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    posted a message on Question: Any Halo Models?

    I like user made maps, but I don't play them because I CAN'T play them, since I don't have the game. Same deal with the editor, I have it and use it, but I still didn't buy the game.

    1: The current system woefully limits map makers, unless things changed since last I looked. You can only publish 5 maps, your map has to be within a certain size limit (WC3 maps could be as large as you damn well pleased, just people wouldn't play em cuz they're too big), your map has to adhere to content Blizzard approves, your map can't have any "offensive" words, like Hell, your map wont ever be played because of the horrid popularity system that'll forever keep your map at the bottom of the list. Blizzard fucked over the community with this shit.

    2: I'm against it because they shouldn't be handling custom maps. They reminds me of the government, having to stick their fingers into everything. SC, and WC3 had managed to keep a good custom content system for 12 goddamned fucking years, that NOBODY complained about, ever. We don't need blizzard telling us what we can and can not play, or forcing us to host to their servers. If they wanted to make such publishing services OPTIONAL, so be it. But I shouldn't have to fucking publish my map for all to see, just to test it with friends to make sure it's even playable.

    3: It's horribly broken, only the very top maps ever get played. Sure I could 'show more', and join that diplomacy map that's 50th on the list. But NO ONE will join it with me. Why? Because the way it's set up, they'd have no idea other people were willing to play. Atleast with player-hosting you knew exactly what maps people were actively playing. With this popularity system all you know is the top 10 maps are played, and everything else is likely a ghost town. To absolutely kills any sort of variety in the maps you can play.

    4: When did they say that? Cuz once they fix it (remove it, you can't make such a shitty system work unless it's optional), I might actually buy this game. But as long as the only maps I can play are Nexus wars and various tug of war maps, then screw it. WC3 died when DOTA came out because it was only Dota, all Dota. SC2 suffers the same fate, only instead of DOTA it's tug of war maps, simply because the other maps are always empty.

    If blizzard supports us, and custom content, they should have just left well enough alone. Give us a badass editor and let us run with it, don't force us to adhere to stupid restrictions and shit.

    Posted in: Artist Tavern
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    posted a message on Question: Any Halo Models?
    Quote from Kitadol: Go

    jesus colt, what a horrible opinion you have

    I hope you realize your mistakes and correct your path

    Wut? Do you actually like the popularity system? If so, maybe you should correct your path. That system is the worst system employed in any game I have ever seen, and that's saying something.

    Posted in: Artist Tavern
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    posted a message on Corrupted units

    I'll give this post a slight bump since I'm also looking for something similar, ingenious idea about keeping the corruption model, I'da never thought of that.

    Posted in: Miscellaneous Development
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    posted a message on Question: Any Halo Models?

    I haven't given Blizzard any money, because I can't stand how they're handling custom content. I've only ever really played blizzard games for the user made maps, and in SC2 they basically went "fuck you", so, fuck them right back. But they DID make a good editor, so I'm using it and working on my map. Feels good to use the good thing they made, without helping to fund the bad.

    And the fact that they wont fix a blatantly broken and shit system, just kinda supports me flaming the fuck out of them. "Hurr, only the top 7 or so maps can be played, everything else will never see the light of day, it's perfect!" Honestly? Like you said, we all knew the system sucked back in the beta, and they STILL refuse to fix it? I don't support companies who blatantly shit all over their fan-base like that.

    Posted in: Artist Tavern
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    posted a message on Question: Any Halo Models?
    Quote from SouLCarveRR: Go

    @Colt556: Go

    BTW if you woulda actually read my post above, I said it would be fine if you use fan made models.....

    Did you search google for fan made models before coming here?

    Why hate on blizzard. Personally I like the fact that they are hosting the maps on thier end. It helps with alot of things. They wont ban your map for using custom models that look like halo stuff.. Though I would suggest you use slighyly different names if you intend for your map to be insanely popular and not have an issue with a map take down.

    Blizzard makes awesome games. Gone are the days of ambiguity where only "true" gamers play games. Blizzard has to worry about bad press. They didnt have to worry back in the day.

    I did a quick look around and im not seeing any. If you really want some halo look-a-like models post a request in the artist tavern. Otherwise scour the interwebs till you find some. To be honest though, your gonna have a hell of a time finding models that will animate properly in SC2.

