Aegis's Test Map for Kheldrun

Plague

This is a map I'm making to test out Kheldrun, my Psionic Hydralisk (whom you can read about in my SC1 Campaign), the New Agent of the Swarm, birthed by the Overmind one day before Tassadar destroyed the Overmind.

Anyway, let's get to Kheldrun, shall we?

SC1 did not allow me to give Kheldrun Psionic powers, so he was just a modified Hunter Killer with 300 HP, 40 (+2) damage, 2 (+1) armor, and all the upgrades of the Hydralisk already researched.

SC2 changes this, especially with the Galaxy Editor. The creation of Kheldrun was daunting to say the least, and there's more to make for him. Right now, he's a 'classic' Hero, one that doesn't use levels. I do this because I do not know if the campaign of Wings of Liberty will have Raynor and Zeratul leveling up. So, I'm sticking with classic: Lots of HP, strong armor, Strong attack.

Stats:
[X] HP: 300
[X] HP regen rate: 0.5 (faster than most Zerg units, slower than burrowed Roaches)
[X] Energy (EP): 200
[X] EP regen rate: Same as a High Templar's.
[X] EP regen rate while on creep: 4x a High Templar's.
[X] Armor: 2 (+1) (see below for armor needs)
[X] Damage: 40 (+2) (see below for weapon needs)

Here's a list of things he has and things he needs/I've done:
[X] Custom Description when you mouse over his health image
[X] Special Actor
[X] Special, separate unit
[X] Burrowed version of that unit
[X] Special version of Burrow for Kheldrun which does not require research in order to use
[] Special model (a glowing Hydralisk model with flashing eyes. All a light-blue color)
[X] Armor upgrades added to the upgrade list.
[X] Armor upgrade icons upgrading with Evo Chamber
[X] Custom Weapon ("Psionic Spines")
[] Special model for spines (projectile, and impact)
[] Special sound effects for spines
[X] Upgrades and icon effects for spines
[X] Custom icons for spines
[X] Custom melee attack
[X] Custom melee sounds (planning on using the Zealot's Psi Blade sound)
[X] Custom Passive: Psionic Mind Link - Gives Kheldrun 4x energy regen when burrowed
[X] Spell 1 - Psionic Storm - special version that does not require research
[X] Spell 2 - Dark Swarm
[X] Spell 3 - Plague
[] Voice sounds (this time, I can give him a custom voice)
[X] The ability to be resurrected from a Hatchery/Lair/Hive when dead.

Other stuff I managed:
[X] Custom spell animations

Other stuff I'm toying with:
[] Custom wireframe
[] Custom icon

Version History:

  • Map is created without Kheldrun (ver.1)
  • Kheldrun is created (ver.2)
  • Kheldrun receives his first working spell: Psionic Storm! (ver.2)
  • Kheldrun (burrowed) is properly created without messing up the Hydralisks (ver.2)
  • Kheldrun can now burrow without research (ver.2)
  • Animations for Psionic Storm added (ver.3)
  • Starting Locations added (ver. 4)
  • Marines and Marauders for you to kill! (ver. 4)
  • Armor upgrades working (ver.5)
  • Psionic Spines - have sounds (ver. 5)
  • Melee sounds swapped out for the Zealot sounds, but you can still hear the normal Hydra's, too. (ver. 5) - Thanks to MasterDinadan!
  • Upgrades to work with both Psi spines and melee attacks (ver. 5)
  • Added Protoss units to kill! (ver.5)
  • Added ability to res Kheldrun from Hatchery/Lair/Hive when dead (ver.6) - Thanks to deadpica!
  • Damage raised to 40 to match the first campaign's. (ver.6)
  • Psionic Mind Link Ability (Passive) added (ver.6 )
  • Bug fixed with Kheldrun's burrow - he now makes a hole when burrowed. (ver.6)
  • Dark Swarm is created. (ver.7) - Thanks to Demonette and Docablo!
  • Plague has been created (ver.8) - Thanks to Demonette!
  • Kheldrun is now marked as a Hero (ver.8)
  • Bug with Kheldrun's normal energy regen rate fixed (ver.8)
  • Cleaned up excess models and actors (ver.8)
  • Added range circles for spells (ver.8)
  • Got Start Location to work (ver.9)
  • Psionic Mind Link reworked so Kheldrun regenerates energy faster on the creep (ver.9)
  • Custom weapon icons with help from Demonette! (ver.9)
  • Dark Swarm now looks a little more like Dark Swarm, color-wise (ver.9)
  • Psionic Storm now has seperate actors, behaviors, effects, and sounds from the High Templar ones. You won't notice the difference, though. (ver.9)
  • Weapons Fixed (ver.9.5)
  • Upgrades Fixed (mostly) (ver.9.5)
  • Dark Swarm fixed (ver.9.5)

Yeah, my hero seems daunting to make, but I'm posting this here to show off what I've been able to do so far. I might need help; especially in the model/voice department (and making some spells). Everything else, I might be able to handle on my own with a little advice.

Model request link: Here

NOTICE: All versions prior to 9.5 are obsolete due to the new editor!

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  • Avatar of AegisRunestone AegisRunestone Apr 02, 2011 at 21:41 UTC - 0 likes

    I'm waiting for HoTS first.

    -Aegis Runestone-
    http://runestonelibrary.pbworks.com/f/KheldrunBanner01.png
    Rising of the New Agent (SC1 Campaign) Blog
    Planned SC2 Campaigns: Sequel to "Rising of the New Agent" using the Galaxy Editor

  • Avatar of djimii11 djimii11 Oct 02, 2010 at 18:19 UTC - 0 likes

    make new capgain already for TotalBiscuits sake....

    Quote from Eiviyn: Go

    @djimii11: Go

    The left one stole the right one's coffee.

  • Avatar of AegisRunestone AegisRunestone Jul 15, 2010 at 23:59 UTC - 0 likes

    Yeah, I will, with the editor in its current state, I cannot really proceed with what I want. Also, without a model, I can't proceed with the things I want. :S

  • Avatar of djimii11 djimii11 Jul 14, 2010 at 07:44 UTC - 0 likes

    finish sc1 story and get here fast i need somthin 2 play (aka faceroll and bash ma keyboard)

  • Avatar of AegisRunestone AegisRunestone Jun 09, 2010 at 21:05 UTC - 0 likes

    The build is actually random. You just happen to get Terran. I have it random so I have a chance at seeing the Protoss UI and music. XD I can change it to be permanently Zerg, though.

  • Avatar of Wunterwaffen Wunterwaffen Jun 09, 2010 at 11:52 UTC - 0 likes

    Great, and this test build is awesome! The plague and dark swarm are particularly impressive. But why does the build have Terran music and HUD?

  • Avatar of AegisRunestone AegisRunestone Jun 08, 2010 at 20:31 UTC - 0 likes

    Still working on it. It's a Space Platform terrain, which is the hardest terrain for me to master, or even use. :X But I'll get it done soon.

  • Avatar of Wunterwaffen Wunterwaffen Jun 08, 2010 at 17:35 UTC - 0 likes

    What about mission 5 of your SC1 campaign? That was an awesome campaign, I'm still waiting for the fifth one.

  • Avatar of AegisRunestone AegisRunestone May 10, 2010 at 01:33 UTC - 0 likes

    I'm working on that. That's the custom model that glows. :)

  • Avatar of gizmachu gizmachu May 09, 2010 at 21:57 UTC - 0 likes

    i think you should try to make it so its easier to tell kheldrun apart from other hydralisks. like make his model ratio bigger or something

Facts

Date created
Apr 29, 2010
Category
Last update
Jul 12, 2010
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Downloads
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