J Cup has the right idea. Keep the splat and all of that but the ability will just have a "Create Unit" effect and the created unit will perform an "Issue Order" effect when it is spawned. This "Issue Order" effect causes it to use a modified Guardian Shield that doesn't affect air units and reduces all damage completely. I believe you can even set it up so that the dummy unit is killed when the "Persistent" effect of the Guardian Shield ends.
So, start from scratch? Hmmm... I'm still hesitant because I'm not sure which "create unit" and which "issue order" to base the new ability on. Also, what base ability should I use? Psi Storm again?
Don't get me wrong, this is all very helpful, I just wish there were some screenies or a movie I could watch to show me the basic idea. :P
Check for Dark Swarm under the abilities category. The effects and behaviors were the same as Guardian Shield until I modified them.
First, I based it off Psi Storm, I gave it the Zerg AOE Splat. I gave the ability the Guardian Shield effects, so it grabs its behavior. I edited the cost in the "Cost+" area under the normal ability to 100 (that's how much it cost in SC1). I edited the "Damage Response+" value under "Ignore" from -2 to -100. Under Persistent, I changed it all to "Target Point."
At Search Area, I changed the Art - Impact Location to "Target Point," and the Art - Launch Location to "Target Unit/Point." I excluded Air. Then I went to the model of the Dark Swarm (I made a copy of the Guardian Shield's model) and edited the actor and changed "Host+" from "_Unit" to "_Splat."
I think I did more, but that's all I can remember. Anyway, the problem is still that the durations are linked for one caster.
More progress has been made: The shield now appears on Areas! Yay!
However, a new problem has arose: You can't have more than two Dark Swarms out... that is, if you make another one, it'll last until the first one's duration is up. For instance, I cast Dark Swarm in one area. I wait five seconds and then cast it in another area, both shields will go down at the same time, which was 15 seconds after the first Dark Swarm.
I tried playing with the validator and that doesn't change things. Does anyone have a solution?
(what I did is I edited the Model's Actor to have its creation and death to be "At Outer" in the events+ field. Then I edited the Host+ field and changed "_Unit" to "_Splat". That worked, and I still get the buff.)
Not until I'm able to finish this. I still need help. But I will gladly add it to your list of spells once I finish it. In fact, you're allowed to take it from my map once I've got it working 100%. :) Though, remember to give me credit. ;)
Remember, I have everything on lowest settings, so I don't know how to fix that because I can't see it. And for now, he'll look like a normal Hydra until I can get the glow working.
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So, start from scratch? Hmmm... I'm still hesitant because I'm not sure which "create unit" and which "issue order" to base the new ability on. Also, what base ability should I use? Psi Storm again?
Don't get me wrong, this is all very helpful, I just wish there were some screenies or a movie I could watch to show me the basic idea. :P
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Bump again.
Here's a copy of my ver.7 beta map:
Check for Dark Swarm under the abilities category. The effects and behaviors were the same as Guardian Shield until I modified them.
First, I based it off Psi Storm, I gave it the Zerg AOE Splat. I gave the ability the Guardian Shield effects, so it grabs its behavior. I edited the cost in the "Cost+" area under the normal ability to 100 (that's how much it cost in SC1). I edited the "Damage Response+" value under "Ignore" from -2 to -100. Under Persistent, I changed it all to "Target Point."
At Search Area, I changed the Art - Impact Location to "Target Point," and the Art - Launch Location to "Target Unit/Point." I excluded Air. Then I went to the model of the Dark Swarm (I made a copy of the Guardian Shield's model) and edited the actor and changed "Host+" from "_Unit" to "_Splat."
I think I did more, but that's all I can remember. Anyway, the problem is still that the durations are linked for one caster.
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Bump. I still need help with this.
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Go to the actor of the Guardian Model and go to "Host+" and change _Unit to _Splat. I think that's what does it.
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I see it now. But how do you link the Create Unit and Issue Order effects? I already have all the effect links in the spell/behavior filled. :/
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Where do I find these... fields? I still don't understand. :/
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More progress has been made: The shield now appears on Areas! Yay!
However, a new problem has arose: You can't have more than two Dark Swarms out... that is, if you make another one, it'll last until the first one's duration is up. For instance, I cast Dark Swarm in one area. I wait five seconds and then cast it in another area, both shields will go down at the same time, which was 15 seconds after the first Dark Swarm.
I tried playing with the validator and that doesn't change things. Does anyone have a solution?
(what I did is I edited the Model's Actor to have its creation and death to be "At Outer" in the events+ field. Then I edited the Host+ field and changed "_Unit" to "_Splat". That worked, and I still get the buff.)
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Okay, thanks so much for the feedback. I need more testers like you. You're my new friend. :)
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Hey, I got the burrow graphic fixed! :D
Ver.6 has been uploaded!
http://www.sc2mapster.com/maps/aegiss-test-map-kheldrun/files/6-kheldrun-test-map-ver-6/
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Crap. I don't use my school email address anymore. :(
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Sorry, I'm still confused as to how to do this. X_x; Can you clarify a bit more?
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That requires triggers, yes? I want to avoid that as much as possible and just make them in-game spells.
Thanks for the suggestion, though, I'll keep it in mind.
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A little more progress made: Dark Swarm costs 100 Energy like it did in SC1, and it also does not affect air units.
What's left:
Anyone want to help? This is not just for my map now, but for the SC1 remake team! :)
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Not until I'm able to finish this. I still need help. But I will gladly add it to your list of spells once I finish it. In fact, you're allowed to take it from my map once I've got it working 100%. :) Though, remember to give me credit. ;)
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Remember, I have everything on lowest settings, so I don't know how to fix that because I can't see it. And for now, he'll look like a normal Hydra until I can get the glow working.