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I want to set Facing speed like this.
1. Unit always facing mouse cursor.
2. "Facing speed" should be modifiable.
I tried this trigger.
Make Unit Face Angle - Make "Unit" face "Mouse Cursor" over "0.0" seconds
But I can't set the time over 0.0 seconds.
The time over even 0.0625 seconds, unit is not moving while facing or shaking while moving.
Also I can't modify facing speed.
What you using to set the real value used for the time?
You could always use a turret.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvilGamepedia:
Units with "turret" like tank rotate, but Marine don't rotate at all.
so how can rotate with turret?I don't want to modify 3D models because I have to apply it to many units.
Apply an invisible unit with the turret and have your visual as a Model type actor attached to the turret.
It's hard for me to understand what the problem is based on the video and what you said.
1) Is the unit not rotating to the mouse while standing still, firing, or both?
2) Show your code so we can see any errors.
I got it. Thanks
I want to set Facing speed like this.
1. Unit always facing mouse cursor.
2. "Facing speed" should be modifiable.
I tried this trigger.
But I can't set the time over 0.0 seconds.
The time over even 0.0625 seconds, unit is not moving while facing or shaking while moving.
Also I can't modify facing speed.
What you using to set the real value used for the time?
You could always use a turret.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvilGamepedia:
Units with "turret" like tank rotate, but Marine don't rotate at all.
so how can rotate with turret?
I don't want to modify 3D models because I have to apply it to many units.
Apply an invisible unit with the turret and have your visual as a Model type actor attached to the turret.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It's hard for me to understand what the problem is based on the video and what you said.
1) Is the unit not rotating to the mouse while standing still, firing, or both?
2) Show your code so we can see any errors.
In reply to DrSuperEvilGamepedia:
I got it. Thanks