CurseForge Register Sign In

SC2Mapster

  • Projects
    • Assets
    • Maps
  • Forums
  • Dashboard
  • Paste
  • Wiki
  • Feedback
Desktop View
  • Home
  • Member List
  • fanminger's Profile
  • Send Private Message
  • View fanminger's Profile
  • fanminger
  • Registered User
  • Member for 4 years, 10 months, and 5 days
    Last active Sat, May, 2 2020 05:54:39
  • 0 Followers
  • 70 Total Posts
  • 0 Thanks
  • Posts
  • Threads
  • Reputation
  • Projects
  • Forum Posts
  • 1
  • 2
  • 3
  • 4
  • 5
  • Next
  • View fanminger's Profile

    0

    Feb 12, 2020
    fanminger posted a message on FFA BattleRoyal

    In reply to Forge_User_54210825:

    Map Name: FFA BattleRoyal
    Server: KR
    Creator: ATTx

    Posted in: Map Suggestions/Requests
  • View fanminger's Profile

    0

    Aug 2, 2019
    fanminger posted a message on Adding attachment to SC2 Model

    Can I add attachment to the model with only Galaxy editor?

     

    Posted in: Data
  • View fanminger's Profile

    0

    Jun 11, 2019
    fanminger posted a message on [Solved]Disable "Quick Ping (alt+Click)"

    1. Go to Text Editor

    2. Find
    - Text: Alt+LeftMouseButton (ID: UI/Hotkey/QuickPing)

    3. Delete the Text Alt+LeftMouseButton  (or change)

    Posted in: Data
  • View fanminger's Profile

    0

    Jun 9, 2019
    fanminger posted a message on [Solved]Disable "Quick Ping (alt+Click)"

    Hi, I'm looking for disable Quick Ping.

     

     

    Quick Ping is....

    Use "Alt+Click" to create a ping in "Game World" or "Minimap".

     

    Posted in: Data
  • View fanminger's Profile

    0

    May 25, 2019
    fanminger posted a message on [unsolved] Set unit Facing speed or Facing while moving

    In reply to DrSuperEvilGamepedia:

     I got it. Thanks

    Posted in: Triggers
  • View fanminger's Profile

    0

    May 21, 2019
    fanminger posted a message on [unsolved] Set unit Facing speed or Facing while moving

    In reply to DrSuperEvilGamepedia:

     

    Units with "turret" like tank rotate, but Marine don't rotate at all.

    so how can rotate with turret?

    I don't want to modify 3D models because I have to apply it to many units.

    Posted in: Triggers
  • View fanminger's Profile

    0

    May 18, 2019
    fanminger posted a message on [unsolved] Set unit Facing speed or Facing while moving

    I want to set Facing speed like this.

    1. Unit always facing mouse cursor.

    2. "Facing speed" should be modifiable.

     

     

     

     

    I tried this trigger.

    Make Unit Face Angle - Make "Unit" face "Mouse Cursor" over "0.0" seconds

    But I can't set the time over 0.0 seconds.

    The time over even 0.0625 seconds, unit is not moving while facing or shaking while moving.

     

    Also I can't modify facing speed.

     

    Posted in: Triggers
  • View fanminger's Profile

    0

    Nov 22, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    In reply to DrSuperEvil:

    Arc model in SC2 has problem.

    It can't be over 200 degree.

    Posted in: Data
  • View fanminger's Profile

    0

    Nov 14, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    In reply to DrSuperEvil:

     I tried
    ZurvanLightningBreatherIndicatorSplatAether
    Storm Indicator Splat
    DehakaSwipeGuide
    Slam Guide
    DetectionCone9Guide (It's not an arc.)
    NovaWeaponHellfireShotgunBlastGuide (It's not an arc.)
    But all the arc models are not seen as changed in games.
    Posted in: Data
  • View fanminger's Profile

    0

    Nov 13, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    In reply to DrSuperEvil:

     Quad can easily be resized.
    But, Arc couldn't.
    I tried resized radius and angle fields. But they are not seen as changed in games.
    (Show range is same whatever I put radius and angle fields.)
    Posted in: Data
  • View fanminger's Profile

    0

    Nov 12, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    In reply to EDHRIANO:

     Not the effect,  I mean "Red Arc" that show range.
    Posted in: Data
  • View fanminger's Profile

    0

    Nov 11, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    In reply to EDHRIANO:

    YES, Can I edit the angle and radius of that ``ZurvanLightningBreatherIndicatorSplat?

     

    Posted in: Data
  • View fanminger's Profile

    0

    Nov 11, 2018
    fanminger posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    I not sure how to call these things.

     

    In other games, it is usually used to mark the boss's attack range.

     

    I want to show Boss's attack range when boss start to attack like attachments.(gif)

    Posted in: Data
  • View fanminger's Profile

    0

    Aug 17, 2018
    fanminger posted a message on How do I handle CActorRange via Trigger?

    In reply to DrSuperEvil:

    Because I need a range  from 0 to 75.
    Especially, the Out-circle is flexible in size.

    Posted in: Triggers
  • View fanminger's Profile

    0

    Aug 17, 2018
    fanminger posted a message on How do I handle CActorRange via Trigger?

    Hi, I am trying to make Magnetic field system like PUBG with CActorRange.

     

    I've got some clue.

    After modifying the radius via catalog, you probably need to create new copy of this actor, and destroy existing one.

    How do I create and destroy CActorRange via Trigger?

     

     

    I tried like this.
    I can handle CActorRange in Game world.

    But I Can't handle CActorRange in Minimap.

     

    This is trigger what I made.

    Actor
    -Create a OUT_CIRCLE actor in the scope (Actor scope for MagneticField) with content parameters null, null, null

     

    Variable
    -Set Circle_out = (Last created actor)

     

    Actor
    -Send message "Destroy" to actor Circle_out

     

    Variable
    -Set lv_OutCircle = (Value of Actors OUT_CIRCLE Range for player 0 as an real)

     

    Variable
    -Modify lv_OutCircle: - 10

     

    Catalog
    -Set value of Actors OUT_CIRCLE Range for player 0 to (String(lv_OutCircle) with Any Precision decimal places)

     

    Actor
    -Create a OUT_CIRCLE actor in the scope (Actor scope for MagneticField) with content parameters null, null, null

     

    Variable
    -Set Circle_out = (Last created actor)

     

    Posted in: Triggers
  • To post a comment, please login or register a new account.
  • 1
  • 2
  • 3
  • 4
  • 5
  • Next
  • Product
    • Overwolf platform
    • Appstore
    • Download Overwolf
  • Developers
    • Getting started
    • Documentation
    • Apply for funding
  • Partners
    • Advertise on Overwolf
    • Partner with us
    • Influencers
  • Company
    • About us
    • Our story
    • Commitment to gamers
    • Blog
    • Career
  • Resources
    • Help & support
    • Terms of service
    • Privacy policy
    • Brand guidelines