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    posted a message on Unit enters region but trigger wont work correctly.

    @fishy77: Go

    Ok so now I separated all the spawns into 24 triggers :/ and now they spawn the way they should. however. now forsome reason it spawns one of my spawns when there are no units in my region so it shouldn't be spawning. it's only doing it with the one region.

    Well, now it seems that's the only trigger working which is weird because no unit enters the region but when i enter another region it doesn't work.

    Posted in: Triggers
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    posted a message on Unit enters region but trigger wont work correctly.

    @fishy77: Go

    Well what I had to do is make 8 triggers, one for each region with the event unit enters region, and tell the main trigger to run if region 1 trigger is on. now the problem is that all of them are on for some reason so it spawns all the waves. I tried doing it when trigger is on = false but then none spawn.

    Posted in: Triggers
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    posted a message on Unit enters region but trigger wont work correctly.

    @Mille25: Go

    You have a good point. However I tried both those things and it does the same thing. It seems it stops working at the if statement. Also, I made another trigger with the unit enters region and put trigger is on in the if statement. That seemed to make it work but it worked 8 times. I also really don't feel like trying to make like 20 triggers to make them all separate.

    Posted in: Triggers
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    posted a message on Unit enters region but trigger wont work correctly.

    I have no idea what to do for this to work.

    Posted in: Triggers
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    posted a message on Make nydus worm attack?

    You might be able to do it with a trigger telling it to do damage around an area when a nydus spawns. or you could add a weapon to the nydus worm that would let it attack. you just have to create a weapon and a damage effect and maybe a visual effect too.

    Posted in: Data
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    posted a message on Make zerg unit spawn from building and not kill the building.

    @fishy77: Go

    I can't seem to make the unit not morph the parent and just spawn.

    Posted in: Data
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    posted a message on [solved] Strange map lighting

    :D i Fixed it. somehow the terrain from my previous map got copied when I copied something from the loading screen. I just had to go to the textures and reset it to default and then switch the terrain to the one I wanted before.

    Posted in: Miscellaneous Development
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    posted a message on [solved] Strange map lighting

    Hmm it appears that somehow the terrain options from my other map got transferred to this map and it wont let me change it back.

    Posted in: Miscellaneous Development
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    posted a message on [solved] Strange map lighting

    It doesn't do it with my other maps though just this one. Anyone know what's going on?

    Posted in: Miscellaneous Development
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    posted a message on Show/Hide Dialogs

    @farban6: Go

    hmm. I'm not sure if there is. that's the only way I know.

    Posted in: Triggers
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    posted a message on [solved] Strange map lighting

    I brought up my map to work on it and for some reason the minimap is really dark blue-ish and you can't see much. then I tried to test it and it was still the same in-game. I tried closing the map and trying again and its still there. What happened? I didn't mess with anything to do with the minimap or lighting so there is nothing that could have made it do this. Please help.

    Posted in: Miscellaneous Development
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    posted a message on Unit enters region but trigger wont work correctly.

    Can anyone help me?

    Posted in: Triggers
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    posted a message on Show/Hide Dialogs

    @farban6: Go

    You will have to do something like this:
    Event: Dialog item clicked
    Action: (if then else statement) IF used dialog item = Item in your first dialog
    Then hide (name of current dialog)
    Show (name of next dialog you want to show.

    Do that for all the dialogs you want to show

    Posted in: Triggers
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    posted a message on Unit enters region but trigger wont work correctly.

    @Mille25: Go

    well, I tried this and it still wont create the units. yet the first debug still shows up like 8 times...

         Events
            Unit - Any Unit Enters Spawn region1
            Unit - Any Unit Enters Spawn region2
            Unit - Any Unit Enters Spawn region3
            Unit - Any Unit Enters Spawn region4
            Unit - Any Unit Enters Spawn region5
            Unit - Any Unit Enters Spawn region6
            Unit - Any Unit Enters Spawn region7
            Unit - Any Unit Enters Spawn region8
        Local Variables
        Conditions
            (Owner of (Triggering unit)) != (Player 15 from (All players))
        Actions
            Trigger - Wait for Easy to execute, and Wait until it completes
            Debug - Display "unit spawns trigger running " as debug output using Type 1, and Do display it in the game window
            AI - Start the campaign AI for all computer players
            AI - Start the campaign AI for player 15
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    ((Triggering unit) is in Spawn region1) == True
                Then
                    Debug - Display "spawn region 1 " as debug output using Type 1, and Do display it in the game window
                    Transmission - Send transmission to (All players) from (Odin [57.95, 219.02] with Flash (Do Not override portrait) playing Talk) playing (Sound link from sound ID TTychus01BriefingAdjutant00014 at index Any Sound Index) with name "Warning" and message "Wave identified." using (Cinematic portrait at Center Left) playing Talk (Add 2.0 seconds, Don't Wait until it finishes)
                    Region - Move (Triggering region) to Point 005
                    General - Repeat (Actions) (3 * (Number of players in (Active Players))) times
                        Actions
                            Unit - Create 1 Marine for player 15 at Spawn point 1 facing 270.0 degrees (No Options)
                            Unit Group - Add (Last created unit) to Spawn group
                    Unit - Order all units in Spawn group to ( Attack targeting Point 004) (Replace Existing Orders)
    
    Posted in: Triggers
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    posted a message on Unit enters region but trigger wont work correctly.

    @Mille25: Go

    Alright, I will try that. Maybe they will fix those things in arcade.

    Posted in: Triggers
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