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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    Peace man,

    Here're my needs:

    • Possibility of larger map sizes for my RPG
    • Smaller Pathing units, (These red/yellow/green triangles should be divided by 2 at least!)
    • Possibility to hide buffs icon left to units wareframe (Need to hide the Leveling Stat Buff over my heroes...)
    • Possibility to Connect map togheter on battle.net
    • a MUCH better custom game Search system on battle.net (It has been impossible to me to find a map i wanted even if I wrote inside the whole game name.)
    • Possibility to choose beside Blizzard made and Customers made map in custom game list

    And further more!

    • The possibility to let people join already STARTED custom game if the Host (or player 1) has set the ALLOW before game start, THIS would let people join in an RPG map that started long ago! OR maybe the possibility to invite people to join in the game.

    Tanx for listening... Reading MIKE

    EDIT:

    • More Report possibilities, i know there is Spamming, but what about Name Infregment?, Insults?, Harass?, things like overreacting, trolling, eating while playing?
    • MUCH IMPROVED Key press detection system that doesn't lag like if the computer was playing at Extreme with a 32 Mo Video Card.
    Posted in: General Chat
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    posted a message on [Co-op Campaign]Shadow of the Xel'Naga

    What do you mean by fully impleted terrain art? You've imported a new one inside the editor?

    Posted in: Project Workplace
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    posted a message on [Contest] (War3) Legacy Melee Remake

    @Abion47: Go

    :P

    Posted in: Project Workplace
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    posted a message on [Info] Patch 1.2 Undocumented Changes

    @SkrowFunk: Go

    write in the SEARCH the field value, no need to scroll down man, just think before acting.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Contest] (War3) Legacy Melee Remake

    i do not even know what is Curse prenium :(

    But anyways, I would participate if I wasn't on a big project at the moment :D

    Posted in: Project Workplace
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    posted a message on TheDeathBaneling 2.0 + Update old version

    Much Much interesting :)

    I really apreciate custom dialog. Custom dialog is the hugest step forward between Galaxy Editor and World Editor.

    For PvP, can players block others with their scv or do they pass through one other like if they were ghost? pathing i mean.

    Bravo Julien, Mike

    EDIT: Wanted to add this, LONG LIVE TO MAP MAKERS!

    Posted in: Project Workplace
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    posted a message on Adventures of Goku Firebat: CH5 - The Temple

    Samir is Xel'naga servant !! you are changing the story!!!

    But your effect are amazing :P

    And the story line quite really interesting. xD

    BRAVO

    Posted in: Project Workplace
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    posted a message on Who is man enough to make this map?

    Stop arguing complaing and crying, they are doing everything possible to make the next extension be a much more INCREDIBLE thing. Let them work or go work at the studio for the community.

    Posted in: General Chat
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    posted a message on [Video] Mengsk Theme Song

    how do you make such cinematics :O Could we have a download link, i would like to search on what you made with triggers and such. :)

    Edit: I love mapster, but why the hell can't I click enter and make the sentences 2 be under sentence 1. without having to double space it. x(

    Posted in: Project Workplace
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    posted a message on [Contest] (War3) Legacy Melee Remake

    @Abion47: Go

    I feel like this one is your best. It's interesting .

    About your first one, how did you made it so symetric?

    Posted in: Project Workplace
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    posted a message on [Contest] (War3) Legacy Melee Remake

    @Trank803: Go

    If it's a melee Blizzard made map, sure you can.

    Posted in: Project Workplace
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    posted a message on [Contest] (War3) Legacy Melee Remake

    @yukaboy: Go

    EHHHH

    There's 2 possibilities, 1st- I'm wrong 2nd- You don't get the way this contest is heading at ALL. There shouldn't be hundreds vespene geser in the map like you saying, where is Starcraft 2 in that? The contest ask you make a MELEE GAME that fit for Starcraft 2 by making a REMAKE of the TERRAIN of a WAR3 MAP. That means, you make hundreds tree, which dosen't have any uses, and add a vespene geyser near the mineral field.

    And by the way, the trees in wc3 are using the same gathering method as the mineral field in SC2, as well as the Gold Mine in wc3 uses the same gathering method as the Vespene geyser in Sc2.

    SO, the map you wanna make ( the one with full of minerals everywhere that must be cut) CANT be considered for that contest as it can't be a multiplayer played map.

    If you think i'm wrong, then say me why the heck would Huk and Boxer play that map duh?

    A great exemple of conversion would be the 1v1 one called Pirate * that is in Reign of chaos. A player at the left, one at the right, 4 extension emplacement, where 2 are only accesible by.. DO NOT MAKE IT THAT'S MINE!

    PS: if i'm wrong, in all the term, then please, after saying me all the insult and stuff you wanna put in your message, add some explanation on where i misunderstood it, cause i'm actually sure i'm right.

    @XanoX02: Go QUEBEC ROCKS! but in term of prosperity xD

    Posted in: Project Workplace
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    posted a message on ModCraft - Weekly Workshops, Tutorials & Discussions

    @Gorandor: Go

    K I'll explain. CCCCUUUUSSSTTTTOOOOOMMMM MMMMMAAAAAPPPPPIIINNNNGGGG

    Does custom map really need to be futurist ? I would like a marine troop crawler, some crates on it sometimes for the traders.

    Blizzard put some fruit inside the GE which are for no use. (they were done before the Aiur chef ever begin) So why couldn't there be ship? Aren't we still using trains?

    Posted in: Artist Tavern
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    posted a message on ModCraft - Weekly Workshops, Tutorials & Discussions

    Ships please build a troops crawler on water like the WW2 ones! pleaseeee xD There's no ships in sc2 :( Not even a doodad destructible one :,(

    Posted in: Artist Tavern
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    posted a message on Advanced map analysis with pure scripting

    @MTops: Go"And please note, I will be adding functioning difficulty settings to my AI. That way, everyone can select a difficulty that will challenge him/her without getting stomped"

    YAY! :D

    Posted in: Galaxy Scripting
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