The only problem with trying to use the debugger is the glitch only appears on some random bnet games, and maybe 1 out of 10 games. I would have to run games in the editor with the ai fighting itself, for dozens of hours, hoping to find it, not sure what to look for, with no promise the editor games will replicate the problem, but I would also have to be playing to know when the triggers went off before they go back on again. This is impractical. I wish there was a way to get an error dump after a game on bnet.
I'm not sure what causes it, but I think it's when too many units are made, or too many actors (I noticed on a map with water ripples is the worst) it causes all triggers on the map to not work. It goes on and off, likely because units have died off. Anybody know about this bug and how to prevent the triggers from shutting down?
The question wasn't "Why was a limit set?" The question was "what is the actual limit to the number of units possible on a map?"
The answer is that the limit is somewhere around 1800 units.
We have better computers now that can handle this stuff. Anyone know how to increase that arbitrary value? Hopefully somewhere in the editor and just nobody knows about it. I know that SC2 pre 2011 it was possible to make a basically unlimited number of units, but now it is somewhere under around 2000.
For some reason you can change the console skin to the forged skin by trigger with 'set player console skin', action but when trying the other skins it doesn't work. It also doesn't work by trying to change the default console skin in the skins tab in the replacements section. Is there some setting that needs to be changed for the other console skins to work? How do you change a player's console skin, without having to make a new race?
I thought I'd trigger it if it's X value was say under 10 or over 240, or Y value was under 10 or over 240 but I haven't found a way to get the unit's x or y position. So maybe a distance check to map edge, but how is that setup? Or is there a better way?
If I make the footprint of a building larger than usual the ai doesn't know how to place it and wont build it anymore. What file do I have to modify to get the AI to use larger buildings?
I was making some triggers for different camera zooming and whatnot and I noticed while spectating that the commands don't work for a spectator. Since it looks like we have only to choose from 'active players' or 'all players,' How do I select spectators for anything?
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In reply to Phosphatidylinositol_:
The only problem with trying to use the debugger is the glitch only appears on some random bnet games, and maybe 1 out of 10 games. I would have to run games in the editor with the ai fighting itself, for dozens of hours, hoping to find it, not sure what to look for, with no promise the editor games will replicate the problem, but I would also have to be playing to know when the triggers went off before they go back on again. This is impractical. I wish there was a way to get an error dump after a game on bnet.
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I'm not sure what causes it, but I think it's when too many units are made, or too many actors (I noticed on a map with water ripples is the worst) it causes all triggers on the map to not work. It goes on and off, likely because units have died off. Anybody know about this bug and how to prevent the triggers from shutting down?
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In reply to _ForgeUser4977225:
DrSuperEvilGamepedia:
The question wasn't "Why was a limit set?" The question was "what is the actual limit to the number of units possible on a map?"
The answer is that the limit is somewhere around 1800 units.
We have better computers now that can handle this stuff. Anyone know how to increase that arbitrary value? Hopefully somewhere in the editor and just nobody knows about it. I know that SC2 pre 2011 it was possible to make a basically unlimited number of units, but now it is somewhere under around 2000.
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In reply to _ForgeUser10525938:
You posted to a wiki but then didn't post a link to that wiki or the solution in this thread either...
I'm having an issue with this right now, where so many water splashes are causing a map to bug out. How do you disable the splash for certain units?
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For some reason you can change the console skin to the forged skin by trigger with 'set player console skin', action but when trying the other skins it doesn't work. It also doesn't work by trying to change the default console skin in the skins tab in the replacements section. Is there some setting that needs to be changed for the other console skins to work? How do you change a player's console skin, without having to make a new race?
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In reply to Solstice245:
Yep that was it. I finally found it. thanks.
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.. I'm thinking this forum is dead.
I was also wondering if anyone knows how to change a unit's footprint by any means, by trigger, or upgrade, effect, etc. ?
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In reply to RaptorKirad:
When I go to the upgrade effect in the unit section I don't see the attribute anywhere. What do you mean?
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How do I change a unit's attributes from biological to mechanical in game? I've looked through the triggers and the behaviors and maybe I missed it?
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In reply to TheBeaver102:
This isn't for just a map though, it's for a mod that maps use.
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What's the best way to do this?
I thought I'd trigger it if it's X value was say under 10 or over 240, or Y value was under 10 or over 240 but I haven't found a way to get the unit's x or y position. So maybe a distance check to map edge, but how is that setup? Or is there a better way?
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Can it be done? If so how so?
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If I make the footprint of a building larger than usual the ai doesn't know how to place it and wont build it anymore. What file do I have to modify to get the AI to use larger buildings?
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I was making some triggers for different camera zooming and whatnot and I noticed while spectating that the commands don't work for a spectator. Since it looks like we have only to choose from 'active players' or 'all players,' How do I select spectators for anything?
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In reply to Solstice245:
Yep that was it. Thanks.