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  • fanminger
  • Registered User
  • Member for 2 years, 11 months, and 5 days
    Last active Fri, Feb, 15 2019 04:05:06
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  • 67 Total Posts
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  • fanminger's avatar

    0

    Nov 22, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    In reply to DrSuperEvil:

    Arc model in SC2 has problem.

    It can't be over 200 degree.

    Posted in: Data
  • fanminger's avatar

    0

    Nov 14, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    In reply to DrSuperEvil:

     I tried
    ZurvanLightningBreatherIndicatorSplatAether
    Storm Indicator Splat
    DehakaSwipeGuide
    Slam Guide
    DetectionCone9Guide (It's not an arc.)
    NovaWeaponHellfireShotgunBlastGuide (It's not an arc.)
    But all the arc models are not seen as changed in games.
    Posted in: Data
  • fanminger's avatar

    0

    Nov 13, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    In reply to DrSuperEvil:

     Quad can easily be resized.
    But, Arc couldn't.
    I tried resized radius and angle fields. But they are not seen as changed in games.
    (Show range is same whatever I put radius and angle fields.)
    Posted in: Data
  • fanminger's avatar

    0

    Nov 12, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    In reply to EDHRIANO:

     Not the effect,  I mean "Red Arc" that show range.
    Posted in: Data
  • fanminger's avatar

    0

    Nov 11, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    In reply to EDHRIANO:

    YES, Can I edit the angle and radius of that ``ZurvanLightningBreatherIndicatorSplat?

     

    Posted in: Data
  • fanminger's avatar

    0

    Nov 11, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    I not sure how to call these things.

     

    In other games, it is usually used to mark the boss's attack range.

     

    I want to show Boss's attack range when boss start to attack like attachments.(gif)

    Posted in: Data
  • fanminger's avatar

    0

    Aug 24, 2018
    fanminger posted a message on [Solved]Set unit Facing speed or Facing while moving

     

    Marine is always heading Observer. (Trigger)

    Observer always follow Marine with "Kinetic Follow"

    And Observer always move to Mouse cursor point.

    Posted in: Triggers
  • fanminger's avatar

    0

    Aug 22, 2018
    fanminger posted a message on [Solved]Set unit Facing speed or Facing while moving

    In reply to MaskedImposter:

     I check that map, but  It's not. T_T

    Posted in: Triggers
  • fanminger's avatar

    0

    Aug 19, 2018
    fanminger posted a message on [Solved]Set unit Facing speed or Facing while moving

    In reply to MaskedImposter:

     What kind of map do you mean?
    Marauders! is campaign maps, these are not twin stick shooters.
    I checked some maps. But I can't find what you means.
    Posted in: Triggers
  • fanminger's avatar

    0

    Aug 19, 2018
    fanminger posted a message on [Solved]Set unit Facing speed or Facing while moving

    Hi all

     

    I'm making twin stick shooter game

     

     

    I want Unit to always facing at Mouse Cursor.


    So I'm using this trigger.

    Make Unit Face Angle - Make "Unit" face "Mouse Cursor" over "0.0" seconds

    Everything is OK.

    But I can't set the time over 0.0 seconds.

     

    The time over even 0.0625 seconds, unit is not moving while facing.

     

    I want to make unit facing while moving and also want to set facing speed.

    Because "Facing speed" is important factor of game balance.

    I want to set Facing speed like this.

     

    Posted in: Triggers
  • fanminger's avatar

    0

    Aug 17, 2018
    fanminger posted a message on How do I handle CActorRange via Trigger?

    In reply to DrSuperEvil:

    Because I need a range  from 0 to 75.
    Especially, the Out-circle is flexible in size.

    Posted in: Triggers
  • fanminger's avatar

    0

    Aug 17, 2018
    fanminger posted a message on How do I handle CActorRange via Trigger?

    Hi, I am trying to make Magnetic field system like PUBG with CActorRange.

     

    I've got some clue.

    After modifying the radius via catalog, you probably need to create new copy of this actor, and destroy existing one.

    How do I create and destroy CActorRange via Trigger?

     

     

    I tried like this.
    I can handle CActorRange in Game world.

    But I Can't handle CActorRange in Minimap.

     

    This is trigger what I made.

    Actor
    -Create a OUT_CIRCLE actor in the scope (Actor scope for MagneticField) with content parameters null, null, null

     

    Variable
    -Set Circle_out = (Last created actor)

     

    Actor
    -Send message "Destroy" to actor Circle_out

     

    Variable
    -Set lv_OutCircle = (Value of Actors OUT_CIRCLE Range for player 0 as an real)

     

    Variable
    -Modify lv_OutCircle: - 10

     

    Catalog
    -Set value of Actors OUT_CIRCLE Range for player 0 to (String(lv_OutCircle) with Any Precision decimal places)

     

    Actor
    -Create a OUT_CIRCLE actor in the scope (Actor scope for MagneticField) with content parameters null, null, null

     

    Variable
    -Set Circle_out = (Last created actor)

     

    Posted in: Triggers
  • fanminger's avatar

    0

    Aug 13, 2018
    fanminger posted a message on [Tutorial, Data] The RollCopter, Drunk Marauder, etc by Rocker Actor

    How to make rolling only Forward or Backward?

    Posted in: Tutorials
  • fanminger's avatar

    0

    Jul 9, 2018
    fanminger posted a message on How can I always show Impact Model as lowest-quality?

    S

     

    In Extreme option show Lighting Effect and Gun smoke Effect .

    But Lighting Effect and Gun smoke Effect are cause a lot of lag. (FPS 5~20)

    (My computer is enough to use Extreme option. i7-6700, GTX1070, 64Gb Ram)

     

    So I'm looking for turn off Lighting Effect and Gun smoke Effect even I use Extreme option.

     

    Posted in: Data
  • fanminger's avatar

    0

    Jun 4, 2018
    fanminger posted a message on Help to make Chain Laser.

    In reply to DrSuperEvil:

    Well.. I tried making "Chain Laser" using Your"power line demo" , but all of them failed.
    Posted in: Data
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