    And if you really feel like pushing your luck here is a link to a furom that seems to be suggesting that you can actually extract the models from the games them selfs http://www.405th.com/showthread.php/7844-Extracting-3D-Models-from-Halo-3/page2

    Models not specifically made for SC2 are pretty worthless, as you said, they wouldn't work properly and would likely be way too high in the poly-count. But if none exist, meh. None exist on WC3 after all these years, and I survived then, I'll survive now. Still a bummer though, a zergling just isn't the same as a grunt.

    Also, I hate blizzard because of their big-brother mentality. Them hosting maps on their servers doesn't help in the slightest. Load times? You could just go to a website and download the map directly if you wanted it right away, otherwise the peer to peer download over Bnet was fast enough, unless you were playing some MASSIVE map.

    I like things left in the hands of the people, atleast when it should be. There simply is no reason for Blizzard to micro-manage the content we create. They have no reason to give two shit's what we make our maps on, or what we name them, or even if we steal models from games and throw them in. It simply isn't their place. If say, Microsoft took exception of me stealing models from their games, let them come after me directly. By controlling what we can and can not do, they limit us. And I don't like being limited.

    Besides, you can't defend that shitty popularity system, that is beyond redemption. You may be able to come up with excuses to defend the other things, but NOBODY can come up with a defense for that abomination. Not letting us host our own maps is about the worst thing they could have done. I mean, atleast with players hosting you'd see what maps were being played NOW, that very second. With this shitty popularity system, you know only the top 10 (if you'e lucky) maps are being played. And if you join a different map, you'll never get anyone to play with since they think it's empty. Ugh, such a horrible system.

    Posted in: Artist Tavern
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    posted a message on Question: Any Halo Models?

    I've been using the models, I kinda have no choice. But let's face it, some things from Halo simply doesn't have an analog in the game. Sure a marine could fit a UNSC marine. But what about jackals? Hunters? Brutes? The human side of things is easy, it's the aliens that are a hard. Very little even remotely resembles the covenant, so it's such a stretch. I mean obviously I can make do, but that doesn't mean I don't want models.

    If, on your Diablo map, you had the choice between a diablo model or a WC one, which would you use? Obviously we want our maps to LOOK good, and while having a battlecruiser substitute for a Marathan works, and people wont care. That doesn't mean I'll just go "eh, good enough". Like all creators I strive for perfection, that includes aesthetics. I'll make do with what I have, now, but I'll also look for proper models, just like you did with your diablo map.

    And while I COULD create a unique universe, I don't want to. I mean going back to your Diablo map, why didn't you make a brand new, unique universe? Because you didn't want to, you wanted to recreate Diablo. Well I want to recreate Halo, since I enjoy the universe and the lore behind it.

    In the end, we're woefully off-topic. This thread isn't about why mappers may want custom models in their maps, it's about whether or not those custom models even exist.

    Posted in: Artist Tavern
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    posted a message on Applying an Aura to a unit - Easy Difficulty

    Just followed this, however I can't figure out how to tailor it to my needs. I want an aura that gives nearby units extra shields.. say.. 50 shields. So any unit in range, whether they already have shields or don't have any shields, gets 50 shields. But I'm pretty new to behaviors and the like, and can't find anything even remotely like what I want. :(

    Edit: NVM, I got it. Thanks to your tutorial, a problem that has been plaguing me for nearly a week has FINALLY been resolved. So thank you :D

    Posted in: Tutorials
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    posted a message on Question: Any Halo Models?
    Quote from CloudMax: Go

    @Colt556: Go

    This makes me wonder why your at a sc2 community, that is about sc2 modding. All you seem to do is complain about how horrible blizzard made it, and still you stay here? That must mean that even if it is limited, it is superior to alot of other modding tools. You should not complain. And especially not about blizzard not allowing you to use replicas of copy righted material. There should be no need for a halo model, you can just replace them with similar models from sc2. Why would you want to make a sc2 map that looks just like halo anyway? there is no point it that. The whole point of the modding community is be creative and create awesome maps, not copy already existing games.

    First of all, I'm here because this place is NOT about SC2, it's about SC2 modding. If you've noticed, I haven't complained about the editor, I've complained about Blizzard, and especially Bnet.

    Also, you must be one of those mappers who make "original" tower defense games and the like. As you said, part of modding is creating new and unique things. Now, last I checked, you can create a new and unique map based on a specific universe. Just because my map is set in the Halo universe, and thus needs Halo models to look good, does NOT mean it's been done before. It doesn't mean it's an FPS copying the Halo games or anything. Honestly, if your idea of "creative" is simply doing something with absolutely no ties to anything, period, then I've got bad news for you, anything you create has ties to SC due to the models you use :(.

