How to use correctly this thing? Set Team Color From, it requires a source and source label. Any ideas?
- Forge_User_41665328
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Member for 6 years and 8 days
Last active Sat, Nov, 21 2020 13:46:47
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- 165 Total Posts
- 26 Thanks
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totemhokem posted a message on Actor: "Set Team Color From" how to usePosted in: Data -
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robinicus posted a message on [Campaign] Forgotten BroodPosted in: Project WorkplaceIn reply to Forge_User_41665328:
Oh thank you! I was also looking for those Protoss structures made from doodads! Yeah, they look really good. It's making me stressed how much better they are than mine. My excuse for not putting in that effort at the moment is that I need to STOP putting in so much detail. I just work on it too slowly if I put in that much detail. Rather, I need to work on doing my current level quicker before moving on to doing more advanced training. But thank you, I will definitely will use that for inspiration! On a later map.Also, sorry I'm confused. Do you mean the one I did, which is Stranded on Krydon Renewed or do you mean the original, Stranded on Krydon?In reply to EDHRIANO:
Thank you very much!I've nearly finished the terraining section, so I might be posting a bit slower for a while sadly :( -
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AlleyVsc posted a message on [Request] Lvl 5 upgrade icons for all racesPosted in: RequestsMaybe this can help you.
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DrSuperEvilGamepedia posted a message on Commander Concept: Zasz and DaggothPosted in: General ChatWell there is a template map for custom commanders so there is nothing stopping you from implementing your idea.
https://www.sc2mapster.com/projects/the-assets-of-evil/files/2619041
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AlleyVsc posted a message on [Showcase] AV ReinforcesPosted in: Artist TavernIn reply to Forge_User_41665328:
Yes, it's a very good idea. Between Heart and Void there have been changes in the artists and it is quite noticeable. -
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ksnumedia posted a message on Map Feedback: Ascension of Duran ReimaginedPosted in: Map FeedbackI quite enjoyed the first missions, I thought the idea of using the Leviathan backdrop and SM characters for the Launcher was awesome. I didn't notice any gameplay glitches, and in the first mission I think you captured the cavelike, winding cliffs of a snowy valley pretty well. Mission 2 felt like I was back on Kaldir.
My only comment would be that Archons attack godly fast - whether this is just a SCMR thing I never noticed is unclear, but man they rip through your forces like nobody's business XD Maybe tone that down a bit, in the early missions your only meatshields are Zerglings and they get shred really easily as a result. It isn't really an issue, as you could just fall back and make more, but it somewhat forces you to resort to poking tactics. Also, the Archons turn green when they attack. I'm not sure what that's about.
For a future mission, do you like the idea of a "hold out" or "defend the allied base" type mission? I think a holdout would be nice where you need to defend yourself for a certain period of time, get reinforcements, and then clear your way out. Or a mission where your allied base is controlled by that new Cerebrate and he'll be able to train elite Zerg breeds, and sorta go at the Protoss like an AI tug-of-war. Just throwing things out there, I'm liking it so far.
Edit: I agree with TChosenOne - the AI does not have enough production to keep up with rebuilding lost preplaced units so just opt for stronger waves - this can be offset by a slightly longer delay, although I wouldn't increase it too much. Mission 2 felt really campy in the sense that you could only push against the main base while camping in the third and holding off the flanking Scouts and main attack forces.
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TChosenOne posted a message on Map Feedback: Ascension of Duran ReimaginedPosted in: Map FeedbackEverything works as it should it seems. May want to tone down the constant stream of units trying to "rebuild" in favour of better attack waves.
Text scroll could use improvement, if possible. I detest the slow scroll. Put the text up all at once.
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_ForgeUser1819490 posted a message on Weapon Cooldown after charge? (Solved)Posted in: DataFound it!
It was so obvious after testing.
Thank you DrSuperEvil, e_chargeFlagRestoreAllChargesOnCooldown was the solution but not in combination with any of the Cooldown settings weirdly.
I just set Charge - TimeUse to be longer than the total time to drain the weapon of all shots.
The weapon now drains all its shots, waits for a single Charge - TimeUse and thanks to e_chargeFlagRestoreAllChargesOnCooldown fully recharges the charges.
Thanks again for helping me find the answer.
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Check out this guy's deviant art page. He did some cyberpunk city terraining with the editor that should provide you with some new ideas. I especially love how he did the roads using airport doodads.
Anyways, keep us posted on your progress, really enjoyed SoK.
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Frankly, I find the idea of a mapmaker who doesn't give credit offensive.
Jokes aside, I understand how you must feel about people essentialy stealing your work. Maybe you are taking a bit of a radical approach to this whole thing, but this is your decision to make. I mostly request the assets I use in my maps anyways. And as long as you keep us posted about the stuff you work on I don't even have anything to complain about. ^_^
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The most badass moment in cinema history recreated in StarCraft II.
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In reply to Alleyvipersc2:
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Thx, but I have already started making some myself. ; )
Upgrade Icons
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Reminds me of clone scout walkers (aka "sprinters") from star wars. Clever use of parts!
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In reply to Hammer107:
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I love the look of that predator! Well done!
[Edit:] Just saw those battle damaged units. How about also doing destroyed units? I know that doing doodads/structures is probably not as exciting as actually designing new units but I think a lot of mapmakers could use e.g. a crashed team-colored Battlecruiser or some more dead zerg doodads.
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I have finished early versions of new upgrade icons for terran and zerg (Tychus-style). They are neccessary since you were able to research weapon/armor upgrades past level 3 in the original AoD, which I intent on replicating.
Anyways, you can find them in the assets if you're intrested or want to use them yourself.
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Hell, it's about damn time. 😎