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    posted a message on Issue Order - Cursor Effect via Triggers

    @XxZeroxX: Go

    So your wanting to make the cursor click on an ability on the units command card automatically? Like having AI take over the control of the cursor or something?

    Posted in: Triggers
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    posted a message on BarCraft - A Card Game Mod

    Very well done. I'm glad to see more people are taking risks and stepping things up a bit. +1 rep!

    Posted in: Project Workplace
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    posted a message on Cutscene Module.

    I'm looking to add a couple "flash back" cutscenes into a map I'm working on. The question I have is with the Terrain. I need to have different Terrain for the cutscene that isn't in the map I'm working on. I was wondering if I was to make the cutscene on a different save with the Terrain as needed would I be able to load or import that cutscene into the map that I need it in?

    For example: Lets say I have a map on Korhal but I need a cutscene from Char how would I go about doing that or is it even possible?

    Posted in: Miscellaneous Development
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    posted a message on Lighting makes game UI very bright.

    I was wondering if there was a way to increases the brightness of the lighting without increasing the brightness of the game UI?

    Posted in: Miscellaneous Development
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    posted a message on How do I make an action that has a certain % chance of triggering?

    @DeepCover187:

    Awesome, glad to help. :)

    Posted in: Triggers
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    posted a message on Explain Dialog Items?

    @Demtrod:

    The wiki should have everything to explain that I believe. If not let me know which ones you are wondering about.

    Posted in: Triggers
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    posted a message on [Help] Creating a Neutral Garrison Building

    @darthuser3220:

    Um, I couldn't really make out exactly what you wanted but from what I did make out is that you want to be able to have a neutral structure that can load units as cargo and then change ownership to the unit that is currently loaded as cargo?

    If so, take a look at this. Very simple trigger.

    Untitled Trigger 001
        Events
            Unit - Any Unit Loads cargo
        Local Variables
        Conditions
        Actions
            Unit - Change ownership of (Triggering unit) to player (Owner of (Triggering cargo unit)) and Change Color

    Posted in: Triggers
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    posted a message on How do I make an action that has a certain % chance of triggering?

    @DeepCover187:

    Here's how I would do something like this.

    Initialization
        Events
            Game - Map initialization
        Local Variables
            Interger = 0 <Integer>
        Conditions
        Actions
            Variable - Set Interger = (Random integer between 0 and 100)
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Interger == 1
                Then
                    Sound - Play Sound Link for (All players) (at 100.0% volume, skip the first 0.0 seconds)
                Else

    Posted in: Triggers
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    posted a message on HELP-Triggers and region

    @staggy666

    I've worked out a very simple possibility of doing this. Note I haven't tested anything.
    I don't like just handing out fully working and efficient triggers since the best way to learn something is by figuring it out yourself, not copy pasting.
    But here's something to give you a start.

    Requirements: 1 Global Variable with the type as Unit to track which unit was first to enter the region so you can track who is currently in control.

    Unit Enters Region
        Events
            Unit - Any Unit Enters (Entire map)
        Local Variables
        Conditions
        Actions
            Variable - Set Current Unit in Region = (Triggering unit)
            General - Repeat (Actions) forever
                Actions
                    General - Wait 30.0 Game Time seconds
                    Player - Modify player (Owner of (Triggering unit)) Minerals: Add 100

    Unit Leaves Region
        Events
            Unit - Any Unit Leaves (Entire map)
        Local Variables
        Conditions
            (Triggering unit) == Current Unit in Region
        Actions
            Trigger - Stop all instances of Unit Enters Region

    Posted in: Triggers
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    posted a message on Power Level Overwhelming Re-release

    From what I've seen in the trailer this looks better then any of the maps in top played or top rated right now. Looks amazingly well done.

    Posted in: Project Workplace
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    posted a message on Civilian Hero Icon

    @SoulFilcher: Go

    Okay. Thanks for the reply.

    Posted in: Data
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    posted a message on Civilian Hero Icon

    I'm messing around in the editor and was wondering if it was possible to set the hero icon of the civilian to change depending on which variation of the texture is present just like how it's Art - Portrait changes.

    Posted in: Data
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    posted a message on Change the vision of a unit.

    Basically I have a Modify Unit effect to change the Height over 2 seconds. What I need is for that unit to also gain vision of the high ground.

    Anyway to do this?

    Posted in: Data
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    posted a message on [Library] Talent System

    I'm in the middle of creating my own custom Talent System. This will be a very good tutorial to look at and see how things are done. Thanks.

    Posted in: Trigger Libraries & Scripts
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    posted a message on Victory Conditions

    @morgoth780:

    You're welcome

    Posted in: Triggers
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