• 0

    posted a message on How to remove a Factory Requierment

    Go to your abilities tab and locate the Arm Magazine (Nuke).

    On the right side you should see a list of Ammo, with Ammo 01 being the nuke.

    Double click on the nuke in that list, it should open up a new window.

    There's a list of requirements towards the bottom of the new page, set that to "None".

    I believe that'd get rid of the requirement for you, this ability is a little different then every other ability I've worked with, so if this doesn't work just lemme know and I'll go dig deeper.

    Posted in: Data
  • 0

    posted a message on Making a unit spawn when another unit dies

    I'll check out your map, but I mis-spoke when I said I needed 5 enemies.

    Basically what I want is that, when an infection zombie kills say.. a marine, it spawns an infected marine with an assault rifle. However when that same infection zombie kills a marine armed with a shotgun, it'll spawn an infected marine with a shotgun. If I give the create unit effect to the attacker, I dunno how to specify what units it targets. Any sort of flags would be much too broad. So if I gave the create-unit effect to my infecting zombie, how would I go about specifying what unit turns into what?

    P.S. If I click your map, I just get a bunch of coding gibberish o_o

    Posted in: Data
  • 0

    posted a message on Need help with my map

    Well, there's a lot of things I need done, such as an economy system and whatnot, I'll send you a PM with the details of what I need done, and any other information you want.

    Posted in: Team Recruitment
  • 0

    posted a message on Need help with my map

    Yeah, I wanted to push this off as long as possible, but I've pretty much gone as far as I can on my own. I'm working on a map based on the Halo universe, and I've gotten most of the basics done, the humans and covenant factions are ingame. What I need is someone with advanced knowledge of the data editor to help me out with it, and someone who can do triggers for me. I'm capable of doing the data side of things if someone's willing to help me when I get stuck, but triggers are so far out of my league, I need someone who can do them for me.

    I've never asked for help on a map before, so I'm not sure if there's any etiquette to it or anything. I'd provide screens but there's not a whole lot of eye-candy (I've forgone terrain and the likes until I can get the camera situated, which requires triggers). So yeah, if you have any interest in helping me with my map, I'll be happy to provide more details as you need them.

    P.S. Some knowledge of Halo would be nice too, as I'm kinda stumped on how to implement various things and a fresh perspective is always nice.

    Posted in: Team Recruitment
  • 0

    posted a message on Making a unit spawn when another unit dies

    Bump for knowledge, the spawned units still belong to my enemy, and I can't figure out how to make them belong to me.

    Posted in: Data
  • 0

    posted a message on How do I make sounds play when ability is used?

    No problem, it's rare that I'm actually able to help, so I'm happy to do so XD

    Posted in: Data
  • 0

    posted a message on How do I make sounds play when ability is used?

    There should be actors in the stimpack ability, find the one regarding sound. Sometimes when you duplicate/copy actors, certain aspects get broke. Once you have the actor just search on the very top right 'Sound' and you should find something in regards to what sound is used when the ability is used, just pick the sound you want and you're done.

    Posted in: Data
  • 0

    posted a message on How to make a building use the Reaper's Cluster Bomb?

    Sometimes we overlook the simplest things, so I'll throw it out there. On your unit, did you add the clusterbomb ability, and then add the buttons? Also make sure the buttons are properly linked. Sometimes the little pull-down tab that has say 'Execute command' gets erased, so the button has no ability to use.

    Posted in: Data
  • 0

    posted a message on How to remove a Factory Requierment

    Go to your ability on the right side should be a long list of crap, but in the very top box should be your nuke execute command, shows what button it has, ect. It should say what requirement it has, and below you'll see your requirements in a long list of stuff, scroll up to the top and select 'none', no more requirement :D

    Posted in: Data
  • 0

    posted a message on Making a unit spawn when another unit dies

    The player+ field in the behavior doesn't help. All it gives me is options like caster, player origin, target. None of those help me since half of them just keep the unit as my enemies. I gave the behavior to the marine unit, not my attacking unit. Did I do it wrong? Am I suppose to give it to my attacking unit? If so, how would i go about doing that, because my method wouldn't work if my attacking unit had it. I need like 5 seperate units to spawn from a variety of units, but only if killed by a single unit type. @_@

    And to Soul, I hate blizzard for a multitude of reasons :( Luckily for me, their editor isn't one of them.

    Posted in: Data
  • 0

    posted a message on Making a unit spawn when another unit dies
    Quote from madmaxII: Go

    @Colt556: Go

    Yay, sorry, forgot something. Under Combat > Death Response you have to set Chance from 0 to 1, because your effect has 0% chance to happen at the moment.

    YES! Thank you! Been struggling with this for hours, mind if I ask another question? (You seem knowledgable about behaviors so yeah)

    I have a unit with a cloaking ability, I want it so that when he decloaks, it puts the cloak on a cooldown. Without the cooldown they can just drop cloak, through their nuke, and re-cloak instantly. I wanna force them to stay uncloaked for a little while because the cloak's on a cooldown. I'm pretty sure this has to be done by behaviors, but I have no idea how.

    Edit: Hey, another question. I took what you showed me and made a behavior that'll spawn a zombie whenever someone's killed by a speicifc weapon, however that zombie will be on their side. How do I make it so, if my zombie kills their marine, the zombie that spawns from that marine is under my control, not theirs?

    Posted in: Data
  • 0

    posted a message on Making a unit spawn when another unit dies
    Quote from madmaxII: Go

    Create a Behaviour (Buff). Then go to Behaviour - Modification + > Combat > Death Response > Effect and add a Create Unit effect there.

    I did that, but still nothing. If the unit dies, nothing spawns.

    Posted in: Data
  • 0

    posted a message on Making a unit spawn when another unit dies

    Yeah, I'm not so good with behaviors as I never touch them (Haven't really needed to), so any time I run into a problem with behaviors, I'm stuck sitting there scratching my head. Especially the validators, goddamne I hate them. I hate how it disables/removes a behavior if it's false, why can't it be if it's true? It'd be so easy to put "is not dead" thus the behavior's disabled. But I digress, I tried your way and I just can't figure it out. I make a behavior and attach it to my unit, but the other units still don't spawn, ever.

    Edit: Ok I got it working so that the units will spawn, however I can't specify WHEN they're to spawn. If I put a validator such as "isdead", they wont spawn at all, even when the host unit dies. However if I use other validators, or no validators, the host unit will spawn an un-ending horde. I just don't get it, how am I suppose to specify when they spawn, if the only suitable validator makes it so they never spawn?

    Posted in: Data
  • 0

    posted a message on Blizzard's letter about Nexus Word Wars

    In the end, this is just further evidence that the publishing/popularity system is broke as shit. WE DON'T NEED YOU TELLING US WHAT WORDS WE CAN OR CAN NOT SEE, BLIZZARD!

    Posted in: General Chat
  • 0

    posted a message on Making a unit spawn when another unit dies

    Hmm, sounds simple enough. However, I want the unit to spawn whenever the other unit dies. So like, if you shoot it and kill it, the units still spawn. What do I add the effect to in order for that to happen?

    Posted in: Data
  • To post a comment, please or register a new account.