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    posted a message on Map Editor and patch released for all
    Quote from PermaG: Go

    How much of how you guys were modding the beta BEFORE the editor's release will be replace through the GUI of the editor? Will there still be a need (in some areas) to do xml editing or to have a code background in order to do some task? Will most of the tutorials posted on this site be obsolete due to being able to just do the same thing through Galaxy?

    The XML modding/editing can all be done via an editor now. Recently, we were able to do it through MilkyWayEdit anyway. The Galaxy Editing can be done in their (or our) scripting editors as well.

    Posted in: General Chat
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    posted a message on Map Editor and patch released for all
    Quote from AegisRunestone: Go

    Kay, how do the units and triggers hold up?

    I tested one of my maps from a while ago and it looked horrible.. I should try testing a normal map.

    Posted in: General Chat
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    posted a message on Haldo, peeps.

    Lawl.. Welcome Vark, :P.

    Posted in: Off-Topic
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    posted a message on Map Editor and patch released for all
    Quote from AegisRunestone: Go

    So I herd u can import scx/scms...

    .> <.<;

    Does that mean there's an SC1 Mode for the GE? Also, what units are there? Or have we a "gimped" version so Blizzard doesn't reveal any secrets to us about the campaign?

    It's a conversion tool, converts the .scm/.scx/.w3m/.s3x to .SC2Map.

    Posted in: General Chat
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    posted a message on New Modder Here!
    Quote from varkarrus: Go

    I always wondered what was going to happen to MilkyWayedit after Galaxy came out...

    It seems like MWE can do things better than GalaxyEdit right now... MWE has auto-complete with Galaxy API, GE does not, :).

    Posted in: General Chat
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    posted a message on Curse reward points and our custom maps

    I have no idea what you're talking about, but that's a really good question.

    Posted in: Off-Topic
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    posted a message on Howdy folks, HoN modders represent

    Welcome to Mapster, :).

    Posted in: Off-Topic
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    posted a message on Play custom maps on Official battle.net custom games
    Quote from vjeux: Go

    Thanks for the trick :)

    However, it looks like you can't get your own map displayed in the game creation. They are sending us the map listing and we can download them if we don't have them in cache (they just match the hash). I hope they are going to change that because it would be a real pain to send your map to Blizzard each time you want to test it.

    I'm thinking we'll have to reupload the map for any changes that are made.

    Posted in: Miscellaneous Development
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    posted a message on Photoshop Work
    Quote from PvtChevron: Go

    How good is adding models to SC II comparing to WC 3? Can you add anything possible? Does it support other formats than .mdx?

    It's really simple to do it manually, it's just a matter of replacing a file. Not sure how it works with GalaxyEdit though, it's not yet released.

    Posted in: Miscellaneous Development
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    posted a message on Galaxy Editor This Week

    Yup, got the confirmation myself.

    Posted in: Miscellaneous Development
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    posted a message on Mini-games
    Quote from Forge_User_20974461: Go

    You are the third in this forum with this mini-games idea (Look this http://forums.sc2mapster.com/development/project-brainstorming/330-starcraft-party/).

    Why guys don't you join togeter to make a great map full of minigames? ;) I really loved Uther's Party from wc3!

    I think that'd be pretty awesome.

    Posted in: Project Workplace
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    posted a message on o.o amazing news

    Yup, I was given the confirmation.

    Posted in: General Chat
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    posted a message on Release Date Speculations ...

    Editor should be out today or tomorrow.

    Posted in: General Chat
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    posted a message on Galaxy Editor Release Speculation
    Quote from Forge_User_20974461: Go

    I think you can just crack the game to test the Galaxy Editor. That's for a good cause, or not? ;)

    I'd rather not "crack the game," that'd put us on Blizzard's bad side, :P. Regardless, the GalaxyEditor is not included in the Beta anyway, so it's just not there.

    Posted in: General Chat
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    posted a message on remove units
    Quote from Kanaru: Go

    MWE or straight .xml editing, doesn't seem to make a difference.

    For example if the UnitData.xml has only one unit in there, in-game will still show regular unit (like Marines, Marauders, etc.) in the unit list (shown in the help menu). Clearly it's loading stuff from the client folder, but editing the game folder contents isn't what I want to do. Of course, if I edit the units to be different then they will change on the list, but it doesn't actually remove any of them.

    Ah, this might be of some help...

    Posted in: Miscellaneous Development
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