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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Delphinium1987: Go

    Ok, that'd be wonderful. Would certainly be better than using the current medic unit lol.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Delphinium1987: Go

    That looks a lot like the Halo magnum.. any chance I could get the guy holding it with some kind of medic backpack?

    Posted in: Artist Tavern
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    posted a message on Building making new units

    Hmm, alright, I'll look into it. Really just knowing it's possible is great since I was about to make like three versions of every building and worker lol. So knowing I don't have to saves me a lot of work.

    Posted in: Data
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    posted a message on Building making new units

    Well what I plan on having is a 3v3v1 and on one of the teams each player has their own unique stuff. Player 1 gets say, marines, player 2 gets ghosts, and player 3 gets marines as well. But after the event I need player 3 to be unable to build marines, as player 1 becomes an enemy of player 2 and 3, so instead I need player 3 to replace his marines with ghosts. If that makes sense.

    So I need everything about player 3 to change. All his barracks making marines, all his factories, all his starports, since he starts using the same units as player 1, but then switches to using player 2s units. So it needs to be a global change for player 3.

    Posted in: Data
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    posted a message on Building making new units

    It's probably a pretty simple thing to do but alas, I do not know how to do it.

    Basically what I need done is to have a barracks make unit A, but then after an event it would make unit B instead. Another way to put it is that you make a barracks and can build marines, but say 10 minutes in an event is triggered and you can no longer make marines, instead you make ghosts. Is it possible to do this using only one building? Because the idea I had was to make a building that made marines, then a building that made ghosts, and simply swap the two. But I feel that is very inefficient and think there's probably a better way.

    Anyways, I appreciate any information you guys can provide.

    Posted in: Data
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    posted a message on [Request] Converting .alo to .m3

    Nope, windows 7. For reasons unbeknownst to me I can't get it to work. Spent the better part of a night trying to figure it out until I finally realized my time is better spent working on my map than fussing with a program I'll only use once or twice to convert a model lol.

    Posted in: Artist Tavern
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    posted a message on [Request] Converting .alo to .m3

    @TaylorMouse: Go

    The program, 3ds max, I can't get it to run.

    Posted in: Artist Tavern
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    posted a message on Cant get new CnC Revolutions map ?

    Well if the other factions units are done and balanced, having a bigger variety doesn't really mean anything. Having three units aint any worse than 30 if those 3 units are balanced to handle any situation that arises.

    Posted in: Map Suggestions/Requests
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    posted a message on [Data] Colliding Projectiles

    Bit of a necro post, but alas.

    I followed this tutorial to give my units actual projectile auto-attacks, and it works well. However I've run into a bit of a snag. To get the most space on my map I use scaled down units and I've found that my projectile does splash damage to a fair few units when they're near each other. It's suppose to be a sniper rifle, it's only suppose to kill the unit it hits. I can't solve this with the splash dmg settings as it insists on doing splash damage even when I outright remove them. Is there any way to force it to only effect the target it hits? Like a "max units effected" sort of thing? I've been all over it and I can't find anything like that.

    Thanks in advance for any help.

    Posted in: Tutorials
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    posted a message on [Request] Converting .alo to .m3

    Bump as I still need this model converted into an .m3.

    Posted in: Artist Tavern
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    posted a message on [Request] Converting .alo to .m3

    @TaylorMouse: Go

    Yeah but I asked for someone else to do it because I was unable to get 3ds max so I couldn't even attempt it myself. Wasn't so much a matter of me not wanting to do it, but more me not being able to do it.

    Posted in: Artist Tavern
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    posted a message on [Request] Converting .alo to .m3

    Alright, I'm not in any big rush so don't worry too much about it. I appreciate all the help.

    Posted in: Artist Tavern
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    posted a message on [Request] Star Wars model

    http://www.sc2mapster.com/assets/snow-speeder-model/

    There's a snow speeder, however I haven't found any other SW models even in more obscure places and sadly, I am not skilled enough to fulfill your request. Seeing some SW models out there would be nice, though.

    Posted in: Artist Tavern
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    posted a message on [Request] Converting .alo to .m3

    Hmm, I'll look into blender then since 3ds doesn't wanna work for me. Thanks for the info.

    Posted in: Artist Tavern
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    posted a message on [Request] Converting .alo to .m3

    Alright, I appreciate it. Also if you don't mind me asking what program are you guys using? Is it 3ds max that I see everywhere?

    Posted in: Artist Tavern
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