If I make the footprint of a building larger than usual the ai doesn't know how to place it and wont build it anymore. What file do I have to modify to get the AI to use larger buildings?
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Jun 1, 2020Posted in: Triggers
I was making some triggers for different camera zooming and whatnot and I noticed while spectating that the commands don't work for a spectator. Since it looks like we have only to choose from 'active players' or 'all players,' How do I select spectators for anything?
May 18, 2020captain_toot_toot posted a message on 'Can't turn towards target' message with an abilityPosted in: Data
In reply to Solstice245:
Yep that was it. Thanks.
May 15, 2020captain_toot_toot posted a message on 'Can't turn towards target' message with an abilityPosted in: Data
I've got a couple units with new spells and when I try to use them I get a "Can't turn towards target" message.
I understand that for a weapon you have to give it a turret in "combat: weapons" but sometimes that doesn't do anything for a unit when giving it a new ability. For example, if I gave the science vessel the ghost EMP ability, it will give a "Can't turn towards target" message when used even though the SV already has a turret assigned. I think I'm missing a step here.
May 13, 2020Posted in: Data
First I'm just trying to figure out how to assign a model to a unit. When making a new unit I don't know where I reference the intended actor. I would have thought Blizzard would have made it as simple as some data field like 'actor: actorname' in the unit's info. But is it backwards or something where you have to target the unit from the actor?
May 5, 2020Posted in: Melee Development
I was in the editor converting a Warcraft 3 map and it worked initially. I replaced the texture sets a couple times. Then when I tried converting a Starcraft map it crashed with an error. Then any time I tried to convert any map, even the same warcraft 3 map, it will crash now. After trying to convert the starcraft map changed something. What do I have to delete/do to fix this?
Apr 30, 2020Posted in: AI Development
None of the changes I made to the .galaxy files show up in-game. I modded the melee AI script zergchin.galaxy. I opened up my .sc2mod and imported the file to its default location at 'assets/triggerlibs/zerg/' Then I saved and published. When I join bnet and create a custom melee game 'with a mod', the ai plays no differently as though the files are ignored. I just need the ai in multilpayer to play differently, by any means necessary. How is this done?
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