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    posted a message on Tutorial Map - Get started mapping !

    Yes, =|.

    Posted in: Tutorials
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    posted a message on New - so about Blizzcon's ghost map, how hard is this in practice? :)
    Quote from Alevice: Go

    ANy insight on that btw? I want to optimize the layout for hero survival :P

    Haven't done anything further on the UI as far as i'm aware, though there's been a big breakthrough with terraining today...

    Posted in: Miscellaneous Development
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    posted a message on Model Animation

    Whoa, really nice job, NiN. I take it, player colors are applied in-game somehow? So where the player color should be, it's just black on the model? Is there an easy way to apply player colors to the models or do we have to do it all by hand?

    Posted in: Project Workplace
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    posted a message on New - so about Blizzcon's ghost map, how hard is this in practice? :)
    Quote from ShakiShingi: Go

    Wow brother laz, i love median xl! XD! anyways to answer your question to an extent.. They said that the map they made took minimal experience with the editor and very easy to make. They also said the people who made the maps weren't pro's on it. So basically saying it will be fairly easy if you know what your doing. EDIT: As sixen said. too UI will be not supported, but no one said it can't be done. ^^

    Erm, actually what they said was that the SCGhost and Lost Viking maps were made by the devs [of GalaxyEdit], so they know the system inside and out. However, UI can and will be done. Corbo, Iggy, and myself did some messing around with it last night.

    Posted in: Miscellaneous Development
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    posted a message on Micro Defense

    Take out the AI folder and your version of LL if need be.

    Posted in: Miscellaneous Development
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    posted a message on New - so about Blizzcon's ghost map, how hard is this in practice? :)
    Quote from BrotherLaz: Go

    Wait... are you saying Blizzard's editor won't have support for those, or just the current third party editor? :)

    Hi. :D

    Blizzard's GalaxyEdit won't support UI Customization. Supposedly, the Editor can do anything and everything, except for the UI Customization. With that in mind, we've been planning on getting that in our Third Party Editor, MilkyWayEdit, ;).

    Posted in: Miscellaneous Development
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    posted a message on New - so about Blizzcon's ghost map, how hard is this in practice? :)
    Quote from Bifuu: Go

    UI Customization: Not much has been touched on on this field but it will be soon as Galaxy has no support for UI, but it it still open to be changed (this actually confuses me, im not sure what UI Blizz says cant be fixed with Galaxy, because alot of the in game UIs were edited in most of the blizzcon examples... with them saying Galaxy does it and its easy)

    The UI itself, exactly what was touched at the videos at BlizzCon, cannot be done via GalaxyEdit. The HUD you saw in the Ghost Map and The Lost Viking, is what i'm referring to. Those will have to be done manually, or rather soon, done via MilkyWayEdit whenever we get that it.

    So to answer that question, yes, UI Customization is completely possible.

    Also, hai Laz.

    Posted in: Miscellaneous Development
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    posted a message on [XML] Heros - Level and XP

    Nice job, Levi, :).

    Posted in: Tutorials
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    posted a message on [XML] Heros - Level and XP
    Quote from sanktanglia: Go

    saltygrapes: that is really cool, good find :) you should join us on irc, freenode #sc2mapster

    • cough*

    irc.freenode.net:6667 #sc2mapster

    Posted in: Tutorials
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    posted a message on AI Development
    Quote from GnaReffotsirk: Go

    @Sixen: Go

    Thanks man. How do I upload the files?

    Click the "Files" tab and then on the right, "+ Upload Files".

    Posted in: Project Workplace
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    posted a message on How To - Giving resources
    Quote from yuggren: Go

    Add a line to a unit : <KillResource index="Minerals" value="1"/>

    is a better way.

    o_O? So, when you kill the unit, it grants 1 Mineral? Is that how that function works?

    Posted in: Galaxy Scripting
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    posted a message on Micro Defense
    Quote from hectorpalador: Go

    Waou, it's very good!

    I try to used your code on my custom map "extrem" available on nibbit.

    I add your (and Vjeux) galaxy file (map,debug,MapSript and objects Units) I start my map with lazylauncher with your base10000 I've no error but on start game i'm tied!

    Can you tell me if i miss some file or modification ? Or maybe write a tutorial on forum ;)

    PS: I try to update my (listfile) with mpgeditor with your (listfile), but mpqeditor can't that. Do you know how ?

    BR,

    It's probably got something to do with your win/loss triggers.

    Posted in: Miscellaneous Development
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    posted a message on AI Development
    Quote from GnaReffotsirk: Go

    @Sixen: Go

    I just made one, but I'm making it a public one, so anyone can jump in and improve on the code.

    Sweet, approved, ;).

    Posted in: Project Workplace
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    posted a message on AI Development

    Thanks, Gna! Feel free to create a project so it's listed in the correct place, :).

    Posted in: Project Workplace
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    posted a message on mwcomsimgoakrozsm

    Amazing work, Corbo, I can't wait to see the map itself :D. I still do laugh at the name though, ridiculous!

    Posted in: Project Workplace
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