It's a 3v3v3 style with nine heroes. Each Hero has unique abilities that work well with their corresponding faction. Each faction gets an army. The players are in complete control of the computers economy/upgrades/units that are spawned.
Your Hero units gain gold from kills and you create workers with gold to mine minerals. They also get 1 ability point to upgrade each level, 2 attribute points, and 2 spawn tokens. Use the spawn tokens to increase the units coming out of the spawn buildings. Each unit you reinforce will strengthen that lanes defensive strength. The heroes work kinda like a dota setup. There is also random buffs the spawn in the middle every 5 min.
You can achieve victory by either wiping your opponents out or summoning the B.O.B. unit to mine the date core in the center of the map. It takes about 4 minutes to mine the core and your B.O.B. can be captured.
There is some pictures. Keep in mind this single player so not much action. Would love to get some in game action with a full house to get some really neat ones.
As for a video, that would also require multiple people. Need testers...
You wouldnt have happend to of gotten some "inspiration" from TriFaction would you?
I just finished watching both those videos and reading about your map. Our maps are completely different. Really the only similarities are we each have three factions and my B.O.B. unit and your dragon can switch factions when killed to who killed it. Cool map though.
How is the latency online on battlenet with that setup? The first map I created was Team Fortress: Citadel and I wanted to do a style like that, but at the time there was no wsad movement triggers that would function in multiplayer without serious lag.
It's a 3v3v3 style with nine heroes. Each Hero has unique abilities that work well with their corresponding faction. Each faction gets an army. The players are in complete control of the computers economy/upgrades/units that are spawned.
Your Hero units gain gold from kills and you create workers with gold to mine minerals. They also get 1 ability point to upgrade each level, 2 attribute points, and 2 spawn tokens. Use the spawn tokens to increase the units coming out of the spawn buildings. Each unit you reinforce will strengthen that lanes defensive strength. The heroes work kinda like a dota setup. There is also random buffs the spawn in the middle every 5 min.
You can achieve victory by either wiping your opponents out or summoning the B.O.B. unit to mine the date core in the center of the map. It takes about 4 minutes to mine the core and your B.O.B. can be captured.
Here is a video describing the map:
For current updates and discussions please visit:
http://futs.forumotion.ca/
Screenshots and video? :D
^ What I say after reading any project page. Go make a video so I can news it :P
There is some pictures. Keep in mind this single player so not much action. Would love to get some in game action with a full house to get some really neat ones.
As for a video, that would also require multiple people. Need testers...
Video is now included. Enjoy
@Zero0018: Go
Embedded the video for you, and added this to the news queue ;)
Based on that map, I pick zerg every game.
Thank you, didn't know the code to do that.
Why?
You wouldnt have happend to of gotten some "inspiration" from TriFaction would you?
http://www.sc2mapster.com/forums/resources/project-workplace/28775-third-person-dot-a-tri-faction-public-alpha/
No. Never heard of this, I'll check it out. I started work on this map sometime in May. It was created from scratch.
I don't have time right now to check that out but from the min I just watched of that video it looks awesome! I'll check it out more when I get back.
This looks really nice, I will totally try that out once you get beyond beta phase and you get a chance to up it for EU :)
I just finished watching both those videos and reading about your map. Our maps are completely different. Really the only similarities are we each have three factions and my B.O.B. unit and your dragon can switch factions when killed to who killed it. Cool map though.
How is the latency online on battlenet with that setup? The first map I created was Team Fortress: Citadel and I wanted to do a style like that, but at the time there was no wsad movement triggers that would function in multiplayer without serious lag.
Everything is done and working properly. I just need some testers to help me test the balancing/cost/flow of the game before release.
Going to be playing this on and off all day. If you would like to play reply here or message me in game. My name and code are under my id.
Map has no been uploaded as public. Enjoy :)
Any EU publish in sight?
@Bommes: Go
If someone is interested in hosting it, preferably a trusted map maker, then sure.
Should now be released on EU within the next 24 hrs.
eu is up
Looks pretty cool. You should get someone to help you with the terrain though.
@ScorpSCII: Go
Well, if anyone is interested, they can post here. If not, oh well.