Party Buff Player 1
Events
Unit - Any Unit Enters a distance of 12.0 from -Karass [41.51, 204.28]
Local Variables
Conditions
(Owner of (Triggering unit)) == 1
Actions
Unit - Add 1 Party Bonus to (Triggering unit) from player 2
-
-Karass [41.51, 204.28] was put into the map through the editor so im able to easily select him.
what i need to do now is have it so when the players select their heroes through my dialog for this to work.
and since Karass wouldnt be already on the map how would i be able to put it so the buff gets applied when Player 1 gets in range of Player 2?
Been testing my options and whats possible within the editor
for the past hour or so ive been messing around with Heroes and Veterancey.
What im trying to do is have it that when 2 heroes are within each others radius to multiply the experience gain by 1.25 or 25%.
reason for doing so is to make players to want to group up and level together.
so far, i made a buff behavior called PartyXP for testing and put a value of 8 within the Kill Bonus to see if it would actually do anything.
which it didnt.
so now i believe im forced to apply the Multiplier by triggers but nothing seems to be able to make this work.
Heres the idea i started going with.
Events
Unit - -Zealot [24.05, 224.76] Enters a distance of 12.0 from -Karass [44.31, 197.18]
Actions
Unit - Add 1 PartyXP to -Zealot [24.05, 224.76] from -Karass [44.31, 197.18]
Now i recieve the buff perfectly the only problem is the Kill Bonus within the Behavior, since it doesnt do anything.
Would anyone have any ideas on how this would be possible or something that would be somewhat similar to this?
Working on a new map and was wondering if anyone knew how limit items for a player.
to be more specific i have multiple items giving bonuses to strength attribute. I was wondering for a way to limit the player to only be able to carry one strength related item at a time. im not sure if this is data or trigger related, most likely both.
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@Projekton: Go
Fixed it!
My texture set was set to Agria somehow but my textures were still Korhal so it glitched. I just changed them back to Korhal and it fixed the issue.
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@joecab: Go
yeah right now it only seems to not place trees and my Editor Mini Map is pretty much all blacked out
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I took a break from working on my terrain and now ive come back to it and i cant place any Doodads. even tho i have some placed from before.
is their a limit to how many you can place within your map?
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okay, awsome got it working now. thanks for the help.
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@BasharTeg: Go
alright, i got that working. thanks.
one more question tho.
Party Buff Player 1 Events Unit - Any Unit Enters a distance of 12.0 from -Karass [41.51, 204.28] Local Variables Conditions (Owner of (Triggering unit)) == 1 Actions Unit - Add 1 Party Bonus to (Triggering unit) from player 2 -
-Karass [41.51, 204.28] was put into the map through the editor so im able to easily select him. what i need to do now is have it so when the players select their heroes through my dialog for this to work. and since Karass wouldnt be already on the map how would i be able to put it so the buff gets applied when Player 1 gets in range of Player 2?
0
@Projekton: Go
Hmm, still having issues. The reason i know this is possible, is because its used within Hero Attack. when one team has more players then another.
just cant figure out exactly went down to making this work.
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Hey all
Been testing my options and whats possible within the editor
for the past hour or so ive been messing around with Heroes and Veterancey. What im trying to do is have it that when 2 heroes are within each others radius to multiply the experience gain by 1.25 or 25%. reason for doing so is to make players to want to group up and level together.
so far, i made a buff behavior called PartyXP for testing and put a value of 8 within the Kill Bonus to see if it would actually do anything. which it didnt.
so now i believe im forced to apply the Multiplier by triggers but nothing seems to be able to make this work.
Heres the idea i started going with.
Events Unit - -Zealot [24.05, 224.76] Enters a distance of 12.0 from -Karass [44.31, 197.18]
Actions Unit - Add 1 PartyXP to -Zealot [24.05, 224.76] from -Karass [44.31, 197.18]
Now i recieve the buff perfectly the only problem is the Kill Bonus within the Behavior, since it doesnt do anything.
Would anyone have any ideas on how this would be possible or something that would be somewhat similar to this?
-Projekton
0
@Ice_bane: Go
Wow... i cant believe i didnt think of that. Thanks!
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Hey all.
Working on a new map and was wondering if anyone knew how limit items for a player. to be more specific i have multiple items giving bonuses to strength attribute. I was wondering for a way to limit the player to only be able to carry one strength related item at a time. im not sure if this is data or trigger related, most likely both.
anyone have any ideas or have done this before?