Party Buff Player 1
Unit - Any Unit Enters a distance of 12.0 from -Karass [41.51, 204.28]
(Owner of (Triggering unit)) == 1
Unit - Add 1 Party Bonus to (Triggering unit) from player 2
-Karass [41.51, 204.28] was put into the map through the editor so im able to easily select him.
what i need to do now is have it so when the players select their heroes through my dialog for this to work.
and since Karass wouldnt be already on the map how would i be able to put it so the buff gets applied when Player 1 gets in range of Player 2?
Been testing my options and whats possible within the editor
for the past hour or so ive been messing around with Heroes and Veterancey.
What im trying to do is have it that when 2 heroes are within each others radius to multiply the experience gain by 1.25 or 25%.
reason for doing so is to make players to want to group up and level together.
so far, i made a buff behavior called PartyXP for testing and put a value of 8 within the Kill Bonus to see if it would actually do anything.
which it didnt.
so now i believe im forced to apply the Multiplier by triggers but nothing seems to be able to make this work.
Heres the idea i started going with.
Unit - -Zealot [24.05, 224.76] Enters a distance of 12.0 from -Karass [44.31, 197.18]
Unit - Add 1 PartyXP to -Zealot [24.05, 224.76] from -Karass [44.31, 197.18]
Now i recieve the buff perfectly the only problem is the Kill Bonus within the Behavior, since it doesnt do anything.
Would anyone have any ideas on how this would be possible or something that would be somewhat similar to this?
Working on a new map and was wondering if anyone knew how limit items for a player.
to be more specific i have multiple items giving bonuses to strength attribute. I was wondering for a way to limit the player to only be able to carry one strength related item at a time. im not sure if this is data or trigger related, most likely both.