers
  • 0

    posted a message on Making a previously non-clickable unit clickable

    I made a unit that was not click-able before (Zhakul'Das Library) into a shop and I need it to be clicked but I don't know how do do that.

    Posted in: Data
  • 0

    posted a message on How do I make an ability use energy over time like cloak.

    I want to make an ability that will use energy over time like the cloak ability does. How do I do that?

    Posted in: Data
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    posted a message on My mod isnt working

    I looked up how to make a mod, and it said to save the map as an sc2 component and then copy that file to the mods folder in sc2. I did that and my mod wont appear in the dependencies like it should. What did I do wrong?

    Posted in: Miscellaneous Development
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