Ok so now I separated all the spawns into 24 triggers :/ and now they spawn the way they should. however. now forsome reason it spawns one of my spawns when there are no units in my region so it shouldn't be spawning. it's only doing it with the one region.
Well, now it seems that's the only trigger working which is weird because no unit enters the region but when i enter another region it doesn't work.
Well what I had to do is make 8 triggers, one for each region with the event unit enters region, and tell the main trigger to run if region 1 trigger is on. now the problem is that all of them are on for some reason so it spawns all the waves. I tried doing it when trigger is on = false but then none spawn.
You have a good point. However I tried both those things and it does the same thing. It seems it stops working at the if statement. Also, I made another trigger with the unit enters region and put trigger is on in the if statement. That seemed to make it work but it worked 8 times. I also really don't feel like trying to make like 20 triggers to make them all separate.
You might be able to do it with a trigger telling it to do damage around an area when a nydus spawns. or you could add a weapon to the nydus worm that would let it attack. you just have to create a weapon and a damage effect and maybe a visual effect too.
:D i Fixed it. somehow the terrain from my previous map got copied when I copied something from the loading screen. I just had to go to the textures and reset it to default and then switch the terrain to the one I wanted before.
I brought up my map to work on it and for some reason the minimap is really dark blue-ish and you can't see much. then I tried to test it and it was still the same in-game. I tried closing the map and trying again and its still there. What happened? I didn't mess with anything to do with the minimap or lighting so there is nothing that could have made it do this. Please help.
You will have to do something like this:
Event: Dialog item clicked
Action: (if then else statement) IF used dialog item = Item in your first dialog
Then hide (name of current dialog)
Show (name of next dialog you want to show.
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@fishy77: Go
Ok so now I separated all the spawns into 24 triggers :/ and now they spawn the way they should. however. now forsome reason it spawns one of my spawns when there are no units in my region so it shouldn't be spawning. it's only doing it with the one region.
Well, now it seems that's the only trigger working which is weird because no unit enters the region but when i enter another region it doesn't work.
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@fishy77: Go
Well what I had to do is make 8 triggers, one for each region with the event unit enters region, and tell the main trigger to run if region 1 trigger is on. now the problem is that all of them are on for some reason so it spawns all the waves. I tried doing it when trigger is on = false but then none spawn.
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@Mille25: Go
You have a good point. However I tried both those things and it does the same thing. It seems it stops working at the if statement. Also, I made another trigger with the unit enters region and put trigger is on in the if statement. That seemed to make it work but it worked 8 times. I also really don't feel like trying to make like 20 triggers to make them all separate.
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I have no idea what to do for this to work.
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You might be able to do it with a trigger telling it to do damage around an area when a nydus spawns. or you could add a weapon to the nydus worm that would let it attack. you just have to create a weapon and a damage effect and maybe a visual effect too.
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@fishy77: Go
I can't seem to make the unit not morph the parent and just spawn.
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:D i Fixed it. somehow the terrain from my previous map got copied when I copied something from the loading screen. I just had to go to the textures and reset it to default and then switch the terrain to the one I wanted before.
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Hmm it appears that somehow the terrain options from my other map got transferred to this map and it wont let me change it back.
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It doesn't do it with my other maps though just this one. Anyone know what's going on?
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@farban6: Go
hmm. I'm not sure if there is. that's the only way I know.
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I brought up my map to work on it and for some reason the minimap is really dark blue-ish and you can't see much. then I tried to test it and it was still the same in-game. I tried closing the map and trying again and its still there. What happened? I didn't mess with anything to do with the minimap or lighting so there is nothing that could have made it do this. Please help.
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Can anyone help me?
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@farban6: Go
You will have to do something like this:
Event: Dialog item clicked
Action: (if then else statement) IF used dialog item = Item in your first dialog
Then hide (name of current dialog)
Show (name of next dialog you want to show.
Do that for all the dialogs you want to show
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@Mille25: Go
well, I tried this and it still wont create the units. yet the first debug still shows up like 8 times...
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@Mille25: Go
Alright, I will try that. Maybe they will fix those things in arcade.