• 0

    posted a message on FantasyCraft (based on Final Fantasy series)

    it looks promising. Good luck!

    Posted in: Map Feedback
  • 0

    posted a message on ~ The Zergling ~

    Looks amazing :D I love the UI, I think that this is the greatest addon from WC3.

    Posted in: Project Workplace
  • 0

    posted a message on Community Project #2- Brainstorming/Design Thread

    <<it wished to be bound no more, it wished to explore the universe, it felt superior to huma...>>

    how can robot wishes?

    The story got a nice concept, but I hate that word, ''wishes''....

    Posted in: Project Workplace
  • 0

    posted a message on Are you a true sc2mapster? Find out here!
    Quote from TheAlmaity: Go

    Tried a second time, got a more appropriate score: 42/20

    nice banner :D

    Did you made them all?

    Quote from Clord: Go

    Anyways.

    11/20 with first attempt. Also it Quiz is obviously made with Game Maker (such long loading time for even simple games).

    lol

    Posted in: General Chat
  • 0

    posted a message on [video] Power Towers

    Is diablo the end boss??

    Is it!!!! And nice data editing :D

    Posted in: Map Feedback
  • 0

    posted a message on Are you a true sc2mapster? Find out here!

    I am an expert!!!! me is reely noice! 13/20

    Did it second time and got 16/20!!!

    Am I an sc2 half master?

    And WHO the HECK though about this question

    IMPRESSED? answer DOGMAI

    LOL, nice!!!

    EDIT: At the 19th try I got 20/20 !!!!

    ... why did I was soo addicted to this quiz?

    Posted in: General Chat
  • 0

    posted a message on Newbie Wednesday
    Quote from DrSuperEvil: Go

    from what the rest of the world uses.

    LOL

    poor lonely guy xD

    Posted in: General Chat
  • 0

    posted a message on Hive Keeper - Dungeon Keeper Mod

    You've been wroking on this for quite long. Nice job bibendus,

    Posted in: Project Workplace
  • 0

    posted a message on Blizzard Interview: "At the top of the list right now is improving the custom game experience."

    wanna see what happened with Blizzdota. Killin Kerrigan with a blademaster :D

    But I won't participate to Blizzcon for one reason, I dont't want any spoil.

    @h34dl4g kk I get what you mean. Like sending a mass message to all our friends wouldn't be enought to have them join in, because they can't target YOUR map in particular. For them to join, you must send them invite all invite one per one.

    Is that what you meant?

    If so, what do you suggest?

    EDIT: Just want to add that I'm happy with the actual custom map system and I find it better than wc3 one. I won't describe why, that's my opinion.

    Posted in: General Chat
  • 0

    posted a message on StarCraft 2: Terran's Quest

    @DarkTampellar: Go

    Noice!

    Posted in: Off-Topic
  • 0

    posted a message on StarCraft 2: Terran's Quest

    AAAAAAAMMMMMMMMMEEEEEEEEZZZZZZIIIIIIIIINNNNNNNNNGGGGGGGGGGGGGGG

    I love it!!!

    Please translate moressss!!!!

    Posted in: Off-Topic
  • 0

    posted a message on NASA-Inspired Map Series: Lunar Harvest
    Quote from BasharTeg: Go

    @BoldlyGo: Go When you change the lighting of the map between day and night you could apply or remove custom made upgrades or buffs from every unit on the map. Or at least ones that would be affected by a day/night cycle. For a more incremental effect you could use stacking buffs and increase/decrease the amount stacked in accordance with the time of day. Behaviors (like the buffs) can also be linked to actors, so you could do things like add flashlight actors to vehicles during the night which extinguish themselves when it becomes day.

    Exactly :D Dunno if you played the campaign, but Tychus Findlay had that flashlight linked to it's weapon. While opening a map in the editor, you can switch to CAMPAIGN maps and search for some stuff in there. Much stuff to learn is from already made maps.

    Posted in: Map Feedback
  • 0

    posted a message on 1.4.0 patch notes

    ''Maybe you can get NASA to convince Blizzard to increase the publish time-out duration to something over 2 minutes ;)''

    Well at least I know one guy happy today :D

    Posted in: General Chat
  • 0

    posted a message on NASA-Inspired Map Series: Lunar Harvest

    @Pkol: Go

    by days on the moon, you mean a rotation on it's own axis? When the moon is located behind the earth, which happens often, the sunlights can't reach it, such it's all darkened. When it's on the side of the sun, more than half of it's surface is lightened. Such, we could say it's a day/night cycle depending on the position towards earth to sun.

    Posted in: Map Feedback
  • 0

    posted a message on NASA-Inspired Map Series: Lunar Harvest

    Like SkrowFunk said, if you are hired by nasa to make a map about space, I hope we at least learn some space thing from it :O Is their isn't or if there is only a small amount, I suggest to add a lot of em.

    AND as you are on a moon, I HIGHLY suggest you to have a day/night cycle which influence gameplay. As the temperature of a moon is incredibly cold at night and hot at days, water deposite could be inomperable at night. Unit could also be slower at night and have decreased sight+weapon range.

    This would make more strategic gameplay and LOT more fun. I HIGHLY suggest you to import a lot of technology and research in your map. Like Plasma technology, MacroWave tanks (anti-infatry vehicule that require MacroWave tech), ect,ect. There could even be an upgrade to the Water Deposite to allow it to harest at Night time.

    It's a lot of suggestion, but when making a strategy game like yours, the more things you adds, and the better your map is. We love to feel the ''Whole New Game'' type of map.

    Thank you a lot TheBigMike 844

    Posted in: Map Feedback
  • To post a comment, please or register a new account.