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    posted a message on New Modder Here!

    Welcome to the forums!

    Currently we (a few members from the Mapster community) are developing our own Editor, called MilkyWayEdit. It requires no XML editing knowledge and can be used to create maps, :).

    Posted in: General Chat
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    posted a message on Making 3D Models
    Quote from TDelamay: Go

    Beautiful artwork, Kanaru.

    I'd like to ask, is it complicated to make 3d models for Starcraft 2? I would like to make some custom 'wall' buildings for my map, but I'm not sure if it's something I'd be able to do or not. Is there a model creator included with Galaxy or would it require outside programs?

    Aside from what Corbo has said; to answer your other question, I do not believe there will be any type of modeling [customization] support in GalaxyEdit.

    Posted in: Artist Tavern
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    posted a message on Model Animation
    Quote from xcorbo: Go

    Collada is a pretty good format, witchsong. If your 3d modelling program doesn't support it, it's time to change it :P Naw, just kidding, but .dae should be fine.

    Max integration will be awesome too.

    I thought Witch was working on a COLLADA converter?

    Posted in: Project Workplace
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    posted a message on Items and Heroes

    Nicely done, boys, :).

    Posted in: Miscellaneous Development
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    posted a message on Hi from Tennessee/Texas!

    Oh... You're trying to use the ones cached? I'm not exactly sure how the works, though I guess it'd be good to know.

    If you want to do some map editing, try downloading a map we have up here and checking it out.

    Posted in: Off-Topic
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    posted a message on Hi from Tennessee/Texas!

    Hrm? What file are you trying to open? It should be mapname.s2ma, or one of the game MPQ's, like base.SC2Data, etc.

    Posted in: Off-Topic
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    posted a message on D&D coming back in 4th version

    As I understand it... The Maps will be uploaded to Battle.net and be stored on the Battle.net server. Now, you go to a "Custom Map Gallery" and download map. When you have to pay for a map, it will charge you, and the map will go into something along the lines of a "Purchased Content" folder on Battle.net. From there, you can join/host the map as you'd like, and the map will be stored in your Cache folder.

    Posted in: Project Workplace
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    posted a message on Making 3D Models

    Kanaru, you're quite the artist, that's impressive...

    Also, if you didn't know, Witchsong and NiNToxicated are the two who run the libm3 google code, they've been discussing their findings here... If you were wondering how that's going, ;P.

    Posted in: Artist Tavern
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    posted a message on Hi from Tennessee/Texas!

    Shouldn't be getting that error... Well... Did you have SC2 running when you were trying to open the MPQ? SC2 doesn't like sharing and will give you that message. Otherwise, try running the MPQ Editor in Admin Mode.

    No worries at all, any questions, feel free to ask, =).

    Posted in: Off-Topic
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    posted a message on Items and Heroes

    Whoa, that's.... Whoa.

    Contest is still open to whoever can submit a working map though.

    Posted in: Miscellaneous Development
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    posted a message on Hi from Tennessee/Texas!

    Mmmm, figured that's what you meant. But yeah, I would even go as far as saying 90% of the maps that are made and are actually popular some a 3rd party editor. Honestly, StarEdit was extremely lackluster in all areas. Even if the map does not utilize stacking or anything of the such, I guarentee it was by a 3rd party editor. Terraining in StarEdit could only be diamonds, with the 3rd party editors, you could make rectangles, 1x1 squares, use all of the terrain instead of what's given, etc.

    Posted in: Off-Topic
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    posted a message on D&D coming back in 4th version

    @Bibendus: Go

    I disagree... consider the amount of maps on SC1/War3, will Blizzard go through each and every single map and set a maximum price cap?

    nowai!

    Posted in: Project Workplace
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    posted a message on Hi from Tennessee/Texas!

    Ah, I gotcha. I believe I remember reading that GE will offer protection and compression features, rendering that impossible now, :). Unless of course, someone writes an unprotector..

    Posted in: Off-Topic
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    posted a message on D&D coming back in 4th version
    Quote from Forge_User_20974461: Go

    @Bibendus: Go

    It'll be similar to iPhone apps, I'm sure. Blizzard will probably cap the amount you can charge (or will only let you charge $1).

    Don't think there will be a static number for price. Basically, Blizzard takes a percentage of the total earnings per map (not sure what the percentage is, may vary depending on your price), but i'm sure there will be a min/max price range.

    Posted in: Project Workplace
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    posted a message on Items and Heroes
    Quote from Truhan: Go

    @Sixen: Go

    Liiiiiiiiiiiike...for-pay maps...paid for?

    I suppose anything is possible? :P.

    Posted in: Miscellaneous Development
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