This contest is about gameplay! I've seen a lot of maps that are based on the concept of "Heroes against waves of enemies". This is a viable solution but sadly most of the monsters are basic. We are going to explore a way to make your map a lot better: creating Bosses!
What to do?
Create a boss fight
The boss must be scripted (eg: aoe every 1 minute) and the user has to react on it (eg: move out of sight).
You have to provide a youtube video. If you can't record, post the map and find someone to do it for you
You have to attach the map used to take the video
Ideas
If you don't understand what the contest is about, just look at that Thaddius fight made by rrowland.
Deadlines
You have 10 days to complete this contest.
End of the submissions: Monday, October 4th - Midnight PDT (Los Angeles) [Tuesday, October 5th - 9 AM GMT (Paris)] Friday, October 1st - Midnight PDT (Los Angeles) [Saturday, October 2nd - 9 AM GMT (Paris)]
A public vote will be held after the end of the submissions to decide who wins.
Reward
The main goal of the contest is to further community development within GalaxyEdit. The rewards can be see as follows:
1st of all, this is solo contest like the rest ? I done like that.
Also, WoW only ? Cant we be creative ? I mean, its like like that cant be made in sc2...
1st of all, this is solo contest like the rest ? I done like that. Also, WoW only ? Cant we be creative ? I mean, its like like that cant be made in sc2...
I'm pretty sure he just meant WoW-esque, not that they need to be copies of WoW bosses like the Thaddius video may lead you to believe.
Since the release I've been working on a personal project that exactly follows these guidelines. It's a hero defense that makes obscene use of custom boss encounters. I don't like releasing maps I'm currently plugging away at (I test and work on this map about twice per week) nor are my video editing skills up to par so I shan't be competing.
But sharing fun stuff is never a bad idea anyways! So take some inspiration from Bluefrex Hero Defense, publicly playable at your own risk (bring some friends, it's no fun alone), illustrated by this replay footage from a tuning session between four available friends from the original Bluefrex WoW guild:
If you are brave enough to go play it after seeing how good my video skills are, take these because it's dangerous to go alone:
skip: ends a boss encounter
bxhq: restores the tower to full health
I won't post the boss strats because the fun is in learning! There's lots of in-game help anyways. Good luck on the contest; I look forward to being inspired by your creations!
Crush Company features custom bosses, I'm going to modify the first boss encounter a bi and I'll remake a video.
Maybe I'll post more then 1 boss fight :D
Been planning on adding bosses to my map since the start... But havent opened the editor lately. Guess it's time for me to get back to work :)
Edit: i can record vids, so if anyone needs anything... Also, low settings only, so if you're using lights they won't show (or i'll have about 5-10 FPS... Your choice)
It might be a good idea to also make giant stationary bosses... Like a giant mechanical boss that does different abilities (and animations) at random sequences.
But for it to be a nice gameplay, I think normal foes must be taken care of before the boss fights, because being forced to fight a hard boss right off the bat is a little harsh/rushed.
Using fixed animations like "flamethrower" abilities and making the area set on fire is a good example.
Nice music should be considered, but knowing blizzard, you can't just drop any music in...
But for it to be a nice gameplay, I think normal foes must be taken care of before the boss fights, because being forced to fight a hard boss right off the bat is a little harsh/rushed.
Nice music should be considered, but knowing blizzard, you can't just drop any music in...
I dont might fighting bosses right from the start (some boss maps are fun).
That music would be really cool boss music...I think music is really important to create the right atmosphere in a boss fight, but yea...its hard to get epic music that you can use for free...
Nice music should be considered, but knowing blizzard, you can't just drop any music in...
The contest does not fall into Blizzard rules, so you can add any cool music you want in :) However if you release the map after, you'd better remove it :)
Can it be 1 unit vs the boss instead of an army? It will be cool if it has like 5 stages and all sorts of other stuff.
I was having a conversation with a friend about bosses. He says that WoW bosses are like any other but I think they aren't that creative. Something about WoW style bosses just bore me. Bosses like in Metal Gear Solid, Batman AA, or even Phantasy Star Online just appeal to me more because it's just one on one or not a whole army against one guy. The bosses are more interactive, with PSO being the least so. WoW feel too simple since imo they just stand there and cast spells from time to time. Such simple AI compared to other bosses imo.
I was having a conversation with a friend about bosses. He says that WoW bosses are like any other but I think they aren't that creative. Something about WoW style bosses just bore me. Bosses like in Metal Gear Solid, Batman AA, or even Phantasy Star Online just appeal to me more because it's just one on one or not a whole army against one guy. The bosses are more interactive, with PSO being the least so. WoW feel too simple since imo they just stand there and cast spells from time to time. Such simple AI compared to other bosses imo.
I'd like you to say hi to boss events like C'Thun, Kael'thas, Lady Vashj, Mimiron, Yogg-Saron, and Professor Putricide. These bosses all had very fun mechanics that did not involve very much standing still, even for the boss. Of course, since WoW is an online game played with multiple people there are fudged areas to account for the need to communicate and the fact of latency.
