well i tried it and it isnt working. i have multiple hero's so i made an array on the variable and put triggering player as the number so i wouldnt have to make like 10 variables.
Also I don't understand why this is happening. I have a dialog that is showing up but the buttons aren't working even though I checked and the triggers line up. I have when button one is clicked do this and yet nothing happens. What's wrong with my dialogs and timers?
I have a dialog and a timer I want to appear when the player's hero dies. However, that unit is not pre-placed and I also only want to show them to the player whose unit died. I've tried making a variable to make triggering player but it doesn't seem to work. How do I make it visible to them?
Also, I have a unit that spawns. i want to revive that unit if they click the dialog item to do so. However since the event is dialog item is clicked, I cant use triggering unit to revive the unit. So how do I revive it? I also solved the dialog not showing up problem so dont worry about that.
I made one the same as another in the same map that works except this one won't show up even though I have the show to all action on. Also my timers won't destroy. How can I fix these?
I don't like the terrain I have in my map so I made my map into a mod and put it into a new map. Then, when I tried to publish it, it said there was no battle.net name for the dependency it made. The dependency is still saved in my files so I know it just can't find it, so what went wrong? I guess the question is how do I add the battle.net name to the mod?
well, i actually do this a bit. you make a requirement. then in the node for the requirement you make a new one under show that says count upgrade, and then put that box below it as completed. then all you have to do is add the requirement to the ability. hope that helps.
0
no matter what i put, nothing seems to revive the unit. what do i do?
0
no one knows?
0
well i tried it and it isnt working. i have multiple hero's so i made an array on the variable and put triggering player as the number so i wouldnt have to make like 10 variables.
0
Someone answer please? I would really like to fix this and I've been trying way too long.
0
Also I don't understand why this is happening. I have a dialog that is showing up but the buttons aren't working even though I checked and the triggers line up. I have when button one is clicked do this and yet nothing happens. What's wrong with my dialogs and timers?
0
Anyone know?
0
I have a dialog and a timer I want to appear when the player's hero dies. However, that unit is not pre-placed and I also only want to show them to the player whose unit died. I've tried making a variable to make triggering player but it doesn't seem to work. How do I make it visible to them?
0
Ok cool. I will try those when I get a chance.
0
Also, I have a unit that spawns. i want to revive that unit if they click the dialog item to do so. However since the event is dialog item is clicked, I cant use triggering unit to revive the unit. So how do I revive it? I also solved the dialog not showing up problem so dont worry about that.
0
I made one the same as another in the same map that works except this one won't show up even though I have the show to all action on. Also my timers won't destroy. How can I fix these?
0
I published the mod and it still says no battle.net name
0
I don't like the terrain I have in my map so I made my map into a mod and put it into a new map. Then, when I tried to publish it, it said there was no battle.net name for the dependency it made. The dependency is still saved in my files so I know it just can't find it, so what went wrong? I guess the question is how do I add the battle.net name to the mod?
0
@JacktheArcher: Go
you can make a trigger to reduce vision across the area.
0
im making a tower defense and i want to make the upgraded cannons be a different color. how do i do that?
0
@MoDTassadar: Go
well, i actually do this a bit. you make a requirement. then in the node for the requirement you make a new one under show that says count upgrade, and then put that box below it as completed. then all you have to do is add the requirement to the ability. hope that helps.