    So yeah, there is a point in using Halo models, because my map takes place in the Halo universe. And in the Halo universe, the humans didn't use T shaped battlecruisers, and the covenant didn't use flying dildo's. So sue me for wondering if models existed that'd make my map look good, and actually follow the source material.

    Posted in: Artist Tavern
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    posted a message on Dropships carrying vehicles

    Bump, still needing help with this @_@

    I also have a new question (This thread is full of more questions then answers :(). I perused the forums via the search engine, and didn't find anything that helps. I need a way for two seperate weapons to fire at the exact same time. I removed linked cooldown, and tried setting backswing to 0, still doesn't work.

    What I have is an artillary unit, it fires an arcing projectile at long distances. However at short distances it has a machine gun to deal with pesky infantry and the like. The problem is, it'll only fire one weapon at a time. So it either fires it's artillary gun, and melee units swarm it, being ignored (I gave it a minimum attack distance for the main gun, hence the machine gun). Or it'll ONLY fire it's machine gun, and wont shell the enemy.

    So I need a way for the machine gun to fire WHILE the artillary gun is firing, any assistance for this and my dropship problem would be greatly appreciated.

    Posted in: Data
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    posted a message on Question: Any Halo Models?
    Quote from SouLCarveRR: Go

    @Colt556: Go

    Umm you realize its technically illegal to use copy written material......

    how does using halo models make a map better....

    go make your own models dont cry that your not allowed to rip people off... blizzard is more concerned about getting sued then anything,

    How would making my own models help? Do you even know what you're talking about? I'm not asking if someones ripped models from a Halo game, I'm asking if there's been any made. If copywrite holds true over self-made models (sometimes it does), then making them myself wont change anything.

    Besides, Blizzard wouldn't be liable for being sued if they weren't stupid fucking assholes, and didn't force us to host our maps on their servers. They couldn't get sued for maps made in WC3 or SC, because they held no responsibility, it was even in their eula. But now that they FORCE us to host our maps on their servers, they're liable, and as such limit us. Fucking despise them for ruining custom content like this, they made a fantastic editor that allows us to do almost anything, and then ruined it by putting so many limitations on Bnet, that we can't do anything truly creative or inspired. All we can do is make gimicky minigames.

    I digress, I still want to know if Halo models exist, if my map gets pulled off Bnet for using them, so be it. Doesn't hurt me since I don't even own the game. If that does happen, at the very least I'll be content with my map.

    Posted in: Artist Tavern
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    posted a message on Question: Any Halo Models?
    Quote from SouLCarveRR: Go

    @Colt556: Go

    yes there is a "shapecircle" model that can be used.

    Tint it and set the opaccity . It should glow as well I believe.

    Oh halo models? why would you need them..... Im just theres Fan made 3d models out there already.

    and if you were to use actual models from the game halo ... if anybody notices and reports you say bye bye map on bnet

    Yeah, Blizzard can go suck a dick, atleast on WC3 I could put such maps forward without having them removed. Big Brother at it's finest. But meh, my ranting aside I likely wont publish my map, I mean fuck I don't even own SC2 (because of the bullshit regarding custom content). But I would like halo models for my map. Needless to say, seeing a zealot shooting a plasma rifle by waving his sword is a little underwhelming.

    Posted in: Artist Tavern
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    posted a message on Question: Any Halo Models?
    Quote from Robeezy: Go

    If it's published there will be a high chance of being removed because of copyright issues.

    Because Blizzard's gone from "cool, create whatever you want", to money-grubbing cunts. Sigh. Their big-brother mentality, micro-managing every aspect of custom content, sole reason I refuse to buy the game v.v

    Posted in: Artist Tavern
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    posted a message on Question: Any Halo Models?
    Quote from Keyeszx: Go

    I haven't seen any, although I'm sure you could find some somewhere.

    I dunno about that. There STILL aren't Halo models on WC3, and that suckers been out for years. Despite it's popularity, people just don't seem to make models based on it lol.

    Posted in: Artist Tavern
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    posted a message on Question: Any Halo Models?

    As the title says, are there any Halo models for SC2? This aint a request, hence why it's not in the request forum, I'm just wondering if some have already been made.

    Posted in: Artist Tavern
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    posted a message on Dropships carrying vehicles

    It's ok, I'm sure there's a way to make this work, just gotta find it XD

    Posted in: Data
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