Single player games, requiring neither, have the luxury of being able to be very primal and touch upon your timings and instincts rather than your brain. I assure you though, it has very little to do with the complexity of the "AI".
This contest is about gameplay! I've seen a lot of maps that are based on the concept of "Heroes against waves of enemies". This is a viable solution but sadly most of the monsters are basic. We are going to explore a way to make your map a lot better: creating Bosses!
What to do?
What you have to give
Ideas
If you don't understand what the contest is about, just look at that Thaddius fight made by rrowland.
Deadlines
You have 10 days to complete this contest.
Friday, October 1st - Midnight PDT (Los Angeles) [Saturday, October 2nd - 9 AM GMT (Paris)]Reward
The main goal of the contest is to further community development within GalaxyEdit. The rewards can be see as follows:
Cool, it'll be interesting to see the ideas everyone comes up with. Hopefully they'll be some nicely original ones in the mix.
1st of all, this is solo contest like the rest ? I done like that. Also, WoW only ? Cant we be creative ? I mean, its like like that cant be made in sc2...
I'm pretty sure he just meant WoW-esque, not that they need to be copies of WoW bosses like the Thaddius video may lead you to believe.
Well, i'm interested for sure!
Since the release I've been working on a personal project that exactly follows these guidelines. It's a hero defense that makes obscene use of custom boss encounters. I don't like releasing maps I'm currently plugging away at (I test and work on this map about twice per week) nor are my video editing skills up to par so I shan't be competing.
But sharing fun stuff is never a bad idea anyways! So take some inspiration from Bluefrex Hero Defense, publicly playable at your own risk (bring some friends, it's no fun alone), illustrated by this replay footage from a tuning session between four available friends from the original Bluefrex WoW guild:
If you are brave enough to go play it after seeing how good my video skills are, take these because it's dangerous to go alone:
skip: ends a boss encounter
bxhq: restores the tower to full health
I won't post the boss strats because the fun is in learning! There's lots of in-game help anyways. Good luck on the contest; I look forward to being inspired by your creations!
I will probly post a video to this, since Im currently making a boss map.
However, Im not going to post my map here, so I probly wont be elligble (I dont care about the prices either).
I actually posted a video yesterday....
Here is one boss fight (project thread can be found from my signature):
Ill try to make another boss in the 10 days!
Crush Company features custom bosses, I'm going to modify the first boss encounter a bi and I'll remake a video. Maybe I'll post more then 1 boss fight :D
Been planning on adding bosses to my map since the start... But havent opened the editor lately. Guess it's time for me to get back to work :)
Edit: i can record vids, so if anyone needs anything... Also, low settings only, so if you're using lights they won't show (or i'll have about 5-10 FPS... Your choice)
nice might try to convert my boss fight I created for WC3 to SC2 :)
It might be a good idea to also make giant stationary bosses... Like a giant mechanical boss that does different abilities (and animations) at random sequences.
But for it to be a nice gameplay, I think normal foes must be taken care of before the boss fights, because being forced to fight a hard boss right off the bat is a little harsh/rushed.
Using fixed animations like "flamethrower" abilities and making the area set on fire is a good example.
Nice music should be considered, but knowing blizzard, you can't just drop any music in...
I dont might fighting bosses right from the start (some boss maps are fun).
That music would be really cool boss music...I think music is really important to create the right atmosphere in a boss fight, but yea...its hard to get epic music that you can use for free...
Can it be 1 unit vs the boss instead of an army? It will be cool if it has like 5 stages and all sorts of other stuff.
Basically as soon as it's a scripted boss it'll be accepted :)
The contest does not fall into Blizzard rules, so you can add any cool music you want in :) However if you release the map after, you'd better remove it :)
It isnĀ“t mentioned in the rules, but since everyone used a map with different heroes and stuff - do the units played also have to be somehow special?
@D1000: Go
It doesnt have to, just the boss is special, you can always micro your controllable unit
Also I'm gonna enter 1 for this, but will not be a WOW model, might be smt that still make ppl go wow.
Hmmm might enter aswell!:) Not that good with the editor though, but I'll use my imagination!
Lol this contest seems right up my alley, looks like im making a new Planetary Boss! :)
I was having a conversation with a friend about bosses. He says that WoW bosses are like any other but I think they aren't that creative. Something about WoW style bosses just bore me. Bosses like in Metal Gear Solid, Batman AA, or even Phantasy Star Online just appeal to me more because it's just one on one or not a whole army against one guy. The bosses are more interactive, with PSO being the least so. WoW feel too simple since imo they just stand there and cast spells from time to time. Such simple AI compared to other bosses imo.
I'd like you to say hi to boss events like C'Thun, Kael'thas, Lady Vashj, Mimiron, Yogg-Saron, and Professor Putricide. These bosses all had very fun mechanics that did not involve very much standing still, even for the boss. Of course, since WoW is an online game played with multiple people there are fudged areas to account for the need to communicate and the fact of latency.
Single player games, requiring neither, have the luxury of being able to be very primal and touch upon your timings and instincts rather than your brain. I assure you though, it has very little to do with the complexity of the "AI".