|
(unique?) problem with the Devil Dog unit (model-related)
>>
|
|
2
|
2,401
|
|
Water not displaying in editor
>>
|
|
4
|
2,204
|
|
making a unit play one of its animations
>>
|
|
4
|
1,362
|
|
(Solved) Increasing sensor tower range
>>
|
|
6
|
1,796
|
|
Creating an actor that stays on unit
>>
|
|
3
|
1,020
|
|
Werid bug on every cliff face
>>
|
|
4
|
1,683
|
|
Fitting graphics for custom buttons
>>
|
|
8
|
3,402
|
|
Issue order: move to closest unit of type
>>
|
|
6
|
1,634
|
|
Behavior that adds dmg to biological units
>>
|
|
3
|
1,181
|
|
Bugged Animation
>>
|
|
0
|
772
|
|
Playing sounds in cinematic mode
>>
|
|
0
|
903
|
|
Changing the way sounds.... well, sound
>>
|
|
2
|
1,026
|
|
Reworking area as walking surface
>>
|
|
3
|
1,421
|
|
Giving items / equipment to heroes
>>
|
|
7
|
1,268
|
|
Quick validator question
>>
|
|
7
|
1,478
|
|
Buttons in command card replace each other
>>
|
|
4
|
1,367
|
|
Issue order "scan move" doesn't really work right...
>>
|
|
6
|
1,443
|
|
Actors associated with SCV repair
>>
|
|
1
|
969
|
|
Making a behavior enable an ability
>>
|
|
5
|
1,498
|
|
Making a unit go up and down
>>
|
|
4
|
1,365
|