I'm gonna share this map with abilities i managed to utilize for 6 bosses and marine hero.
I think it is good template for people that want to create some tiny scale RPG. You can add terrain and maybe some little story with cutscenes to finish this map.
I'm not gonna claim that it's very good for learning purpose but people familiar with data editor can certainly pick up something from this. Also feel free to copy - paste / edit some cool abilities you'd like.
If you need to rename my units just put a text entry in "Random Names+:" field of a unit rather than changing ID.
If you need "Cancel" functionality from boss abilities you should turn all "Uninteruptible" flags off from that ability. I was forced to do so just to make it so boss keeps channel abil.
Some boss abilities with type "Effect - Instant" require nearby targets to be casted, you need to remove Value from "Range" field.
It is also opened for discussion cuz already has some gameplay elements. For example you can test different marine's skill builds and fight 6 boss units. Feel free to post your opinions below.
I might add new boss units in future. Already have some cool ideas but not time :>.
EDIT: added Healing Zone and Psi Shells spell maps.
hey ppl. After i changed GPU the shader of a material applied to Spike Bomb (Alarak's 5th ability) seems to whiteout. Is this the shader problem or Blizzard mess something in Texture Folder in recent patch and everyone else have the same issue? :/
I'm gonna share this map with abilities i managed to utilize for 6 bosses and marine hero.
I think it is good template for people that want to create some tiny scale RPG. You can add terrain and maybe some little story with cutscenes to finish this map.
I'm not gonna claim that it's very good for learning purpose but people familiar with data editor can certainly pick up something from this. Also feel free to copy - paste / edit some cool abilities you'd like.
If you need to rename my units just put a text entry in "Random Names+:" field of a unit rather than changing ID.
If you need "Cancel" functionality from boss abilities you should turn all "Uninteruptible" flags off from that ability. I was forced to do so just to make it so boss keeps channel abil.
Some boss abilities with type "Effect - Instant" require nearby targets to be casted, you need to remove Value from "Range" field.
It is also opened for discussion cuz already has some gameplay elements. For example you can test different marine's skill builds and fight 6 boss units. Feel free to post your opinions below.
I might add new boss units in future. Already have some cool ideas but not time :>.
EDIT: added Healing Zone and Psi Shells spell maps.
Rather add them as separate maps otherwise beginners get muddled between units (especially with actors).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
famyastic contribnution!
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Very impressive, these skills are very neat and accurate. Designed the MOBA way though, but it is just a choice, not quality related. Good job.
hey ppl. After i changed GPU the shader of a material applied to Spike Bomb (Alarak's 5th ability) seems to whiteout. Is this the shader problem or Blizzard mess something in Texture Folder in recent patch and everyone else have the same issue? :/
The last patch did mess with the team colours of a few things (infestors included).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg