Gonna get some requests I've posted on the first page off, before they start piling up. Will edit this post and the first post with the packs.
Update: Some of these models (Mostly the Zul'aman bosses, except Nalorakk) might have gotten a bit weird with some animations, but I'm not sure, if they are too messed up, just post here and I'll make new ones.
Beasts 1: Includes Multiple Variations (Like Robot Gorilla)
@Zarakk: Go "Quote from Jinxxx123: Go
I think he means tauren
xD
Due to request from Siaon, here's the rain sounds from WoW (Posting them here in case someone else would like them too)
Heavy Rain Medium Rain Light Rain (Recommended)
I exported the Ulduar planet models, because I thought that since StarCraft is a SciFi game, people will probably want to have starmaps or planets and such.
These planets have a fully functioning stand animation (where they spin), so yeah... Here ya go:
And for those who can't get enough planets, xCorbo did a huge planet package a while back, and I think it's due time I remind you guys of it:
is anyone else having trouble with walk animations on any of these models? I used the ghoul model on a fast movespeed unit and I have tried 10000000x things to get him to walk properly but he still just glides around the screen and every so often decides to do a single walk animation. I have adjusted walk speed animation setting up and down , this just makes his legs move faster or slower on those random times when he does the animation. I have changed the animation - baselines+ for the specific name of the walk animation included with the model. This didnt work either. It seems to me like when he moves around the system is trying to play a set of walk animations and only one exists so the model only animates when it randomly hits the existing one.
I agree. One thing that would be cool is the orgrimmar front wall. Maybe throw in some rope bridges from stranglethorn vale or higher poly ones if they exist from WotLK, which i am unaware of.
Sadly the buildings are (for the most part) actually apart of the world geometry. I.E. unless you want to rip all of Aszuremist Isle, you're not getting the Exodar.
I'm making a demon-themed map and have gotten a lot of use out the warlock pets pack. Someone over at teamliquid posted a thread with video of a red haired horned girl. I'd like to request that model and possibly any related models (male version perhaps?). Sadly I don't play WoW so I don't know exactly what to ask for.
@Zarakk: Go
Thanks a lot for these models Zarakk.
I'm making a demon-themed map and have gotten a lot of use out the warlock pets pack. Someone over at teamliquid posted a thread with video of a red haired horned girl. I'd like to request that model and possibly any related models (male version perhaps?). Sadly I don't play WoW so I don't know exactly what to ask for.
If you download the "Dragon Aspects" pack, you will get her :) (She is called Alexstrasza)
I have a problem with the w3 undead hero model of the dreadlord. His armor is hanging over his head all the time. Im guessing this can be fixed by making it invisible until a certain moment in his death animation ( Thats where it should have apeared , and everything except the bats and the armor should disapear ).
Characters in the means of any custom-made char like you can do on the real WoW, or an NPC that is based on the customizable model with armor, both unable to at this time.
Characters with a custom model, such as Arthas, Jaina and such can be exported.
Though I've heard that the awesome chum that is making it possible to export things from Model Viewer is working on making that possible in the future, along with particles. So stay tuned :)
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Anyone??
Be patient, I got lots of stuff going on atm.
@Zarakk:
Sorry I just had no idea if someone wanted to :3
@Jinxxx123: Go
Should find him the old Succubus Model
@sherardt: Go
nicee, can i get a Succubus with animations Birth/death/attack/spell/stand /dance maybe?
Moved to new forum, posting to see why it isnt updating.
Gonna get some requests I've posted on the first page off, before they start piling up. Will edit this post and the first post with the packs.
Update:
Some of these models (Mostly the Zul'aman bosses, except Nalorakk) might have gotten a bit weird with some animations, but I'm not sure, if they are too messed up, just post here and I'll make new ones.
Beasts 1:
Includes Multiple Variations (Like Robot Gorilla)
Beasts 2:
Includes Multiple Variations
Reptiles:
Includes Multiple Variations
Dire Troll:
Includes Multiple Variations
Zul'Aman:
The Succubus doesn't have a dance animation, but you can find an already uploaded succubus in the "Warlock Pets" model-pack.
@Zarakk: Go "Quote from Jinxxx123: Go
@Zarakk: Go
can i get whatever the hottest female model in wow is with some attack/spell/birth/death/idle animations? :P
Could you be a bit more specific? :) I don't know what floats your boat."
I think he means tauren
p.s. i love you zarakk thanks so much for the models
xD
Due to request from Siaon, here's the rain sounds from WoW (Posting them here in case someone else would like them too)
Heavy Rain
Medium Rain
Light Rain (Recommended)
Another doublepost! :O (Shame on me)
I exported the Ulduar planet models, because I thought that since StarCraft is a SciFi game, people will probably want to have starmaps or planets and such.
These planets have a fully functioning stand animation (where they spin), so yeah... Here ya go:
And for those who can't get enough planets, xCorbo did a huge planet package a while back, and I think it's due time I remind you guys of it:
is anyone else having trouble with walk animations on any of these models? I used the ghoul model on a fast movespeed unit and I have tried 10000000x things to get him to walk properly but he still just glides around the screen and every so often decides to do a single walk animation. I have adjusted walk speed animation setting up and down , this just makes his legs move faster or slower on those random times when he does the animation. I have changed the animation - baselines+ for the specific name of the walk animation included with the model. This didnt work either. It seems to me like when he moves around the system is trying to play a set of walk animations and only one exists so the model only animates when it randomly hits the existing one.
My only request is buildings and bridges. The editor has almost no good buildings and very limited bridges.
@Redfox777: Go
I agree. One thing that would be cool is the orgrimmar front wall. Maybe throw in some rope bridges from stranglethorn vale or higher poly ones if they exist from WotLK, which i am unaware of.
Sadly the buildings are (for the most part) actually apart of the world geometry. I.E. unless you want to rip all of Aszuremist Isle, you're not getting the Exodar.
@Zarakk: Go
Thanks a lot for these models Zarakk.
I'm making a demon-themed map and have gotten a lot of use out the warlock pets pack. Someone over at teamliquid posted a thread with video of a red haired horned girl. I'd like to request that model and possibly any related models (male version perhaps?). Sadly I don't play WoW so I don't know exactly what to ask for.
If you download the "Dragon Aspects" pack, you will get her :) (She is called Alexstrasza)
Alternately, I could get you:
I have a problem with the w3 undead hero model of the dreadlord. His armor is hanging over his head all the time. Im guessing this can be fixed by making it invisible until a certain moment in his death animation ( Thats where it should have apeared , and everything except the bats and the armor should disapear ).
Could we see some Alliance/Lordaeron Soldiers? Some Paladin models maybe as well?
@GhostTwoSix: Go
I may be wrong but this could be the proper quote :