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    posted a message on Noir : Ascension - Custom Campaign Feedback

    let me know if you decided to release any updates for your map or if your ready to release anymore maps with the farseer in them. and ill give the model a small update for you before hand. just little things I've been meaning to update on her but I keep putting off.  

    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to EDHRIANO:

     ya, I think I used zerging for that effect
    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    I got a quick fix for the look of the farseer's portrait in your campaign that can be done in the editor. if your interested  

    Posted in: Map Feedback
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    posted a message on Dow Orks

    ok so... its been a while lol. but I decided to start back up on bringing Dawn of War units to StarCraft again. well as long as it seems people are interested in seeing them in StarCraft 2 still. and I will eventually be getting around to redoing all the ones I previously uploaded "Tyranids&IG" with fixes and the sort possibly lol. anyways here's a few units im finishing up now. Ork boy, Ork Slugga, Ork Slugga Merc, Ork Slugga Hero. Still need texture work and to add the hittestfuzzys and stuff  

     

     

     

    Edit: There done now they can be downloaded here https://www.sc2mapster.com/projects/dow-units

     

    Posted in: Art Assets
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    posted a message on Looking for feedback on the tyranids

    @IskatuMesk: Go

    Cool, thanks for the feed back. Maybe the 3ds files i could release to you in a pm later down the road if you still wanted them.

    Posted in: Artist Tavern
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    posted a message on Looking for feedback on the tyranids

    @Zolden: Go

    No there not made from scratch. There actually from another rts game. But take a fair amout of work to get them in to starcraft 2

    Posted in: Artist Tavern
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    posted a message on Looking for feedback on the tyranids

    @IskatuMesk: Go

    There is no all in one tyranid file yet as i have not yet finished bringing over all the tyranid units And as far as releaseing the 3ds max files im not planning on that at the momment unless you are a project contributor. Particals are a good idea tho what ideas did you have in that deparment

    Posted in: Artist Tavern
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    posted a message on Looking for feedback on the tyranids

    Ok i should of said right out of the gate there ported over from anothere game, dawn of war 2 to be exact. with edited textures to work with starcraft 2 thats why they are not for battlenet use or content. So im not trying to take credit for them or anything like that this is more looking for feed back in the sense, animation y on unit x is glitchy, i think if you added spikes to the tyranid gaurds back it would work good with his defensive ball animation. Or ways i can make the units better or fix them in a way to make them better for use. Like the color suggestion was perfect.

    Posted in: Artist Tavern
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    posted a message on Looking for feedback on the tyranids

    TYRANIDS CAN BE FOUND HERE.

    Ok so looking for feedback on the tyranids iv been bringing over, what suggestions do you have to inprove them, or what needs to be fixed, or any input ingenaral since im coming close to finishing bringing over all the units and getting ready to go back and polish them up before starting on the next race.

    Posted in: Artist Tavern
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    posted a message on Need help regarding tyranid base ( building ) Animations

    @Hockleberry: Go

    thank you ill look into that

    Posted in: Artist Tavern
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    posted a message on Need help regarding tyranid base ( building ) Animations

    @Kailniris2: Go

    no. i know how to add them to the game. the question i had was, did i have enough or the right animations to make a fully functional building and usable in the fashion as like lets say the zerg hive. or what type of animations am i missing or what ones i could get away with not having.

    Posted in: Artist Tavern
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    posted a message on Need help regarding tyranid base ( building ) Animations

    ok so i guess the question i have is, with the animations i have already would it be possible to make this model a working and functional unit producing building in starcraft 2, second part of the question i have is what animation names would i have to associate with each animation since im not familiar working on buildings yet. ( Stand, Morph Ect ) the thing is im really strapped for time for a while and i was hopping to skip the whole trial and error process i usually do to find things out on my own, so i thought would ask here for a little help.

    the files in 3ds max format i used 3dsmax 2010 if that matters.

    Posted in: Artist Tavern
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    posted a message on need help with better team colors

    @TaylorMouse: Go

    Ya that looks a lot like what i was shooting for, but i been away from my laptop for a bit so i havent been able to check out the file yet to see how the changes were made. But thank you in advance. You been a very big help so far with every problem i seem to come across.

    _Edit

    That is exactly what i was looking for, your awesome thank you. this will be great help when i start doing the space marines. and thank you for supplying the file so i have something visual to refer to.

    Posted in: Artist Tavern
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    posted a message on need help with better team colors

    @Zolden: Go

    sorry i meant i need help getting the team colors to match so i can make the units fit in more

    but ill try your suggestion

    Posted in: Artist Tavern
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    posted a message on need help with better team colors

    @Zolden: Go

    ya i have the max source of the model and i used starcraft trt tools

    the thing is i cant get the red the shade and darkness to better match lets say the starcraft to marine no matter how dark i make the team color section of the diffuse. and standing next to a starcraft marine it just look out of place color wise.

    Posted in: Artist Tavern
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