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    posted a message on Dropships carrying vehicles

    Hmm, that's just going right over my head lol, but I'll take a look at the bunker. The problem I have is when I make a new validator, the data on the right side just doesn't make sense. I don't see anything that resembles what you're talking about, such as designating units and what they can do. All that stuff is very confusing for me :(

    Posted in: Data
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    posted a message on Dropships carrying vehicles

    Hmm, thanks for the idea but validators make absolutely no sense to me, if you could point me at a guide that explains them, I'd appreciate it. I browsed the tutorial section, but didn't find anything on validators.

    Posted in: Data
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    posted a message on Dropships carrying vehicles

    Yet another bump since I really need help :(

    Posted in: Data
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    posted a message on Dropships carrying vehicles

    Bump before I go to bed. If anyone could tell me how to get both abilities to work, I'd be forever in your debt. I know how to get one ability to use infantry, and the other to use vehicles. The problem is that the dropship only uses one load ability or the other, not both. So if anyone knows how to make the dropship use both load abilities at the same time, I'd really appreciate it.

    Posted in: Data
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    posted a message on Duplicated flamethrower has lost the flame... (Edited)

    Well, I can't help you with your method. But what I do when I create a unit, is find the unit I wish to use, for your example a Reaper. Right click the Reaper and duplicate his actors, and nothing else. From there change what needs changing. It should keep all the stuff you describe, attack sounds, flames (well, this I'm not, if you change the model to a marine who doesn't have a jetpack... no clue). Maybe try this method and see if it works, if not consider this a bump lul.

    Posted in: Data
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    posted a message on Dropships carrying vehicles

    Yeah, I get that. The problem isn't in what units can be loaded or not. The problem is that the dropship will only use ONE ability. I have two abilities, one for infantry and one for vehicles. However the drop ship wont use both, it'll use one or the other. Whichever ability is higher on the list, it uses, the other is discarded.

    For example, if I set my infantry load to exclude mechanical units, and put it above my vehicle load, the dropship wont carry vehicles.

    Conversly, if I set my vehicle load to exclude biologicals, and set it above my infantry load, infantry can't be carried by the dropship.

    What I need is for the dropship to use BOTH abilities, at the same time. I've used duplicate abilities before on other units, but for some reason the dropship refuses to use both load variants. Aslong as it only uses one of the abilities, no method will work. :|

    Posted in: Data
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    posted a message on Dropships carrying vehicles

    I never thougth of that, but the problem I'm facing is I don't see a minimum cargo size, I got the infantry one squared away but without a minimum ammount, infantry can spill over into the vehicle one. I see three tabs dealing with the cargo, all in "stats". There's Cargo Count Maximum, Cargo Size Maximum, and Cargo Space. So where is the minimum cargo size at?

    Edit: Turns out, the EXACT same problem occures with this method. Only one "load-unload" ability is registering. Whichever one is higher on the list is the one the dropship uses, the lower one isn't used at all. How do I make the dropship use BOTH load abilities at the same time?

    Posted in: Data
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    posted a message on Dropships carrying vehicles

    Bump for knowledge? Maybe? :(

    Posted in: Data
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    posted a message on increase the attack priority of workers

    I dunno much about this sorta thing, but I'd wager your attacking units are set to focus on the largest threat, first. I've seen flags that tell the AI (I assume the unit AI) to attack units who are attacking them, or to defend their allies. Maybe when those are on they focus on the units actually attacking them, rather then what has a higher priority.

    Posted in: Data
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    posted a message on Dropships carrying vehicles

    I've been working on that dual-load ability idea, and it just refuses to work. I've given units duplicate abilities before, my BC has two yamato cannon abilities that operate independent of one another. But when I give the dropship a vehicle load-unload, and an infantry load-unload, it'll only use whichever one is ontop. I've made new buttons for it, I've done everything I can think of to seperate them, but it only uses one at a time, not both. Can you simply not have two different load abilities on a single unit, or what?

    Posted in: Data
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    posted a message on Dropships carrying vehicles

    New question, how do I make projectiles track units? I gave my BC's the Hurricane ability as their primary attack (a flurry of missiles, always cool), however it's still just an AoE attack. If they're firing at a fast moving enemy their shots always miss. Is it possible to make the missiles track like other projectiles, but give them a chance to miss? I like how small agile ships can evade them, but the missiles should have a percent chance of hitting the target, too. Any help would be appreciated.

    Posted in: Data
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    posted a message on Dropships carrying vehicles

    Is there a way to make it so the dropship would carry a tank under it, like it carries the Thor?

    Also, would it be possible to make it so the carried vehicle takes up a seperate space on the dropship... For example, could I make it so the dropship can only carry a single tank, but still have 6 seats for marines? Thanks in advance for any help.

    Posted in: Data
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    posted a message on Can't use map editor

    Every map editor for every other game blizzard has ever made, never required you to buy the game. That is why I have an issue with it. They took something that use to be free, and started charging for it. Companies should only ever do that when they need money, Blizzard does not need money by any means, so why nickel and dime us? Why charge us for every little thing we use to get for free? Honestly, how people DON'T have an issue with this, I'll never know. What next? what happens when they start charging for Bnet to make some extra cash? You just gonna say "oh well, if you wanna join the club, pay the fee?" Not everything in life has to fucking cost money. But whatever, I'll just find a crack and laugh as Blizzard gives me just one more reason why I SHOULDN'T buy their game. They use to be known for "community first", which is why I use to buy all their games, but they aren't like that anymore, so why buy their games? Especially when you can get them for free.

    You only buy things from companies you want to support, and Blizzard will get my support when they get their heads out of their asses and go back to their "for the community" mentality. Don't nickel and dime people, don't put stupid unnecessary restrictions to keep pirates away (that don't work and just harm paying customers (no lan for example)), don't create a shitty as all hell bnet that screws over those who create custom-content. As a game, SC2 is fantastic, but everything else just ruins it. Why would I pay for something that's such trash? :|

    Posted in: Miscellaneous Development
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    posted a message on Can't use map editor

    I have a problem with it when it breaks the mold. Blizzard's founded itself as a "for the community" type of company. Hell, they wouldn't be anywhere near as successful as they are if not for community-made maps. It's just a slap in the face for them to suddenly start nickel and diming the very players who made them what they are. The map editor has never costed money in the past, I just don't like that it does now. I should only have to pay if I actually want to use their game, I don't want to use their game though, so why should I pay? I mean it's unreasonable to expect me to pay 60 bucks for a game I don't want, just so I can use the goddamned map editor :/

    Posted in: Miscellaneous Development
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    posted a message on Can't use map editor

    I'll likely never publish my map, I just wanted to waste time making it (bored, nothin to do, you know how it is). I understand the editor being authenticated to publish and whatnot, but it's bullshit that I have to jump through these hoops just to make the map. Like I said, I feel sorry for those who actually bought the game. Because all of these hoops are just retardedly stupid, and it's not just the authentication, it's the publishing, the popularity nonsense, all of battle-net is just so horribly fucking broken, it's the only reason I refuse to buy the game. Since the actual GAME is everything I've come to expect from Blizzard, but Bnet ruins it, sigh.

    Also, no luck on finding a crack, every bloody crack is either for the beta, or simply doesn't work. You'd think I was trying to play the actual game considering how hard this is, when all I wanna bloody do is work on a map I started v.v

    Posted in: Miscellaneous Development
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