I've tried 3 times, but I can't seems to re-create the bug you mention.
Everything works fine here.
But I will try it one more time, if still the same I will just add few script to make the base from part one un-attackable during part 2 and 3 and attackable again when part 4 begin.
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Well, who would've thought it was that simple to bypass dependencies issues ;p.
Well here are my thoughts
1. Terrain
Love what you did with the place, doodads position, enemy placement. And the Titan's temple, cleverly combine xel'naga's doodad and ulnar outer.
2. Difficulty
Honestly, with so much resource almost impossible to actually loose.
3. Cinematics
Cool cinematics, specially when the Titan said "you fight him". Ouchh poor Mr. Protoss.
Here are my feedbacks.
1. Please consider to amp up the difficulty by adding harassing waves during the test.
2. Also to add unique feel for your hero, you can try browsing the assets here. They have lots of custom unique model for you.
3. Last, highly suggest to add music to the map.
Over all, it was a fun map.
Buen Trabajo.
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Sure, I'll test them.
Here are samples of my review :
Ascendency
The Replicant
Awakening
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Ah, like the goliath with the lanzer torpedoes and gatling cannon.
With campaign upgrade it allow the goliath to fire both weapon.
Or maybe like the Colossus, you know with the attack air / attack ground weapon.
Or maybe you can add unit(s) with different weapon to follow you?
Like Karax Servitors Weapon.
Or perhaps add hangar like the protoss carrier.
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@redlerred7: Go
Alright cool,
I was planning to do a three - pronged attack but I felt it could be an overkill .
Ah the original sentry. I don't think I can do that, but I can send a copy of it edited to use original sentry for your private use.
Good to know the bugs finally solved, and glad you like it.
Thanks for the comment and the feedback redlerred7.
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@redlerred7: Go
Ahh, right.
I think I get it now. You do that a lot. SKipping cutscene.
Okey, I look into it.
[Edited]
I've sent the version 3.5 to your PM ^_^.
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Okey, I've uploaded the new version 3.4 (waiting for approval).
The micro section should be beatable now.
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@redlerred7: Go
I'll look into it, thank you for the bug report.
[Edited]
I've tried 3 times, but I can't seems to re-create the bug you mention.
Everything works fine here.
But I will try it one more time, if still the same I will just add few script to make the base from part one un-attackable during part 2 and 3 and attackable again when part 4 begin.
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@redlerred7: Go
I understand it can fell somewhat ... overwhelming.
But once you reach 2nd part [micro] I have good reason to believe you will no longer get the feeling of being overwhelmed.
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@redlerred7: Go
Spoilers Alert!
The mission divided into thre parts. First part macro , second micro and last macro+micro.
The macro you need to survive until dawn, after dawn the micro part begin.
You can choose to build army of marines + medics or zealots + sentries
and or
You can choose to upgrade your heroes. Each with their own advantage / disadvantage.
Well, I'd highly recommend to play it on casual. To get the fell of the mission.
Since on easier difficulty there are fewer enemies for each attack waves.
For example, on hard for the final wave there are 4 battle cruiser attacking, on normal only 2.
The 2nd part you get to command the heroes for boss fight(s).
The 3rd command all your marines / zealots from 1st part + your heroes to attack Void Bases.
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Mission 08 is up, waiting for approval.
Special thanks to deltronLive , R0binicus and SamsaraNoMas as Mission 08 beta testers for their incredibly thorough and detail feedbacks.
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M'kay. I'll give it a try.
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@DEFILERRULEZ: Go
No one suggest it is yours DEFILERRULEZ ^_^.
Ever since Nova DLC come out I can't open most of the new map.
Always "unable to open map".
But like you said, at least can still enjoy them as youtube Video.
Which is nice.
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Well ...., I tried ....
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Sorry Jay, can't spoil it here.
But check your PM ^_^.
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@deltronLive: Go
Ohh .... Okey than don't mind me carry on.