You can change the attributes of a unit via a buff behavior in the modification state flags field. As far as I know, there is no other way.
As for changing the footprint of a unit, as far as I know, this is impossible. The best you can do is destroy the unit and replace it immediately with a unit that uses a different footprint. Alternatively, you could have a host/dummy unit setup, where a separate dummy unit has the footprint, but is not being used to perform any of the other functions of the host unit. And the dummy unit could then be replaced with a different unit type without disrupting the visuals or the properties of the host unit.
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Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
How do I change a unit's attributes from biological to mechanical in game? I've looked through the triggers and the behaviors and maybe I missed it?
You can make an upgrade that is applied with trigger.
In reply to RaptorKirad:
When I go to the upgrade effect in the unit section I don't see the attribute anywhere. What do you mean?
.. I'm thinking this forum is dead.
I was also wondering if anyone knows how to change a unit's footprint by any means, by trigger, or upgrade, effect, etc. ?
You can change the attributes of a unit via a buff behavior in the modification state flags field. As far as I know, there is no other way.
As for changing the footprint of a unit, as far as I know, this is impossible. The best you can do is destroy the unit and replace it immediately with a unit that uses a different footprint. Alternatively, you could have a host/dummy unit setup, where a separate dummy unit has the footprint, but is not being used to perform any of the other functions of the host unit. And the dummy unit could then be replaced with a different unit type without disrupting the visuals or the properties of the host unit.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
In reply to Solstice245:
Yep that was it. I finally found it. thanks.