This is sort of a trigger / terrain combo question, but is interesting nonetheless. Would it be possible to have a unit walk seamlessly from the cliff onto a doodad designed to be a bridge (like a really scaled up pipe), using it as a bridge to another raised piece of terrain? Then could I later have the unit walk underneath this pipe bridge? Note that units don't need to walk on the pipe and below the pipe at the same time - some type of permanent change can occur, changing the pathing in the time from when it goes over to when it goes under.
Err, I don't think so. Try making it so units can walk on it like the lgiht bridges in monlyth, then when they reach a certain zone, they can't go back, and the pipe footprint is removed and it becomes just another doodad
Making any doodad walkable is easy; toss a bridge down and set that to hide in-game; now create your own bridge over it. Making pathing changes in-game is a bit more complicated and requires some triggering work with regions, I think. ScrinKing probably pointed you in the right direction for that.
This is sort of a trigger / terrain combo question, but is interesting nonetheless. Would it be possible to have a unit walk seamlessly from the cliff onto a doodad designed to be a bridge (like a really scaled up pipe), using it as a bridge to another raised piece of terrain? Then could I later have the unit walk underneath this pipe bridge? Note that units don't need to walk on the pipe and below the pipe at the same time - some type of permanent change can occur, changing the pathing in the time from when it goes over to when it goes under.
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Err, I don't think so. Try making it so units can walk on it like the lgiht bridges in monlyth, then when they reach a certain zone, they can't go back, and the pipe footprint is removed and it becomes just another doodad
Making any doodad walkable is easy; toss a bridge down and set that to hide in-game; now create your own bridge over it. Making pathing changes in-game is a bit more complicated and requires some triggering work with regions, I think. ScrinKing probably pointed you in the right direction for that.
@Mozared: Go
And set the doodad in the place of the bridge to "don't load footprint"