• 0

    posted a message on Making Cooldown system without using "Periodic Event" and "Repeat Forever".

     

     

    It is a Cooldown System that was created using Dialog Box.

     

    I can not find any other way, so I am using "Periodic Event" and "Repeat Forever".

    These cause severe frame drops.

     

    So, I'm looking for these events.

     

    1. Changing the Cooldown of Abilities

    2. Changing the Charge of Abilities

     

    Is it possible to make cooldown system without using "Periodic Event" and "Repeat Forever"?

    Posted in: Triggers
  • 0

    posted a message on Kinetic Effect Error

    In reply to DrSuperEvil:

     Yes, It happens all the time.
    Posted in: Data
  • 0

    posted a message on Kinetic Effect Error

     

    I wanted to build a turret that would rotate around the Marine.

    So, I applied Follow and Rotate kinetic to the turret.

     

    But it moves farther and farther from the center.

     

    Can I keep the rotate radius over time(until game ends)?

     

    Posted in: Data
  • 0

    posted a message on How to set attack animation speed?

    Hi,

    I want to make slow attack animation.

     

    And it will use for Non-target attack can evade until attack animation done.

     

    I hope someone has solution.

    Thanks.

    Posted in: Data
  • 0

    posted a message on Odin's AA missile shoots only right side.

    Hi, I have problem to copy Odin.

     

    I copied

    Units

    - Odin

    - OdinAAWeapon

     

    Actors

    - Odin

    - OdinAAAttack

    - OdinAAAttackMissile

     

    Weapon

    - OdinAntiAir with following Effects (OdinAA, OdinAADamage, OdinAALaunchMissile)

     

     

    And edited Actor Event.(OdinAAAttack and OdinAAAttackMissile)

     

    What I missed?

     

    Posted in: Data
  • 0

    posted a message on Making Overwatch's Ultimate gauge system.

    I just check Tracer in Heroes of the Storm.

    But I can't find any event for count of cost charge changes.

     

    The pulse bomb's cost charge is only recover by damage to enemy.

    Posted in: Triggers
  • 0

    posted a message on Making Overwatch's Ultimate gauge system.

    I made ability.

    This ability has no cooldown but has "cost charge" like attachments.

     

    I'm going to show count of cost charge in dialog box.

    I want to set event "when count of cost charge changes".

    But I can't find event about "cost charge"

     

    Is there are any way to check "count of cost charge changes"?

     

    Posted in: Triggers
  • 0

    posted a message on [Solved]Changing Color of Selection Circle and Pre Selection Circle

    I got it. Thanks

    I have to use trigger.


    [Solution]
    Create Actor

    -Name : Selection Actor

    -Actor Scope : Unit

    -Content1,2,3 :null

     

    Send Actor Message
    -Message : Set Tine Color

    -Color : Convert Player Color to Color
    -HDR : 1.0

    -Duration : 0.0

    -Actor : Last Created Actor 

     

     

    Posted in: Data
  • 0

    posted a message on [Solved]Changing Color of Selection Circle and Pre Selection Circle

    Sorry, I don't understand [Either validate the creation or try a Set Tint Colour action.   There is a term that allows selection of a specific player slot.].

     

    Event -> Add event : ActorCreation -> Set TintColor -> ???

     

    How do I set team color?

    It's impossible to set team color in "set TintColor" Action.

    In "set TintColor" I can set color which I specific picked.

    Posted in: Data
  • 0

    posted a message on [Solved]Changing Color of Selection Circle and Pre Selection Circle

    Thank you for reply!


    I want to change all units.

     

    I found Game UI Data data type there is the UI: Selection Colors field.
    It's Possible to set selection color what I selected. 

     

    How can I set Team Color?

    I tried [making new Selection Actor -> Inherits -> Check "Team color"]  But It's not working.

    It always show UI: Selection Colors.

     

     

    Posted in: Data
  • 0

    posted a message on [Solved]Changing Color of Selection Circle and Pre Selection Circle

    Hi, all.
    I want to Changing Color of Selection Circle and Pre Selection Circle.

     

    12556

     

    These circle's color are fixed.

    Player = green

    Ally and Neutral = Yellow

    Enemy = Red

     

    I want to change these fixed color to Team Color.

     

    I hope someone has solution.

    Thanks.

     

    Posted in: Data
  • 0

    posted a message on [Solved]Unit Rotaion

    Hi, I'm making Top-view game.

     

    00

    This is Terrazine. But in Top-view hard to recognize.

     

    0

    So I want to rotate Terrazine that can see side in Top-view.

     

    Is it possible without Modify Terrazine resource(.m3 file)?

    Posted in: Data
  • 0

    posted a message on [solved]Play and Import Cinematic movie.

    You can find Import and play cinematics in editor in this link.

    https://www.sc2mapster.com/projects/cinematic-player?gameCategorySlug=assets&projectID=25738

    -> Just Import and play cinematics.

     

    Also you can find play video what you have in this link.

    https://www.sc2mapster.com/projects/video-player

    -> Use 3D portrait to play video

     

    If you want to import and play "The Betrayal on Kerrigan Cinematic", use second link.

    And you can find "cinematic_thedream.ogv" in editor

    Posted in: Triggers
  • 0

    posted a message on [solved]Play and Import Cinematic movie.

    Wow, That's what I want!
    Now I'm going to find out how it works and import "The Betrayal on Kerrigan Cinematic".

     

    Thanks!

    Posted in: Triggers
  • 0

    posted a message on [solved]Play and Import Cinematic movie.

    Hi, I want to play Cinematic movie in my map.

     

    "StarCraft 2 The Betrayal on Kerrigan Cinematic"

     

    I just need few part of this movie.

    Is it possible to import Editor?

    Posted in: Triggers
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