To start off: You can get your own WoW models into SC2 very easily by following this tutorial: Molsterr's WoW Model Tutorial (Also shows the right way to import the files you get in this thread into the editor)
I will be accepting requests to make model packs featuring models that YOU want to use or feel would come in handy.
Three things you should know before downloading a WoW Model:
Note that I cannot/will not export custom-made Characters, NPCs (that are based on the customizable/creatable races)
Some animations/models do not function properly
There have been no word as of yet if Blizzard has something against using WoW models inside of StarCraft II.
ONLY request World of Warcraft models, no alien shooters, no Warcraft 3, only WoW
All Animations will now work with a rename.
So if ya want a custom animation (That the model already has but isn't default (Plain Attack, Stand)), or maybe have a dance animation included as a stand variation, let us know when you request.
(Click picture to download) Arthas:
alt. version Jaina:
alt. version Kael'thas:
alt. version Kargath Bladefist:
Dragon Aspects: Ysera:
Onyxia and Nefarian:
Guardian of Ancient Kings:
Includes Multiple Variations Pit Lords:
Includes Multiple Variations Unicorn:
Includes Multiple Variations + the Rainbow Satyrs:
Includes Multiple Variations Dryads:
Includes Multiple Variations Fel Elves:
Includes Multiple Variations High Elves:
Includes Multiple Variations Harpy:
Includes Multiple Variations Rotating Planets:
Includes Multiple Variations Molten Core:
Includes Multiple Variations (Like Robot Gorilla)
Includes Multiple Variations Reptiles:
Includes Multiple Variations Threshadon:
Includes Multiple Variations Zul'Aman:
Some of these models (Except Nalorakk) might have gotten a bit weird with some animations, but I'm not sure, if they are too messed up, just post here and I'll make new ones.
Uldum + Anubisath:
Disciple of Cho'gall:
Includes Multiple Variations Lobstroks:
Includes Multiple Variations Gnolls:
Includes Multiple Variations "Gnomes":
Includes Multiple Variations Bog Beast:
Includes Multiple Variations Undead/Zombie pack:
(The "Super Zombie" is a bit bugged)
==Almost Warcraft IIIish:==
ZeroAme's Weapon Packs: ZeroAme has started uploading tons and tons of weapons from WoW into this asset: http://www.sc2mapster.com/assets/wow-weapon-packs/ and I'll link the download file to his files here:
ALL Staffs and Staves in WoW:
ALL One Hand Swords in WoW:
Units similar to WarCraft III Units Weapons Buildings Doodads Trees Plants
How to Import: 1. Open up your editor.
2. Open the import window and select all the files you want to import (Only the .tga/.dds ones, do NOT import the .m3)
3. Move them to root so they get out of their folders:
(Ignore that the .m3 files are imported in that picture)
4. Save and CLOSE ALL editor windows.
5. Open up the editor and your map again.
6. Open the import window and select all the .m3 files for the models you want to use.
most of the guards wont work, they are basically characters with "armor" the exporter wont export them correctly at this time =(
However, there is another user that has done this via 3dmax, and has them working.
I have to say the Arthas looks really good. I would like to see the Human Race Done First then Orc one. I know its going to take some time. But since the wife wont let me play wow anymore I cant just go buy the litch king game and get the skins. I personally would like to see the best looking skins of each of the classes. I say do this for each race one group at a time. Ill let you make the call of what you think looks the best, only cause havent played in about 3-4 years.
Oh my. I'm going to have so much fun with this. It's amazing how every WoW animation I have imported so far works almost perfectly antimation wise. This opens up endless possibilites for those without 3ds skills.
Anyone know how big these model files are once they;re imported into the map? im curious because with the 10 MB limit on maps, i see it being very difficult to make use of any more than maybe 5 WoW models before your game's full. anyone can confirm how much space they take?
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Current Project: MangledMind's Impossible Bosses
8 Heroes, 4 abilties each
1 Boss (Normal/Impossible Mode)
PvP Arena - All skill shots