Planet Package!

Planet index

Here's a planet package I made to answer this particular request: http://forums.sc2mapster.com/development/artist-tavern/4423-planet-models/#p9

It contains 76 planets, actually it only contains one planet model :P but it has 76 textures for you to choose between. To change the "planet" all you have to do is rename the whatever texture you wish to use so you can import them to the editor. Better instructions inside the package.

The package is rather large so you can contact me to upload a single planet or give you the textures at least.

I take no credit for the diffuse textures, all of them you can find at www.filterforge.com, the rest (normal maps, model, renders, stuff) was made by me.

Enjoy it!

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  • Avatar of Rispetto Rispetto Dec 16, 2012 at 21:45 UTC - 0 likes

    I've uploaded a mod of all working models to make it easier for people to use these in their map. A link is provided below and I also have an asset here on Sc2Mapster.

    http://www.hiveworkshop.com/forums/sc2-resources-675/72-planet-pack-227116/

  • Avatar of SouLCarveRR SouLCarveRR Oct 28, 2011 at 05:40 UTC - 0 likes

    Textures must go to Assets/Textures/planet_normal.dds

    models work fine in root


    Add some attachment points


    here is what I got running

    Last edited Oct 28, 2011 by SouLCarveRR

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  • Avatar of Anteep Anteep Aug 14, 2011 at 13:37 UTC - 0 likes

    It seems there is a problem when selecting units when the planet model is on the screen. If I try to box select my units, the planet is selected instead. The model is the problem since I have tested using the model on default structures such as the Command Center, and the problem still occurs.

    http://i.imgur.com/uIyRM2D.png

  • Avatar of BasharTeg BasharTeg Jun 06, 2011 at 18:40 UTC - 0 likes

    Nice textures and everything, but there's something very wrong with the planet rotation. The size and shape of the planet changes during the animation - it looks like the planet is pulsing. I don't know if this project is still supported, but it may be better to use the still model and have it rotate on your own.

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  • Avatar of Hookah604 Hookah604 Jun 04, 2011 at 15:03 UTC - 0 likes

    I uploaded 19 planet model of it and the single star, see: http://forums.sc2mapster.com/resources/art-assets/22220-planet-models/

    Homepage: www.sc2goa.com

  • Avatar of FirzenZero FirzenZero Dec 24, 2010 at 02:56 UTC - 0 likes

    Sc2 doesn't recognize the sun model. Why is the location the textures have to be only mentioned in the hexedit tutorial and not in the readme or project description? Why does the rotating planet change size?

    Last edited Dec 24, 2010 by FirzenZero
  • Avatar of xcorbo xcorbo Nov 16, 2010 at 18:28 UTC - 0 likes

    Wow, I'm really sorry, I've been so out of the loop because of university but I come back for a while and see that you guys are using my package, thank you very much for purchasing the wait, nvm :P

    Anyway, as to using multiple textures with one model. Nope. That won't happen. The texture name is embedded in the model format so any chances of "dynamically" changing the texture so you only use one model would be incorrect.

    If you want to use multiple planets (with different textures), you'd have to use multiple models as well. So what you'd have to do is rename the texture inside the model itself. You can do this by opening the model in 3ds max (and the m3 plugins) and reapplying the texture or you can hexedit it!

    The last one would be the most viable option for all of you. Don't get scared by the words hex editing the process you'd have to follow is the ...following? :P

    1. Download any hex editor, XVI32 would be a good choice that I recommend. 2. Then install/extract (obviously) and run it and open your m3 (in this case the planet model) 3. use the hex editor search function to search for the string ".dds" don't search for anything else that's not text type. This will make you jump to the part where the reference to the texture name is. 4. it should look like this: http://img593.imageshack.us/img593/4872/img1k.png 5. Place your cursor or whatever in the last character of the string and change it to "1" or "2" and such. Like this: http://img507.imageshack.us/img507/3473/img2h.png 6. Save and your model should now use the texture with the name you edited. Don't add new charcters to the texture name, just change a few letters or numbers.

    I apologize for seeing this soooo late and I hope I helped :P If you have more questions it'd be easier for you to contact me at my email, at least at the moment since I'm still on classes.

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  • Avatar of Colt556 Colt556 Nov 03, 2010 at 20:17 UTC - 0 likes

    I looked aswell, couldn't find anything related to over-riding the texture.

  • Avatar of Hookah604 Hookah604 Nov 03, 2010 at 14:24 UTC - 0 likes

    in model: Editor Texture Expressions + Editor Texture Matches + Texture Applied Groups Texture Declarations + Texture Information +

    I didnt find any texture related in actor...

  • Avatar of illidans911 illidans911 Nov 01, 2010 at 23:19 UTC - 0 likes

    @Vophsix

    i believe in the actor or model there is a field called something like "Override Custom Texture"

    set that to the one u want

    Currently working on a sc2 version of Fortress Survival

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Date created
Jul 15, 2010
Categories
Last update
Jul 17, 2010
Development stage
Release
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Corbo License
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