Okay, guys. Be excited, because I AM. I got it mostly working, let me show you via screenshots and explanations.
Okay, four screenshots attached here:
1st shot: This is the AOE "splat" field of "Dark Swarm." Note that only the Overlord is within the field.
2nd shot: Dark Swarm activated. The Overlord is protected (I know, I know, air units were never protected by Dark Swarm in SC1, just bear with me) from all ranged attacks.
3rd shot: Kheldrun is NOT protected. Why? He's not in the field seen in shot 1.
4th shot: Kheldrun is protected now (see the icon next to his wireframe?). Why? He walked into the field shown in shot 1.
Now, it looks confusing because the darn Guardian Shield model will NOT detach itself from the caster. However, no matter if the "shield" is around that unit, only if you're standing in the field where you cast it, Dark Swarm will not protect you.
So, what's left to do is:
Detach the model from the caster somehow and attach it to the field
Make it so it does not protect air units
Get a Dark Swarm model to replace the Guardian Shield one
Also, I raised Kheldrun's damage to 40. I'm wondering if that's too high now. LoL.
Okay, I note that about Mission 04. Some people (read: 1) said it was hard at first, but then trying rushing Kheldrun with Hydras to tank to the capture locations worked easier. So, yeah, though I do think it is a little challenging for that stage in the campaign.
Okay, peoples, let's make Dark Swarm, shall we? I started playing with Guardian Shield and edited all the effects to be target unit/point. No dice, I can't get it off my Hero. Anyone got any ideas as how to make so you can place it?
Edit: It's finished. Just check my maps for Kheldrun's Test Map. Version 7 has the first version of it.
Yes, you must make a custom burrow for your hero. Every Zerg unit has it's own burrow (every ground unit that is). So, you need to make your own as well.
I don't know what's going on, but can you all give me a hand?<</quote>>
I tested that at a couple of sites and I got all "yes" for each of the questions. Now then, can you answer these questions? If everyone here answers "no" then something is with this site. It doesn't seem to like mine.
I don't remember how I did it very clearly. Sorry. :/
Edit: I just tried to redo it, and I screwed up. I have no idea how to make it work anymore. This scares me for when the real game comes out and I might have to make Kheldrun again! X_x;
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Okay, guys. Be excited, because I AM. I got it mostly working, let me show you via screenshots and explanations.
Okay, four screenshots attached here:
1st shot: This is the AOE "splat" field of "Dark Swarm." Note that only the Overlord is within the field.
2nd shot: Dark Swarm activated. The Overlord is protected (I know, I know, air units were never protected by Dark Swarm in SC1, just bear with me) from all ranged attacks.
3rd shot: Kheldrun is NOT protected. Why? He's not in the field seen in shot 1.
4th shot: Kheldrun is protected now (see the icon next to his wireframe?). Why? He walked into the field shown in shot 1.
Now, it looks confusing because the darn Guardian Shield model will NOT detach itself from the caster. However, no matter if the "shield" is around that unit, only if you're standing in the field where you cast it, Dark Swarm will not protect you.
So, what's left to do is:
What do you think?
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What parts of the dialogue were boring?
Also, I raised Kheldrun's damage to 40. I'm wondering if that's too high now. LoL.
Okay, I note that about Mission 04. Some people (read: 1) said it was hard at first, but then trying rushing Kheldrun with Hydras to tank to the capture locations worked easier. So, yeah, though I do think it is a little challenging for that stage in the campaign.
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I feel like I've made a worthless thread. That's embarrassing. :o
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Huh. That's pretty cool.
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Okay, peoples, let's make Dark Swarm, shall we? I started playing with Guardian Shield and edited all the effects to be target unit/point. No dice, I can't get it off my Hero. Anyone got any ideas as how to make so you can place it?
Edit: It's finished. Just check my maps for Kheldrun's Test Map. Version 7 has the first version of it.
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Really? That's interesting. Okay, maybe it's just specific people.
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Yes, you must make a custom burrow for your hero. Every Zerg unit has it's own burrow (every ground unit that is). So, you need to make your own as well.
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http://www.sc2mapster.com/maps/aegiss-test-map-kheldrun/
Try that for now and I'll just attach screenies.
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I did a couple of tests on other sites for my maps. This what I tested:
<<quote Aegis Runestone>>
My wiki might be acting up recently. So, questions:Can you see my signature banner?
Can you download this file? http://runestonelibrary.pbworks.com/f/Kheldruntest5.SC2Map
Can you see this image?
I don't know what's going on, but can you all give me a hand?<</quote>>
I tested that at a couple of sites and I got all "yes" for each of the questions. Now then, can you answer these questions? If everyone here answers "no" then something is with this site. It doesn't seem to like mine.
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Can you explain a little further? I'm lost as to what you want.
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Welcome to the mapster! :) Be sure to try out my SC1 Campaign listed in my profile, please! I'm looking for feedback! :)
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I'm not that good with the editor yet, and I do want to finish my SC1 campaign. However, I am willing to help if there's anything I can do. :) Sure.
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I don't remember how I did it very clearly. Sorry. :/
Edit: I just tried to redo it, and I screwed up. I have no idea how to make it work anymore. This scares me for when the real game comes out and I might have to make Kheldrun again! X_x;
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Why? Does the wiki have problems? I can download it fine.
And how would I cut the Psi blade out?
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It's okay, I managed to make him. ;)