I tried ZurvanLightningBreatherIndicatorSplatAether Storm Indicator Splat DehakaSwipeGuide Slam Guide DetectionCone9Guide (It's not an arc.) NovaWeaponHellfireShotgunBlastGuide (It's not an arc.)
But all the arc models are not seen as changed in games.
But, Arc couldn't. I tried resized radius and angle fields. But they are not seen as changed in games. (Show range is same whatever I put radius and angle fields.)
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In reply to DrSuperEvil:
Arc model in SC2 has problem.
It can't be over 200 degree.
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In reply to DrSuperEvil:
ZurvanLightningBreatherIndicatorSplatAether
Storm Indicator Splat
DehakaSwipeGuide
Slam Guide
DetectionCone9Guide (It's not an arc.)
NovaWeaponHellfireShotgunBlastGuide (It's not an arc.)
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In reply to DrSuperEvil:
I tried resized radius and angle fields. But they are not seen as changed in games.
(Show range is same whatever I put radius and angle fields.)
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In reply to EDHRIANO:
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In reply to EDHRIANO:
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I not sure how to call these things.
In other games, it is usually used to mark the boss's attack range.
I want to show Boss's attack range when boss start to attack like attachments.(gif)
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Marine is always heading Observer. (Trigger)
Observer always follow Marine with "Kinetic Follow"
And Observer always move to Mouse cursor point.
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In reply to MaskedImposter:
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In reply to MaskedImposter:
Marauders! is campaign maps, these are not twin stick shooters.
I checked some maps. But I can't find what you means.
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Hi all
I'm making twin stick shooter game
I want Unit to always facing at Mouse Cursor.
So I'm using this trigger.
Everything is OK.
But I can't set the time over 0.0 seconds.
The time over even 0.0625 seconds, unit is not moving while facing.
I want to make unit facing while moving and also want to set facing speed.
Because "Facing speed" is important factor of game balance.
I want to set Facing speed like this.
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In reply to DrSuperEvil:
Especially, the Out-circle is flexible in size.
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Hi, I am trying to make Magnetic field system like PUBG with CActorRange.
I've got some clue.
How do I create and destroy CActorRange via Trigger?
I tried like this.
I can handle CActorRange in Game world.
But I Can't handle CActorRange in Minimap.
This is trigger what I made.
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How to make rolling only Forward or Backward?
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S
In Extreme option show Lighting Effect and Gun smoke Effect .
But Lighting Effect and Gun smoke Effect are cause a lot of lag. (FPS 5~20)
(My computer is enough to use Extreme option. i7-6700, GTX1070, 64Gb Ram)
So I'm looking for turn off Lighting Effect and Gun smoke Effect even I use Extreme option.
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In reply to DrSuperEvil: