What do you mean "hacked", Marcus? The SC1 Mapping Community depended on a lot of 3rd party mapping editors, if that's what you're referring to. StarEdit was extremely lacking in almost every aspect, :P.
Does that LEGO employee have a website or anything? I'd like to see any more of his "models", =O.
Of course, we're a Mapping community, not a hacking Community, :P. The only reason why MWE is in development is to give us a headstart on the Mapping Community, ;). When GalaxyEdit comes out, MWE will probably stay in development, except focus on things that GalaxyEdit lacks, to help the Mapping Community.
PR's website is super old and outdated... However, if you want to check it out, see here.
As far as not wanting to use MWE, that's all up to you. It's being developed to quench our thirsts for GalaxyEdit, and in the process, everyone seems to be learning quite a bit. With that in mind, we'll all be ahead of the game when the official Editor is released.
I know i've heard talks about an SC1 Remake, and I know the old Project Revolution team is planning on doing something like that, but I haven't seen anything really.
However, Dustin Browder did mention that it was done fairly quickly on their spare time. Although they're pros with the editor, it is completely possible for anyone to make with the editor alone, and of course there are people out there who can do amazing things as well who simply haven't had the chance to use it yet.
You don't need the editor, it will not do any UI Customization. We've already edited the UI. When GE comes out, we'll need to do it by hand still, or wait until we implement it into MWE.
I always thought that it was simply unsupported, but it is possible, just difficult to do. I suppose in a similar sense as WarCraft III, where it isn't easy to change how the UI looks but custom images can be imported to replace stuff.
Seeing from the BlizzCon map editor preview, it is indeed possible to have add simple form of custom UI at the very least, with the dialogue button in the SC: Ghost game as well as the health gauge at the top.
UI Customization is more than possible, as i've said above. We've already done it, in fact. GE will not support or have the ability to do any UI Customization. The only way to customize the UI is to edit the .SC2Layout files yourself... Or wait until we implement it into MWE.
oh well, i thought he was referring to the video of the "First sc2 rpg" that blizzard threw together to show off the skills of the map editor. They said they had very little knowledge and weren't pros on mapping. But yea i assume you're right. Was just a misunderstanding :).
He was referring to that, :|. In the video, he said the maps were made by the devs, who are pro's with the editor since they developed it.
I think that modifying the UI will not be supported in the editor but they will have the ability to add custom UI
How do you figure? There won't be any UI Customization via GalaxyEdit. So what do you mean "add custom UI"? I'm thinking if you're smart enough to be able to edit the UI manually, you wouldn't need GE to implement it, :P.
Well it's definitely going to be possible with the Galaxy editor if not already. Just by watching the BlizzCon 2009 preview you can see custom UI, let alone that Dustin Browder announces that it is possible.
Nope, UI Customization cannot be done via GE, as seen in one of the Q&A Batches. However, we're going to implement it into MWE.
Well, UI Customization is the only thing that hasn't been touched until just now. Corbo was up late that night and did some work on it, I was poking around. The only problem i'm running into is that we can't insert it into the .s2ma itself.
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What do you mean "hacked", Marcus? The SC1 Mapping Community depended on a lot of 3rd party mapping editors, if that's what you're referring to. StarEdit was extremely lacking in almost every aspect, :P.
Does that LEGO employee have a website or anything? I'd like to see any more of his "models", =O.
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That's correct, the Galaxy language was based off C, which is what makes it similar. That Zerg interface for War3 looks pretty cool though, :P.
And welcome to the forums! :).
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The bigger we get, the better prizes we can give out, Levi, :P.
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That GolfCraft map is really cool, mapping contest was back in the day when they still did that stuff. Nice to have you here, ;).
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That's amazing, Kanaru, :).
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This should have all SC1 unit/building info.
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Of course, we're a Mapping community, not a hacking Community, :P. The only reason why MWE is in development is to give us a headstart on the Mapping Community, ;). When GalaxyEdit comes out, MWE will probably stay in development, except focus on things that GalaxyEdit lacks, to help the Mapping Community.
PR's website is super old and outdated... However, if you want to check it out, see here.
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Welcome to the forums!
As far as not wanting to use MWE, that's all up to you. It's being developed to quench our thirsts for GalaxyEdit, and in the process, everyone seems to be learning quite a bit. With that in mind, we'll all be ahead of the game when the official Editor is released.
I know i've heard talks about an SC1 Remake, and I know the old Project Revolution team is planning on doing something like that, but I haven't seen anything really.
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You don't need the editor, it will not do any UI Customization. We've already edited the UI. When GE comes out, we'll need to do it by hand still, or wait until we implement it into MWE.
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UI Customization is more than possible, as i've said above. We've already done it, in fact. GE will not support or have the ability to do any UI Customization. The only way to customize the UI is to edit the .SC2Layout files yourself... Or wait until we implement it into MWE.
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He was referring to that, :|. In the video, he said the maps were made by the devs, who are pro's with the editor since they developed it.
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How do you figure? There won't be any UI Customization via GalaxyEdit. So what do you mean "add custom UI"? I'm thinking if you're smart enough to be able to edit the UI manually, you wouldn't need GE to implement it, :P.
Then again...
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Nope, UI Customization cannot be done via GE, as seen in one of the Q&A Batches. However, we're going to implement it into MWE.
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Well, UI Customization is the only thing that hasn't been touched until just now. Corbo was up late that night and did some work on it, I was poking around. The only problem i'm running into is that we can't insert it into the .s2ma itself.
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NiN, that looks awesome, :).