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    posted a message on Help With Split Body Animations

    in the cutscene editor, you can use animation layers to play split body animations together as one animation. is there a way to actually do that in game with the data editor so those split body animations actually play as one animation in-game? An example would be. in the Sc2 art tools tutorials, it explains how you can use slit body animations to make the marauder use its walk animation and have its attack animations play at the same time. but it only shows how to do that in the cutscene editor with animation layers, split body animations and track sets. how would you actually set that up so you get the same effect on the unit in game?

    Posted in: Data
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    posted a message on [Showcase] deadlytrips models

    Just an update so people still know I'm still converting over Dawn Of War units. Working on Reconverting over the Tyranid race.. the plan is to work on the race as a whole so I can release all units and building at the same time. progress will be a little slow for the next little while as I am working 12 hour shifts right now. as always ill try and release multiple versions of each unit upon release.  

     

    WIP UNITS

    Genestealer 50% done

    Lictor 5% done

    Hive Tyrant 20% done

    Carnifex 40% done

    Hormagaunt 40% done

    Revener  40% done

    Tyrant Guard 40% done

    Worrior Brood 40% done

    Swarmlord 60% done

    Ripper 70% done

    Spore Mine 70% done

    Termagaunt 80% done

    Zoanthrope 90% done

     

    WIP BUILDINGS

    Tyannoform Tower 20% done

    Brood Nest 40% done

    Unnamed Building 40% done

    Forward Base 40% done

    Hive Node 40% done

    Mycetic Spore Air 40% done

    Tyranid Base 40% done

    Tyranid Planetport 40% done

    Mycetic Spore Land 90% done

     

    I will release screen shots at a later date.

     

     

     

     

     

     

     

     

     

     

     

     

     

    Posted in: Artist Tavern
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    posted a message on Anyone interested in 40k playable race mods?

    ya there early models. a little more work and i can get them looking better

     

    Posted in: General Chat
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    posted a message on [Showcase] deadlytrips models

    some early necrons

    Posted in: Artist Tavern
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    posted a message on [Showcase] deadlytrips models

    Broadside Battlesuit

    Posted in: Artist Tavern
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    posted a message on [Showcase] deadlytrips models

    crisis suit

    Posted in: Artist Tavern
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    posted a message on [Showcase] deadlytrips models

    showcase of stuff working on behind the scenes

    Posted in: Artist Tavern
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    posted a message on Anyone interested in 40k playable race mods?

    ok, so thought i would test the waters before i start looking for recruits. the idea is bringing over full playable 40k factions to sc2, as in tech trees, unit producing building, units and custom skills/ability's. i would be able to supply/do all the  unit/building models and animations. sound files and icons work myself. ( Think zerg vs tyranid, eldar vs protoss, chaos marines vs terran )

    the part i would be need a partner or partners in would be the editor side work. ie, building custom units/ability's, tech trees, ui and everything else that go's into making a custom playable faction. if this sounds interesting to anyone please let me know, hell maybe even a custom crossover campaign could be started out of this. - here's a few examples of units    

     

    Posted in: General Chat
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to EDHRIANO:

     What kinda update where you looking for ?
    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to EDHRIANO:

    not sure if this will help, I didn't have time to read through it.
     
    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    ok her update is uploaded

     

    also, do you use 3ds max at all? I would have no problem releasing the 3ds max files to you, so you can do or add whatever you want to the units.

    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

     Ok I'll start work on updating the farseer for you. It shouldn't take long, I just need to switch some animation names so they work properly. And add a attachment point to work with one of her spells.

    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    let me know if you decided to release any updates for your map or if your ready to release anymore maps with the farseer in them. and ill give the model a small update for you before hand. just little things I've been meaning to update on her but I keep putting off.  

    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to EDHRIANO:

     ya, I think I used zerging for that effect
    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    I got a quick fix for the look of the farseer's portrait in your campaign that can be done in the editor. if your interested  

    Posted in: Map Feedback
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